EDIT: Answered.
Last edited:
There is already. set_name works for both titles and characters.Is there a function that can change someone's name via event/decision (i.e. Temujin -> Genghis Khan or ascension events)? If not, then there should be one.
Ahh thanks! Right, I forgot about the Jeanne d'Arc events.There is already. set_name works for both titles and characters.
A defines to force republican characters to wear the same damn clothes as everyone else.
north_germanic = { ...
norse = { ...
swedish = { ...
}
germanic_family {=
north_germanic_group { = ...
norse = { ...
swedish = { ...
...
}
west_germanic_group { =
anglosaxon =
...
}
...
}
Err, TGA and DDS are more or less industry standard file formats, and GIMP is free, fairly user-friendly, and can run on ANY ordinary computer. Heck, you can even officially download Photoshop for free now. So what exactly are you expecting, pray tell? JPG is a compressed mess with no alpha, BMP is an uncompressed mess with no alpha, and PNG does not support alpha channel. You don't hear modders with graphics skills whine about scripts and events being too difficult for them because the codes weren't designed for ordinary people with ordinary computer skills.3. It is hard to support fan-unfriendly file formats like TGA and particularly DDS, especially when we are talking about a 2D strategy game. If the aim is to impress media and casual gamers who only look at moving pictures, I would rather you waste time on useless 3D CGI cut-scenes instead of making it impossible for ordinary people with ordinary computers and ordinary computer skills but with a great passion for your game to just not mod your game because it has been made too difficult to even try.
Or, better, to make them moddable if one would represent a Norse Gran Mayor differently from a Duke... if this is "hardcoded" too... well I have no words :rofl:
Err, TGA and DDS are more or less industry standard file formats, and GIMP is free, fairly user-friendly, and can run on ANY ordinary computer. Heck, you can even officially download Photoshop for free now. So what exactly are you expecting, pray tell? JPG is a compressed mess with no alpha, BMP is an uncompressed mess with no alpha, and PNG does not support alpha channel. You don't hear modders with graphics skills whine about scripts and events being too difficult for them because the codes weren't designed for ordinary people with ordinary computer skills.
Er... of course it's hardcoded? Everything about republic graphics is hardcoded. The only way to make republics moddable is if you disable The Republic, which, frankly, is ridiculous.
And while I'm listing things that are obnoxiously hardcoded - dynasty names of the form "of [Title]"! These are a blight and must be eliminated from my mod completely. I don't want a single one to show up. All randomly generated dynasties MUST be drawn from the list in 00_dynasties.txt. No exceptions. Unfortunately, the game takes the opposite attitude - it loves these terrible fake dynasty names and will always use them no matter what I do! Some option to sidestep that issue would be amazing, even if it's only a "dynasty = random_real_dynasty" command (and an "is_real_dynasty" condition to go with it)
I am sure you are correct and meant your reply it in a friendly way, but for someone like me with no graphics training whatsoever, apart from what I have picked up over the years working on websites and like positions, I find these unfamiliar file formats difficult to use and a barrier to entry, a discouraging factor. I wouldn't call it "whining" really, especially if the aim of Paradox Studios is to make their games accessible to a wider audience, and why shouldn't it be? Everyone should be playing these games, they are infinitely superior to all the other strategy games out there.
The Game of Thrones and Elder Kings mods got great PR in the gaming press, in many cases got more press than the original game itself, and they drew additional attention to the game and brought in additional fans. In particular the Game of Thrones mod is better, bar none, than any other crappy Game of Thrones title on the market. So how many people came in and said, "I want to make a Forgotten Realms or Hyborean Age Conan mod" or whatever, and gave up because it is too difficult? Age of Wonders 3 to cite a counter-example has a built in editor which while hardly perfect is at least reasonably accessible. Paradox Games are somewhat closer on the continuum to Dwarf Fortress on the level of inscrutable unusability.
TGAs don't even have previews in Windows folders, so it makes hard to see at a glance what flags are done, to cite one example. The compression options are also a mystery. And while DDS might be a game industry standard, my ancient hand-me-down copy of Photoshop won't open them, there are no plugins for this version, and I don't know anything about GIMP, I thought it was a Linux only program. I don't know why a tiny pixilated button has to be a DDS file not a PNG.
This barrier to entry is most obvious when trying to create a new map. There are no official tutorials, lots of difficult file formats, one pixel wrong, the game crashes, etc. That might be great for a few people on the forum who have the skills to understand the tools, but in terms of the long-term success and health of Paradox games, it is not helpful. It will always be in danger of making CKII modding a lost art and an esoteric skill controlled by a few priests, instead of translated into the language of the masses and available for all.
So call me a CKII Protestant.![]()
If you could clarify what you mean that'd be appreciated.I would really like a gfx_clothes_culture for console and savegame and mods .
So can make some more mixed look in a court .
And can_hold_palace , to simplify by just making a 00_palace.txt (without having to go scrib a lot stuff)
basic engine is already recognising 00_palace.txt .
Anyway to extend the republic overlay for all cultures ? Even if the last page is empty and a gold sink !
In what way?Being able to edit the hard coded born in the purple mechanics would be useful.
Can't this be done by triggering a portrait overlay on top of the portrait based on the character ID or a character flag?[/quote]I saw this in another thread but being able to create special unchanging portraits could be useful (like Muhammad's)
Can't you essentially do this by event by having a dummy "pregnant" trait that doesn't cause the actual pregnancy mechanic to happen, then spawning the child by event?I'd also like to see the ability to mod births of specific characters into the game. Like an event that would force a woman to become pregnant with that specific child so after 9 months when they're born it'll be a character from the history files instead of a random character. This could be used to make specific important highborn characters always get birthed instead of just spawning them (like causing Cersei to always birth Joffery in GoT, or Senna to always birth Korra in Avatar LoK).
You can already mod the requirements for sending your court chaplain, and all the other councilors, on missions.Deciding if a religion can send missions by court chaplain would be nice. I mostly just want reformed pagans to convert their neighbors peacefully instead of the sword.
Already on the list:move dynamic localisation outside of landed_titles
Please elaborate; that sounds like it could potentially just be a bug of some sort.Separate the feature whereby a dynasty using auto-generated coat of arms uses it own coat of arms as the coat of arms of it's main title from the dynasty name feature.
Bleh what a mouthful.
Basically I want to make it so - if you have auto-generated coats of arms above baronies, you get to use your own dynasty coat of arms (like most Muslims and Indians currently do) without having to have dynasty names.
Added "Add a build_tradepost command"add a command to spawn a trade post by event
You can already localise holding names, like any title, based on culture. "Ability to change title localisation based on religion" is already on the list.add the ability to localise holding names based on culture on religion (along with buildings, which is already in the list).
Report it as a bug; the list is for suggestions not bug reports.Allow set_graphial_culture to be used inside if clauses, and inside immediate clauses (right now trying that just either have no effect or make the game crash).
Also sounds like a bug.add support for properly working titular baronies. (right now, if you create a titular barony by event it will get no flag, but a black sqaure without event the ability to ustomise it).
Can't you essentially do this by event by having a dummy "pregnant" trait that doesn't cause the actual pregnancy mechanic to happen, then spawning the child by event?
Added:Didin't mean title localisation, but holding tye localisation. E.G a astle being localised "castle" for a christian but "alcalat" for muslims. (And so on for temple, city, family palace and trade post).
I want, for example make a pirate religions so that pirates call their family_palace "hideout" instead of "palace" (independently of the title)
Essentially on the list already:I looked at your list of additions and I don't see my suggestion to ad an option for friendships to become alliances and common enemies to become alliances. Did I miss it or is there a reason you decided not to include it?
Alright thanks.Essentially on the list already:
- Moddable alliances (ability to set non-marriage alliances, change the rules for what constitutes an alliance, etc)