on_monthly_pulse on_action could be useful for custom variable income. This could be worked around by adding an on_startup event that then triggers another event a month after, but I think that would hurt the CPU.
on_monthly_pulse on_action could be useful for custom variable income. This could be worked around by adding an on_startup event that then triggers another event a month after, but I think that would hurt the CPU.
Well if I have a custom currency X and I want to apply this currency to every ruler for example, the startup event would need to start the event chain for every ruler and then repeat itself forever. Then another event would need to check every possible character to apply this variable. This could be pretty harsh on the CPU, but then again my computer's pretty old so this could work perfectly fine on better computers.Why would setting up an event like that hurt the CPU?
Well if I have a custom currency X and I want to apply this currency to every ruler for example, the startup event would need to start the event chain for every ruler and then repeat itself forever. Then another event would need to check every possible character to apply this variable. This could be pretty harsh on the CPU, but then again my computer's pretty old so this could work perfectly fine on better computers.
An "effect = {}" history command for provinces, like the one for characters. Would allow for the scripting of historical province modifiers, spawning diseases via history and much more.
Ah, thanks, didn't know that! Will try that out, if it works it will be a sufficient workaround for me.The effect block works in title history, which is generally a good enough workaround with the location scope.
My suggestion is to allow the potential for traits to give bonuses (or maluses) to other scopes (such as spouse or liege). Like having a legendary general trait giving monthly prestige to their fortunate liege. Great engineers impacting the construction time or costs of their liege, or traits that give bonuses to your spouse, (Though currently they do give a bonus from their stats to the state of course). Of course the potential scopes would probably need to be limited. But liege and spouse would probably be the most useful ones.
Still the ratio of modding bemefit/dev investment would still be immense even taking that into account.I am 99% sure we are on a much older GUI system than HoI4, trying to smash that new system into CK2 sounds like it would be quite difficult and time consuming.