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Other suggestions:

  1. A conditional "has_antipope" to check if a character has an Anti Pope or, more generally, a self nominated religion head (maybe one wants to create an Anti High Septon?). Anti Caliph existed tough...
  2. I'm unsure here but the Anti Pope concept is maybe locked to Catholic? Or not? If yes it should be moddable...
  3. The possibility to give to rulers of other realms or to himself honorary titles. I'm creating a trait "Defender of the Faith" and liked that the character with this trait would have the title "Defender of The Faith", too! It is impossible now... other examples existed for example the King of Hungary get from the Pope the title of "Apostolic King", the French held the title of "Most Christian Majesty" and so on...
 
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I'd also like to be able to localize the title for Autocephalous Patriarchs based on religion.

Ooh, you thinking stuff like "Catholicois" for the Eastern Christians amongst other stuff?
 
... and Investiture for Orthodox, I'll add :rofl:

Nah, not investiture, but rather direct appointments and dismissals as well as similar Papal elective mechanics for all Patriarchates (including the Petrine Sees and the Pentarchy).
 
Now you're being greedy with your incredibly ambitious mod! :D

I've been battling the ancient Pictish and Irish Kings list quagmire for two days now, some of them apparently have 4 fathers, they fade in and out of existence, and one, as the book said, "lived a hundred years and won a hundred battles". When you do that, you're entitled to whatever you want. :rofl:
 
I'd like to request that ticking opinion modifiers be made fully moddable. This is already in the game, for the "raised levies" opinion malus that vassals get if you have their troops raised too long. My request is for the ability to establish other ticking opinion modifiers, with settable triggers, intervals, and increment amounts.

This would be particularly useful in making diplomacy more fluid, as you could use this to have characters opinions change gradually, instead of in large jumps.
 
Putting this here because Captain Gars said to make sure it was here... remove Pregnant trait when a child is stillborn.
 
Not sure if this has been suggested: currently you have to assign a flag to every c_, d_, k_, and e_ title, otherwise the flags will break their order. Having the game automatically generate blank or random generic flags would be incredibly useful for us complete overhaul modders.
 
Adding a minimum (or maximum) value to the scaled_wealth command.

So if I used something like "scaled_wealth = { value = -0.5 min = 25 }" then it would calculate what 0.5 was, and if the value was less than 25 it would use 25 instead. Would be handy since, while it's great for scaled_wealth to not make stuff too miniscule in cost for really wealthy rulers, it sometimes makes costs too unrealistically low for poor rulers.