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I'd like to request can_excommunicate = yes/no toggles for the landed_titles.txt file, as well as can_grant_divorce and papal_succession, and the other functions of the head of religions.

Basically, what I want to do is split off some of the powers of the religious head, and give them to a different title instead, so that the religious head still controls the moral authority, but the religious court of law (which is what will use the papal succession model) will be the ones who can excommunicate and so on.
 
It would be nice if effects:
Code:
morale = x
troops = x
would work in events ,on character armies, during battles.

Currently only troops = x works in battles, for some strange reason.

As far as I know that vanilla uses those effects only for sieges, however AGOT mod made great use of those in their dragon field of fire event that happen in battle,
futhermore this simple change would really help modders to code some nice battle events (would help my definitely).
 
It would be nice if effects:
Code:
morale = x
troops = x
would work in events ,on character armies, during battles.

Currently only troops = x works in battles, for some strange reason.

As far as I know that vanilla uses those effects only for sieges, however AGOT mod made great use of those in their dragon field of fire event that happen in battle,
futhermore this simple change would really help modders to code some nice battle events (would help my definitely).
+1000
 
I want an option for same group religion opinion modifier.
As in "same_religion_group_opinion = { }" as a religion and/or religion group attribute.

There are modifiers like muslim_opinion, christian_church_opinion, zoroastrian_opinion, and same_religion_opinion.
But what about a generic 'same_religion_group_opinion'?
 
It doesn't work under certin cicumatances, like inside an if clause

I just tested this:

Code:
	option = {
		FROM = { set_graphical_culture = bedouin_arabic }
		if = {
			limit = {
				FROM = {
					is_child_of = ROOT
				}
			}
			set_graphical_culture = FROM
		}
	}

And both work fine. But - and this might be causing some confusion - if you use a character as the right-side target, it will pick his culture, not his graphical culture as input.

So if both ROOT and FROM have English culture, the event above would set FROM's graphical culture to bedouin_arabic, but ROOT's graphical culture to English again since FROM's actual culture hasn't changed.
 
I just tested this:

Code:
	option = {
		FROM = { set_graphical_culture = bedouin_arabic }
		if = {
			limit = {
				FROM = {
					is_child_of = ROOT
				}
			}
			set_graphical_culture = FROM
		}
	}

And both work fine. But - and this might be causing some confusion - if you use a character as the right-side target, it will pick his culture, not his graphical culture as input.

So if both ROOT and FROM have English culture, the event above would set FROM's graphical culture to bedouin_arabic, but ROOT's graphical culture to English again since FROM's actual culture hasn't changed.
Ah ok that was my issue then because it scoped back to the previous persons culture but it didn't change it. Thanls :)
 
I want an option for same group religion opinion modifier.
As in "same_religion_group_opinion = { }" as a religion and/or religion group attribute.

There are modifiers like muslim_opinion, christian_church_opinion, zoroastrian_opinion, and same_religion_opinion.
But what about a generic 'same_religion_group_opinion'?

Or what about an opinion modifier targeting a specific religion, regardless of group?
 
Could something be done about positions.txt?

Back when nudge was added it worked much better than now: If you had no positions.txt for your mod it would just place capital / chancellor / city at the center of a province. Now it crams them in the Northernmost tip of the province. And if you click on "mapmode" the game will CTD. "Tested" with two different map mods of the old standard size of 2048x2048.
Some of this is probably a bug but Captain Gars seems to be exactly the right person to look into it :)
 
Having Nudge save positions to the mod's folder rather than overwriting the vanilla positions would be nice, as well.
 
This is a very specific request, but would it be possible to have a province marked as impassable for those hostile to the owner unless it's fully occupied?

Being able to block choke points with castles would be nice. But if a province was impassable hostile people wouldn't be able to move in, right? So how would they ever manage to occupy it fully? You'd have to block the path to a certain direction to make this work.
 
Being able to block choke points with castles would be nice. But if a province was impassable hostile people wouldn't be able to move in, right? So how would they ever manage to occupy it fully? You'd have to block the path to a certain direction to make this work.
Yeah, that is what I was getting at. Just some way to block access to an adjacent province unless occupied. It's the biggest problem with my mod at the moment.