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karthanistyr

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Oct 25, 2020
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Description
[Linux] Corrupt background graphics in ingame menu dialogs


Linux


Steam

What is your game version?
249143

Do you have Space Race installed?
No

Please explain your issue is in as much detail as possible.
When a game is under way, modal dialogs or full screen menu display a corrupted background that makes it hard to see the available options.

Can you replicate the issue?
Yes
Start a new game and wait to be ingame
If there is a popup modal dialog, the corrupt graphics will show
The corrupt background also shows when opening the main menu (escape key), or the radio station

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File(s) attached
 

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Upvote 0
Arch Linux x64
Code:
% lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 620 (rev 02)
% uname -a
Linux karth-dev-book 5.9.1-arch1-1 #1 SMP PREEMPT Sat, 17 Oct 2020 13:30:37 +0000 x86_64 GNU/Linux
 
While it's not quite the same, you could check out this thread:
 
Thanks for the heads up, unfortunately it didn't help. I also deactivated all other graphical options just in case, to no avail.
 

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Last edited:
Please attach here the latest log from the game :
/home/[UserName]/.local/share/Surviving Mars/logs/

Also in Steam please click on Steam-Help-System Info, and paste everything there into a text file and attach that here.
 
While I'm not 100% sure it is causing your problem, this game is not supported on Intel video hardware so I don't think we're going to be able to fix this here I'm sorry.

Whether updates to Mesa or Intel video drivers might help I'm not sure; it might be worth taking this up with Arch or Mesa support - the nature of the problem might suggest to them where the problem is.

Good luck with that!
 
The relevant Mesa issue with the id 2286 can be found in the official freedesktop gitlab at gitlab#freedesktop#org/mesa/mesa/-/issues/2286 (replace '#' by '.', I am not allowed to post links). The mesa issue suggests that this is a bug in the application. The application bug has been reported in this forum (see link in mesa issue).

Since this is a bug in the application and not the driver, would you consider fixing it? From the comments related to the bug in the application, the fix (checking array boundaries) seems quite trivial.

Thanks.