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- Ability to grant a Job Title [ by targeted decision] to a character who is outside of your court/direct vassalage. (Ex: Using a targetted decision, I grant the job "Chancellor" to the younger son of one of my vassals. He is my councilor, yet he remains in his father's court for marriage purposes and etc.)
 
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Being able to scope to a random existing empire/kingdom/duchy title in a realm.
does random_realm_character not exist? Use thst with limit = {tier = intended tier} and then to a random demesne tile with the appropriate limit. So, already doable.
 
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Please, let us define the number of families that a republic can have and make the screen scrollable.

I would also like to see some way to make a regent declare war in the name of the lord that needs the regent and a way to make sure that a ruler does not get any random courtiers.
 
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Please make us able to split up the Pagan religious group without losing some of its mechanics.

Also, could you make it so that coats of arms can also be dependent on culture, and not on religion? In some cases, it would be tremendously handy.
 
After a quick search on the list I think this isn't it:

- add trait flags fancies_men and fancies_woman. If a character has fancies_men, then he receive the sex_appeal_opinion from men, and converely for women. This way, we can have properly bisexual character with respect to the opinion values.
 
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Could we get the ability modify armies in descrete numbers using the troop command, something like
Code:
any_army = { troops = -500 }

rather than simply modifying troop %s
 
I'd like to request making the diplomatic actions that are almost identical to targetted_decisions moddable.

Demand Conversion, Excommunicate, Send Gift, Request Excommunication, Form Alliance, Buy Favor, etc.

I understand that stuff like Declare War and Arrange Marriage are much harder/impossible because of the little menus they have, but for those other diplomatic actions it would be nice to be able to change some conditions, etc.
 
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A scope to go through all prisoners. For example , I would like to make an decision that is clickeable when I have at least captured 10 enemy vassals.
 
A scope to go through all prisoners. For example , I would like to make an decision that is clickeable when I have at least captured 10 enemy vassals.
can't you use
Code:
any_courtier = {
    limit = { 
          prisoner = yes 
          top_liege = {
               not = { 
                    any_realm_character = { 
                           character = PREVPREV #This is a somewhat convoluted way of checking for not having the same top_liege, but I think it works
                     }
               } 
          } 
    }
     count = 10 
}

?

If anything, something like same_top_liege would be quite handy, but otherwise it's perfectly doable
 
can't you use
Code:
any_courtier = {
    limit = {
          prisoner = yes
          top_liege = {
               not = {
                    any_realm_character = {
                           character = PREVPREV #This is a somewhat convoluted way of checking for not having the same top_liege, but I think it works
                     }
               }
          }
    }
     count = 10
}

?

If anything, something like same_top_liege would be quite handy, but otherwise it's perfectly doable
That one should work indeed , but like you say it is a bit convoluted. But useable :)
 
The ability to define traditional/dynastic names for dynasties, and the chances for them to appear. Currently pat_grf_name_chance and father_name_chance are alright but they don't allow doing things like giving every dynasty member the same name or making everyone in the dynasty have a name that ends in the same suffix, or generally make dynasties mostly use only a few names. For more functionality, there should be the possibility of making a dynasty only use traditional names, and the possibility to stop lowborns from using certain dynasty-specific names (like all the names in India that end with a dynasty suffix).
EDIT: These things were already in the list, but I'll keep this post here anyway as a friendly reminder :)
 
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Two suggestions concerning names:
  • The ability to designate some names as culture-switching names only. This means that, for instance, Ludhriq is in the Arabic name lists. However, no children will be named Ludhriq upon being born; characters can only get this name if they culture change into an Arabic culture and their stem name was Roderick. Historically, this happened a lot, with scribes from different cultures giving different names to the same people. The last Visigoth king, Roderick, is an example. It would be interesting and immersive to see this happen in game, and even more so to then see the descendants of these characters adopt these ''new'' names too, making them more common. This would make culture and the naming system a bit more flexible.
  • The ability to designate some names to only be given to characters of a certain religion. If England is conquered and converted by vikings in the early start dates and English culture appears, names like John and Peter shouldn't be there. A culture's naming customs are also influenced a lot by the religion of its members. The same problem with the English culture also occurs with many other cultures, especially the Scandinavian ones. If Scandinavia remains Pagan but its cultures eventually split up, the many Christian names give a weird image of these vikings with names like Niklas and Jon. If some names were limited for Christians, the proces of Christianization in certain areas could also be better and more immersively portrayed. Characters with names tied to a certain religion could even have an event allowing them to change their names if they change to a religion which doesn't have this (stem)name in its list.
Thanks for reading and your hard work. Keep it up!
 
See here for the first suggestion (basically, a weight of 0).
For the second, there are lists of religion-specific names in each individual religion entry in the files in common/religions.