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map/continent.txt should handle that, though it's almost completely unused.
 
map/continent.txt should handle that, though it's almost completely unused.

It also doesn't appear to have been updated for RoI, as there is nothing for India in it.
 
It also doesn't appear to have been updated for RoI, as there is nothing for India in it.

It's not used by the vanilla game. It's a holdover from previous games that used the engine--I know Victoria 2 used it, for instance. Either way, it DOES work, though you'd have to fill in all the prov ID's yourself.
 
This might be too fanciful, but how about a minor title (or effect which could be added to a minor title or trait or such) which grants a vote within an elective system? (And, probably even madder, a "minor title" which would remove voting rights despite "legally" having them)
 
This might be too fanciful, but how about a minor title (or effect which could be added to a minor title or trait or such) which grants a vote within an elective system? (And, probably even madder, a "minor title" which would remove voting rights despite "legally" having them)

Yeah, making feudal elective more moddable would be a godsend.

EDIT: While we're at it, how about a convert_to_tribal & convert_to_temple, to go along with convert_to_feudal & convert_to_republic?
 
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The ability to alter functionality on interfaces would be nice. The prime example I keep coming back to as an example is adding a box next to 'Opinion of you' in Find Characters that displays 'Opinion of current Liege'.
 
The ability to alter functionality on interfaces would be nice. The prime example I keep coming back to as an example is adding a box next to 'Opinion of you' in Find Characters that displays 'Opinion of current Liege'.

Not gonna happened. Sorry.
 
Would that be too difficult and require a mod kit of some sort?

All code for the interface is written in C++ and thus hard-coded.
 
Allow for start date in history/technology to be other than 769 (through defines.lua or whatever.) Right now if you set start date to something else, it crashes the game on single player start.
 
Make Winters moddable so they can be started by events and have their severity set by modifiers, a lot to ask I know but in AGOT there is no real seasons in a linear manner.
Already said but making the new start menu more moddable, currently only the right 3 start dates will show up due to requiring dlc for the other 2 to be active.
 
Yeah, making feudal elective more moddable would be a godsend.

EDIT: While we're at it, how about a convert_to_tribal & convert_to_temple, to go along with convert_to_feudal & convert_to_republic?

+ for Sigmar!
 
I notice since the last patch the set_defacto_liege command now gives claims on the target's titles to their former liege. Please make this optional, perhaps by adding something like set_defacto_liege_no_claims or something.
 
Could decadence be treated as OE/prestige/legitimacy/stability/piety are in EU4, instead of being scattered, hardcoded defines? Something like...

Code:
# Multiplied by current Decadence - 50
decadence = {
	global_morale = -0.2
}

It would make for greater flexibility, and being able to put whatever as effect of low/high decadence (like vassal limit).
 
So according to Johan, the effect to change a tribal holding to a castle or city is a unique effect of the appropriate decisions. I know I'm not the only modder who would like this to be more open and allow a castle->tribal effect, city->temple effect, etc.

Pretty please Captain Gars! :wub:

all options would please modders I presume:

tribal -> castle already exist.
tribal -> city already exist.

it lack:
tribal -> temple
castle -> tribal
castle -> city
castle -> temple
city -> tribal
city -> castle
city -> temple
temple -> tribal
temple -> castle
temple -> city
 
all options would please modders I presume:

tribal -> castle already exist.
tribal -> city already exist.

it lack:
tribal -> temple
castle -> tribal
castle -> city
castle -> temple
city -> tribal
city -> castle
city -> temple
temple -> tribal
temple -> castle
temple -> city

Or just make a command that sets the type of a barony to whatever you want: castle/city/temple/tribal