In experimenting with the following tax_stab.csv settings I really noticed an unexpected side effect. At very low stability the countries ability to recruit new armies was quite limited. These are the setting used when Playing SWE in the IGC 1492.
Stability;Modifier(%)
3;25
2;0
1;-15
0;-40
-1;-60
-2;-85
-3;-95
You really don’t notice the difference until you are -2 or -3 stability. With SWE at -3 they could raise 1 regiment of troops in about 4 provinces. Once they hit -2 again (took about 12-18months), they could raise maybe 8-12regiments throughout the land (at one time), and by -1 money was again the limiting factor in raising troops. Even using these settings it was ridiculously easy to mil-annex DAN, LAT and have a successful war vs RUS by 1550 while building up a strong infrastructure.
These numbers are just experimental, but what is very nice about something along these lines is that there is a very high price to pay (internally to the country) for radical policy shifts of the government. Even with these settings it was pretty easy to work your stability back to +3(SWE starts at -2 and went to -3 when they DoWed DAN and took some provinces in 1492-1495) and then stay in the +1 to +3 range with no problems. As a human player it really makes you think twice (or three times) before just haphazardly doing things and taking huge stability hits. Even the change to protestant was not a problem, but it did cause me to really evaluate if SWE was in a good position at the time before switching. And it does leave a 'window of vulnerability' for that country when they switch. Money wise you notice a somewhat significant different between even +1 and +3, while if you are in the negative stability range you may as well plan on not getting much tax income at all.
Just wanted to post this because it highlights a good way to limit recruitment possibilities because the number of troops you can raise in a province seems to be a function of manpower and production capability within the province.
I hope at least a few others will try something like this and share their results. It seems worth exploring. My next experiments will probably make the 0 and -1 more radically negative to see the effects primarily with recruiting of new armies during the normal course of warring on the neighbors.
ErrantOne
Stability;Modifier(%)
3;25
2;0
1;-15
0;-40
-1;-60
-2;-85
-3;-95
You really don’t notice the difference until you are -2 or -3 stability. With SWE at -3 they could raise 1 regiment of troops in about 4 provinces. Once they hit -2 again (took about 12-18months), they could raise maybe 8-12regiments throughout the land (at one time), and by -1 money was again the limiting factor in raising troops. Even using these settings it was ridiculously easy to mil-annex DAN, LAT and have a successful war vs RUS by 1550 while building up a strong infrastructure.
These numbers are just experimental, but what is very nice about something along these lines is that there is a very high price to pay (internally to the country) for radical policy shifts of the government. Even with these settings it was pretty easy to work your stability back to +3(SWE starts at -2 and went to -3 when they DoWed DAN and took some provinces in 1492-1495) and then stay in the +1 to +3 range with no problems. As a human player it really makes you think twice (or three times) before just haphazardly doing things and taking huge stability hits. Even the change to protestant was not a problem, but it did cause me to really evaluate if SWE was in a good position at the time before switching. And it does leave a 'window of vulnerability' for that country when they switch. Money wise you notice a somewhat significant different between even +1 and +3, while if you are in the negative stability range you may as well plan on not getting much tax income at all.
Just wanted to post this because it highlights a good way to limit recruitment possibilities because the number of troops you can raise in a province seems to be a function of manpower and production capability within the province.
I hope at least a few others will try something like this and share their results. It seems worth exploring. My next experiments will probably make the 0 and -1 more radically negative to see the effects primarily with recruiting of new armies during the normal course of warring on the neighbors.
ErrantOne