Description
Several issues that needs to be fixed
What is your game version?
1.0 Release day
Please explain your issue is in as much detail as possible.
1: Pressing keybuttons removes the event popups. This is bad since I often speed up and slow down time by pressing the keys, and now and then I get a popup but never get to read it as I was pressing a button at the same time. (I should add that I changed my "speed up" and "speed down" buttons to 1 and 2 on my keyboard, instead of having it on the preset + and - on the numpad.
A good gamedesign to be borrowed from games like Stellaris would be to use 1-5 as direct speed settings depending on what you press. 1 being pause, and 5 being the fastest speed.
2: There is no way to re-read popups. Even if I did read a popup, and close it down, I think I should still be able to re-open the popup and re-read it, at least for a short time after it was first shown.
3: No way to set several waypoints. Why am I not able to hold shift and press several waypoints for my drones and RC's? Right now I want to send my RC to one depot to get some material and then go to another and drop it off, but it only takes one command so I need to remember to go back and look if it has arrived at the first depot before I send it to the next. (And when I have several drones and RC's manually sent away to do stuff, I really forget what the heck I was supposed to do with some of them after a while)
I hardly doubt any real NASA Mars vehicle wont be able to hold several commands and needs to be sent a new command for every action. Sloppy gamedesign imho.
(Yes, there is the "Create Transport Route", but that option will set up a permanent looped route, not waypoints)
4: Dragging and planing for cables/pipes is awkward doing. Right now it will draw out a weird line from point A to point B, taking a long detour just to keep it "straight" as long as it can in one direction, then take a turn and go straight for the rest of the way towards the target.
Why doesnt it just go "twisting" back and fort to take the shortes route to the target?
Right now I have to manually lay it down in short repetetive steps so it goes snakelike the shortes way from A to B.
5: Sending my RC to pick up materials from one location, it will go there and start loading untill either the RC is full or the depot is empty. There is no option to set how much I want it to pick up. I literally have to babysit it and stop it when it has the amount I want, making me forsake the rest of the planet. Give me an option to Alt-click to get a menue to decide how many of a specific material I want it to load up or unload. (Having the option to Ctrl-klick to load 5 is good, but when I want 8 then I still have to be there and poke around).
None of these are gamebreaking, but all of these are bad gamedesigns and that gladly can be fixed, and should be fixed in a future patch.
Can you replicate the issue?
This is purely in the gamedesign
Attachments
Several issues that needs to be fixed
What is your game version?
1.0 Release day
Please explain your issue is in as much detail as possible.
1: Pressing keybuttons removes the event popups. This is bad since I often speed up and slow down time by pressing the keys, and now and then I get a popup but never get to read it as I was pressing a button at the same time. (I should add that I changed my "speed up" and "speed down" buttons to 1 and 2 on my keyboard, instead of having it on the preset + and - on the numpad.
A good gamedesign to be borrowed from games like Stellaris would be to use 1-5 as direct speed settings depending on what you press. 1 being pause, and 5 being the fastest speed.
2: There is no way to re-read popups. Even if I did read a popup, and close it down, I think I should still be able to re-open the popup and re-read it, at least for a short time after it was first shown.
3: No way to set several waypoints. Why am I not able to hold shift and press several waypoints for my drones and RC's? Right now I want to send my RC to one depot to get some material and then go to another and drop it off, but it only takes one command so I need to remember to go back and look if it has arrived at the first depot before I send it to the next. (And when I have several drones and RC's manually sent away to do stuff, I really forget what the heck I was supposed to do with some of them after a while)
I hardly doubt any real NASA Mars vehicle wont be able to hold several commands and needs to be sent a new command for every action. Sloppy gamedesign imho.
(Yes, there is the "Create Transport Route", but that option will set up a permanent looped route, not waypoints)
4: Dragging and planing for cables/pipes is awkward doing. Right now it will draw out a weird line from point A to point B, taking a long detour just to keep it "straight" as long as it can in one direction, then take a turn and go straight for the rest of the way towards the target.
Why doesnt it just go "twisting" back and fort to take the shortes route to the target?
Right now I have to manually lay it down in short repetetive steps so it goes snakelike the shortes way from A to B.
5: Sending my RC to pick up materials from one location, it will go there and start loading untill either the RC is full or the depot is empty. There is no option to set how much I want it to pick up. I literally have to babysit it and stop it when it has the amount I want, making me forsake the rest of the planet. Give me an option to Alt-click to get a menue to decide how many of a specific material I want it to load up or unload. (Having the option to Ctrl-klick to load 5 is good, but when I want 8 then I still have to be there and poke around).
None of these are gamebreaking, but all of these are bad gamedesigns and that gladly can be fixed, and should be fixed in a future patch.
Can you replicate the issue?
This is purely in the gamedesign
Attachments
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