I have Windows 7 Ultimate and a AMD Radeon Video card R9 200 I have the exact same problem Once I open the research or build window, the graphics tear and smear and display oddly making the game unplayable. My computer plays all other games fine. Latest patch for Surviving Mars.
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*** executable info
Name: C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\MarsSteam.exe
Timestamp: 5ab277a6
Date: Wed Mar 21 10:17:58 2018
*** hardware info
CPU AMD Phenom(tm) II X4 965 Processor
CPU count 4
Phys. Memory 12286 MBytes
Memory In Use 25%
Disk Free 1070770 MBytes
*** OS info
OS: Windows 7
Version: 6.1.7601 S
MyDocs folder: C:\Users\Xerxes\DOCUME~1\Surviving Mars
AppData folder: C:\Users\Xerxes\AppData\Roaming\Surviving Mars
Current folder: C:/Program Files (x86)/Steam/steamapps/common/Surviving Mars
*** Debug::Init()
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Steam initialized for user 'xerxes0' AppId 464920
Language: English
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*** RenderDevice::Init: started...
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*** Texture headers: 7263 loaded, 0 newer, 5 ms
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*** graphics info
GPU AMD Radeon R9 200 Series (Feature Level: 11.0)
API d3d11
GPU Driver Version N/A
GPU Driver Package Version N/A
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Platform: {
desktop = true,
developer = false,
editor = true,
goldmaster = true,
pc = true,
pops = true,
steam = true,
}
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Enumming all 4 sound devices
Found a sound device 'Speakers (High Definition Audio Device)' (ID: {0.0.0.00000000}.{be1750e7-145f-4e40-9f6a-d2c92d7372eb}), format: 0000fffe, channels: 2, sample rate: 44100, bits: 16, role: 0000000f
Found a sound device '1 - VW246 (AMD High Definition Audio Device)' (ID: {0.0.0.00000000}.{9f516b75-00cc-4ff5-bf83-d8acd49e0698}), format: 0000fffe, channels: 2, sample rate: 48000, bits: 16, role: 00000000
Found a sound device 'Digital Audio (S/PDIF) (High Definition Audio Device)' (ID: {0.0.0.00000000}.{3fa11596-dd2e-4559-8494-e2230182d62f}), format: 0000fffe, channels: 2, sample rate: 44100, bits: 16, role: 00000000
Found a sound device 'Digital Audio (S/PDIF) (High Definition Audio Device)' (ID: {0.0.0.00000000}.{c8ac3b7e-691a-45cd-aa29-af01742d8a83}), format: 0000fffe, channels: 2, sample rate: 44100, bits: 16, role: 00000000
*** Sound device 'Speakers (High Definition Audio Device)' (ID: {0.0.0.00000000}.{be1750e7-145f-4e40-9f6a-d2c92d7372eb}), format: 0000fffe, channels: 2, sample rate: 44100, bits: 16
Lua time 0:00:01:576
Lua revision: 228184
Assets revision: 17650
Steam AppID: 464920
Lua time 0:00:11:731
DLC preorder loaded, lua revision 228184, assets revision 17650
Lua time 0:00:12:168
Account storage loaded successfully in 166 ms
POPS: Setting root path C:\Users\Xerxes\AppData\Roaming\Surviving Mars
Lua time 0:00:12:199
VideoImpl::Init(Movies/Main Menu.ivf)
Lua time 0:00:12:340
Received achievements from Steam.
Lua time 0:00:12:808
New UA mode "Game" set in 1 ms
Lua time 0:00:14:274
POPS: [CurlCallManager::update] FAIL '000000005B6481D0' http status was none of 100, 200, 304: 401
POPS: [CAccountLogInSteamTicket] Received errorCode:'Failure'
POPS: [CAccountLogInSteamTicket] Server returned success code but JSON reply says failure. This might indicate subtle failure modes.
POPS: [CAccountLogInSteamTicket] Received errorMessage:'Unauthorized'
Lua time 0:00:29:406
ChangeVideoMode request: 1920 x 1080 0 Hz, Borderless, vsync: on
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Changed video mode to: 1920 x 1080 (Borderless) vsync: on
ChangeVideoMode end.
Lua time 0:00:40:233
*** Reloading assets from folder BinAssets/
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DTM started in 1024 mb
Lua time 0:00:55:427
game_settings:
save_game_id: IOMDP8XsJKYkRNO7
sponsor: IMM
profile: rocketscientist
mystery: TheMarsBug
mystery_random:
coordinates: 3,-22
landing_spot:
logo: MarsU
map_conditions:
altitude: -1737
temperature: -1
cold_wave: 0
dust_devils: 56
dust_storm: 0
meteors: 109
map_resources:
concrete: 146
metals: 109
precious_metals: 109
water: 146
Lua time 0:00:57:003
Map changed to "BlankBig_01" in 16872 ms.
Lua time 0:01:46:283
ChangeVideoMode request: 1920 x 1080 0 Hz, Borderless, vsync: on
Changed video mode to: 1920 x 1080 (Borderless) vsync: on
ChangeVideoMode end.
Lua time 0:02:03:677
Stopping the game threads from the Lua side.
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Stopping the game threads after receiving WM_QUIT.
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Hook 'Shader :: CompileEffect' not found!
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*** Debug:

one()
Time (ms) 123771