A
Ashen Blazes
Guest
Description
Tourist and Shuttle issues
Windows
Steam
What is your game version?
1011166 (How about you put this on the main options screen - the one you get by hitting esc - and the main menu instead????)
What DLC do you have installed?
(DID NOT ANSWER QUESTION)
Please explain your issue is in as much detail as possible.
Tourists are not leaving. Tourists have camped out in a dome that is some distance away from the arrival and departure point of rockets (nearly the farthest one possible in my game) and even after being evicted, they refuse to leave. I'm assuming that the fact that shuttles are not transporting colonists AT ALL (I've tried having shuttles set to both all and to colonists only, neither options causes shuttles to carry colonists, passengers, etc.) has a hand in this.
Additionally, regarding shuttles, I tried having separated domes (living arrangements in one dome, factories in another, research in another, etc.) and having the shuttle service carry colonists between domes, and this resulted in a failure as well, shuttles are ENTIRELY ignoring passengers, regardless of the cargo type option. Additionally, if you have a depot somewhere, with desired capacity at max, and a storage elsewhere with the same setting, the drones will favor storing in the storage, and leave the depot empty - I've had colonists die because the shuttles refused to supply food to the depots that the drones take from to feed the dome..
Off-Topic:
I'd like to suggest a feature - fine-tuned priority. (Instead of 3 priority levels, 9+)
Can you replicate the issue?
Although I'm quite certain that it can be replicated, I'm not willing to go through 2 real-life days of gameplay in order to get resources, research, etc. in order to replicate the issue, however I've had this issue on previous saves as well.
Update:
After saving and restarting the game three times, the colonists just kind of appeared on the outbound rocket. Not sure how this happened - they were in the dome before saving and quitting, then on the rocket after reloading, no time had passed.
File(s) attached
Tourist and Shuttle issues
Windows
Steam
What is your game version?
1011166 (How about you put this on the main options screen - the one you get by hitting esc - and the main menu instead????)
What DLC do you have installed?
(DID NOT ANSWER QUESTION)
Please explain your issue is in as much detail as possible.
Tourists are not leaving. Tourists have camped out in a dome that is some distance away from the arrival and departure point of rockets (nearly the farthest one possible in my game) and even after being evicted, they refuse to leave. I'm assuming that the fact that shuttles are not transporting colonists AT ALL (I've tried having shuttles set to both all and to colonists only, neither options causes shuttles to carry colonists, passengers, etc.) has a hand in this.
Additionally, regarding shuttles, I tried having separated domes (living arrangements in one dome, factories in another, research in another, etc.) and having the shuttle service carry colonists between domes, and this resulted in a failure as well, shuttles are ENTIRELY ignoring passengers, regardless of the cargo type option. Additionally, if you have a depot somewhere, with desired capacity at max, and a storage elsewhere with the same setting, the drones will favor storing in the storage, and leave the depot empty - I've had colonists die because the shuttles refused to supply food to the depots that the drones take from to feed the dome..
Off-Topic:
I'd like to suggest a feature - fine-tuned priority. (Instead of 3 priority levels, 9+)
Can you replicate the issue?
Although I'm quite certain that it can be replicated, I'm not willing to go through 2 real-life days of gameplay in order to get resources, research, etc. in order to replicate the issue, however I've had this issue on previous saves as well.
Update:
After saving and restarting the game three times, the colonists just kind of appeared on the outbound rocket. Not sure how this happened - they were in the dome before saving and quitting, then on the rocket after reloading, no time had passed.
File(s) attached
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