I think that option to set dynasty group could be useful. All would remain just like in same dynasty like dynasty bonuses and dynastic alliance but name and coa would be different
You're thinking Cadets right now, aren't yah?
I think that option to set dynasty group could be useful. All would remain just like in same dynasty like dynasty bonuses and dynastic alliance but name and coa would be different
Well for cadet dynastyies they don't all have alliances though like in AGOT the arryns of gulltown are not allies to the normal arryns but are instead looked down upon. Also opinion modifiers are easily used in an event to set dynasty wide opinion bonuses which are already in AGOT.I think that option to set dynasty group could be useful. All would remain just like in same dynasty like dynasty bonuses and dynastic alliance but name and coa would be different
Cadet Dynasties shouldn't give an alliance. That's one of the many reasons why people ask about them. To don't have an alliance between far related family members.
That is not so sure. IRL they did give partial alliances.
Do you really thing Henry III of England should get an alliance with Charles I of Naples?
Do you really thing Henry III of England should get an alliance with Charles I of Naples?
I changed it to Louis IX of France and added Baldwin II of Constantinople. I was in the wrong d'Anjou family (the angevines were a different branch I think)
Historically cadet branches went either way. To make it a sure thing alliance should 100% not happen as there are just as many instances where they were rivals as they were allies (York vs Lancaster vs Beaufort for one example). There needs to be some sort of check on founding. For example, in my cadet system I have a check based on relationships between head of main branch and head of cadet branch that determines friendly vs enemy branch. Not saying it is the only way, but it works fairly well.
Some ability to set what culture a retinue counts as would be nice. We already have the ability to give cultures inherent bonuses and maluses, including to troops. However, currently retinue troops get the cultural bonuses and maluses of the capital rather than the ruler.
Some way to model a Norman ruler importing Norman knights for his retinue would be nice. Especially when the method for enabling it when combined with retinue requirements other than culture also enables the ability allow some rulers (Venetians for example) to import the retinues of a foreign culture (Albanian for example) that they own provinces with.
RETTYPE_CUL_DRAGON =
{
first_type = 6
first_amount = 50
second_type = 4
second_amount = 450
special_troops = Dragon
modifier = {
Dragon_offensive = 100
Dragon_defensive = 100
knights_defensive = 1.0
knights_offensive = 1.0
}
potential = {
FROM = {
ai = no
trait = Born_Of_Magic
}
}
}