I think in absolute terms the addition of trade to gestalts will make machine intelligences less simple to play than they currently are. I don't think the devs have said yet whether calculators will continue to use energy for machine intelligence research or whether they'll switch to trade; I would expect them to stay on energy but... there are a lot of things I wouldn't've expected apparently happening.One of the issues of dropping energy is that robots and lithoids become even more braindead easy to play, they dont have to worry about consumer goods/food already so now even energy is removed, also robots are made to consume energy not food. Regardless without the devs admitting that the current system does not work for the amount of different goods Normal Empires have to produce at once idk how we can move forward unless they come up with some bandaid solutions.
(also I think you might've meant hives instead of lithoids?)
I think in relative terms, compared to individualist empires having to produce CGs as an additional intermediate, you may well be right that gestalts could come out ahead from the planetary development changes, at least in the early-game. Once you've expanded to the point where in 3.x you would've been shifting each planet to produce only one thing, though, it seems like it might stop mattering? Being limited by zoning in the number of advanced resources you can produce per planet is only a problem if you don't have enough planets, either because you haven't gotten there yet or because your plan was never to have many.
(Reject Tall, Return to Wide)