could we get option to add battle to war history via event or history/wars? Like:
any_war = {
-limit = { blah blah }
-add_battle = {
--name = blah
--winner_title = xyz
--winner_leader = id
--winner_loses = { numberofloses numbertotal }
--loser_title = xyz
--loser_leader = id
--loser_loses = { numberofloses numbertotal }
--warscore = number
-}
}
*changes topic before paradox realise it's actually attempt of bypassing not-moddable warscore*
Also it would be great if we have option to set flag on armies and unit. Like:
any_army = {
-limit = { location = id }
-set_army_flag = xyz
}
And then use it as conditions in combat_tactics. Also i would love if we could get set_owner command for army and units scopes and all of these earmark, owner, leader conditions. Command to make troops = -x work with only certain type of soldiers would be nice as well. And conditions checking both amount of troops and amount of troops type like how many light_cav is in army or how many galleys :3
And btw, could we get option to get "troops = x" command working upwards too? From what i tried to do we can only make army suffer loses, but what if i wish to make army bigger via command?
any_war = {
-limit = { blah blah }
-add_battle = {
--name = blah
--winner_title = xyz
--winner_leader = id
--winner_loses = { numberofloses numbertotal }
--loser_title = xyz
--loser_leader = id
--loser_loses = { numberofloses numbertotal }
--warscore = number
-}
}
*changes topic before paradox realise it's actually attempt of bypassing not-moddable warscore*
Also it would be great if we have option to set flag on armies and unit. Like:
any_army = {
-limit = { location = id }
-set_army_flag = xyz
}
And then use it as conditions in combat_tactics. Also i would love if we could get set_owner command for army and units scopes and all of these earmark, owner, leader conditions. Command to make troops = -x work with only certain type of soldiers would be nice as well. And conditions checking both amount of troops and amount of troops type like how many light_cav is in army or how many galleys :3
And btw, could we get option to get "troops = x" command working upwards too? From what i tried to do we can only make army suffer loses, but what if i wish to make army bigger via command?