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unmerged(35984)

Corporal
Nov 10, 2004
34
0
This is a huge pet peve of mine which I think Victoria really fails to to take into consideration: Certain Naval inventions were universal-

Ie, the switch from Sail to Steam power, then from Wood to Ironclad, then the switch to Battleships and finaly Dreadnuaghts-

Once one country has developed such a liminal technology, wouldn't it be more realistic if near all nations got the tech simultanousley?

Or failing that, make it easier to research Naval tech (like 7 RP instead of the 1.04 13).

I mean, the idea is that the Navy was actaully the most advanced portion of any Nation's arsenal- the European, Japanese and American navies by the 1900s were far far more advanced then their equivilent land components, not to mention far larger then they end up appearing in game.

If you look at Paradox's 1881 senerio as a good example of what I'm talking about- just about every country has an up-to-date navy, rather then what you get in game, which is almost always one or two countries with a very up to date navy, and everyone else with Mano-wars.

My point being, once someone has ironclads, no one would ever build Steam-wood ships again. I mean, the rare instenses where you get Naval mis-balance is found mostly in the subtlies rather then in being totaly out classed;
Ie, White Fleet being battleships same as the Spanish fleet, but being merely more modern, Japanese Imperial Fleet being the same equivilent to the Russian Balkan and so on (ie, Germans with slightly better Battlecruisers and Dreadnaughts in WWI).

Hence, I purpose a few things to consider:

1) "Naval Design Techs" should be universal, or just realesd by events all together- as in, simply drop them from the tech tree and give them to everyone at the apprioprate moment; and before you go screaming about Butan getting BBs, remeber that the Industrial tech level is still in place, so without electric parts, that isn't going to happen. My point is, every semi-indurtial and modern country deserves a decent albeit, small Navy, not just two or three Great powers, which is not how things were Historicaly.

2) Another tech level between Mano-Wars and Frigates, such as Steam-woodships, in the vain of the Raider but with larger guns and so forth to model the conversion of wind ships to Steam Powered ships. Alternatively, a tech that once researched increases the speed of all Mano-Wars and Frigates to more apprioprate Steam style ships. It seems ludicruis that nations would stillbe driving around with Mano-Wars in 1900 (hopefuly the above tech change could fix this) anyway, but to have them windpowered is even dumber.

3) An AI change that enables the AI to decommision its obsolete ships. Thus, once BBs are on the field, we can see the end of Mano-Wars.

4) The Ironclad and Monitor ships should be changed to something like "Pre Battleship" and "Pre Battlecrusier"- since neither ship as represented in game could operate in the high seas. This is really just a technicality, becuase I hate seeing the CSS Virginia and USS Monitor diriving across the Atlantic. I'd rather see the HMS Warrior and so forth. Or perhaps, failing that, yet another ship typeis needed- the Pre Battleship...

Anyway, my main point is this: the inconsistancey of Naval tech levels was NOT great, historicaly, as it appears in game. Manowars should be bassiacly replaced alltogether by faster Steam driven prop. ships by the early 1850s. Simple submarines should be available (ie, no the modern ones in game), by the late 1860s, with Modern subs comming much later.

Anyway. What's the opinion?
 
No one has posted a reply yet to this, IMO excellent idea. While I don't think those techs should be completely universal... maybe they can be made universal after, say the first five countries have developed it?
And we could make building older ships very undesireable, by letting it cost prestige or simply make them unbuildable.

But I agree with the idea to make Naval tech's cheaper. If I play a medium-sized country, like Sweden, I hardly ever research navy until the later part of the game, as it takes too much time from researching the techs needed to get the industry going.
 
The change may be reflected in the more backward nations
bought their ships from the more advanced, ie Mexico buying from UK

it would be nice to do something to the woodens to reflect the changes
in their construction (Brigs, two decker 74's, three and 4 deckers and armament, ie long 9s vs cannonades, chain shot, sharpnel, effects of canning, medical "quality".

Just a thought, the Navy needs work, it' s on the backburner the whole
game for the most part, and it shouldn't be.
 
dunno. by the time countries need to catch up in naval tech, they should have enough surplus research points so they can trade for the necessary advances very quickly.

naval development may lag early, but this leads to a quite historical feeling
of a late era naval race.
 
I agree that Naval techs should be more universal. As I haven't played VIP, perhaps this is already included. This could be combined with the following:

I feel that MP for obsolete ships should be nullified when someone invents a new generation of ships. Say, when Ironclad is discovered, all frigates etc should not count for MP anymore.

This would negate UKs tremendous MP value from useless ships late in the game.

Just my 0.02 dollars
 
Ahh, nice. Some others who think techs should spread. I don't know how universal naval techs were or if they spread gradually. However, this idea could easily be worked into Darkrenowns and my mod "The Law" (see sig).

The mod applied the same model for all techs, but there is no reason not to model naval techs differently.

The mod is waiting to get included into VIP, but has -AFAIK- no priority for the VIP team. So I invite you to consider to merge the discussion about naval techs with the inclusion/development of the mod to VIP.

Regards...
 
Gezz Inti said:
Ahh, nice. Some others who think techs should spread. I don't know how universal naval techs were or if they spread gradually. However, this idea could easily be worked into Darkrenowns and my mod "The Law" (see sig).

The mod applied the same model for all techs, but there is no reason not to model naval techs differently.

The mod is waiting to get included into VIP, but has -AFAIK- no priority for the VIP team. So I invite you to consider to merge the discussion about naval techs with the inclusion/development of the mod to VIP.

Regards...
I am all for this but as said before EVERYTHING is on hold till 1.04. :(
 
I know, tyrel. My post was not meant to imply that you (the VIP team) do not care. I know that everything is on hold, that VIP will go through a major process of restructuring and I know that compared to this the mod is a minor subject.
However, I just expressed my pleasure about an idea which goes in the same (or close) direction as the Law-mod. It can't hurt to join efforts.
Thanks for your support, btw.
 
My specific agrivation over Naval Tech is derived from, historicaly, the Dreadnuaght revolution after 1904. Ie, Between 1904 and 1914- only a decade, every single major European power started building Dreadnaughts. Even countries without major stakes in the Naval race itself (ie, Austria, Ottoman Empire, Russia, Spain, and so forth). Even South-African countries were buying and building Dreads. So, if you take a VIP Hard-Agressive game (just forget a Normal-Normal, since you hardly ever get to Dreads in that), you still end up with praticaly nothing beyond Battleships by 1912/14.

This really shouldn't happen. With Dreadnaughts espacially. So, even though the Ottoman Army was horribly out of date, and the French artillery restriced to 75s, the Navies of the World by this point were ultra-modern. I want to see that reflected.
 
Hi, this sounds cool but I think that completely scrapping the naval tech tree would cause a bit of a divide between the community.

What about a more moderate approach as someone suggested above, like checking if X nations have X tech or something like that?

Cool idea.
 
The biggest problem is that the AI doesn't disolve the old wodden fleet... as far as the AI doesn't do that, no matter what you do, you will still see the same thing.
When UK (or any country, but this is the most notorious) has 200 wodden ships that will never be decommisioned, that is a HUGE pressure on your budget to start constructing any kind of more modern ships. ;)
 
Generalisimo said:
The biggest problem is that the AI doesn't disolve the old wodden fleet... as far as the AI doesn't do that, no matter what you do, you will still see the same thing.
Since that was one of the issues on the 1.04 manifesto and Johan asked for savegames on it, hopefully it was addressed :D
 
mr bill said:
That would be fantastic if 1.04 handles the old ship decommisions.

Of course, would it handle it correctly? How would the inter-class periods be reflected?
Well now you can try it out and see if 1.04 handles all of this well or not. :D
 
Piddyx said:
I would be worried about such an event allowing uncivilized countries build advanced navys.

They would usually not afford to build such a navy, anyway.