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Daniel A said:
only way to lower your MP pool cap by "normal" play is going quality or having your provinces controlled by enemy/rebs. Looting does not have any influence on MP pool cap.

I guess it is a mixture of rebs and nationalism in the captured provinces, eliminating their MP and no vassals. Looking through the stats, it seems almost of the variation between countries is due to MP from vassals.
 
Daniel A said:
I cannot find any AAR by Adam.

I quote from post 1

"Note: even if you do not want to make an AAR big enough for a reward you must make one and include the MT calculation (see post 3)."

The reason for this is simply to ease my burden as an editor. Thus it is an act of kindness. I first considered giving you no bonus for lost men in battle, i.e. 2-2-2 average random leaders but then decided to act as Jesus and thus compute the MT for you. It turned out to be 3.3.

--------------------

EDITS

Albania MT=4, 2% defl
Armagnac Not existing anymore
Brabant MT=5, 2% defl, one lagloan paid from treasury
Helvetia MT=3.3, 1% deflation (did not write an AAR)
Livonian MT=2.9, 2% defl
Naples MT=5, 200d
Portugal MT=5, 2% defl
Saxony MT = 3, 1% deflation (did not write an AAR)
Scotland MT=2.9, 2% defl
Skåne MT=3.3, 2%defl, one lagloan paid from treasury
(edit: no lagloan paid for Skåne because not enough money in the treasury)

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As we have no player in Armagnac this nation is now annexable. Congrats John! :D

------------------

Remember the starting procedure, quoted from post 1

"BEING IN GAME ON TIME

To "be in game on time" means for the first session that you are in vnet and ready to dl at the latest 19.00. I have an atomic clock I will use to decide this. We will wait till all are there.

For the rest of the sessions the game will be launched at 19.00 (as soon as all present have dled and picked) regardless of how many are present. Only those who take part in this try to start the game will be considered to having arrived at time. We will then rehost after about 10 minutes for latecomers, providing they have told either of the GMs that they have arrived in vnet. If not we will continue play until such a message is observed by us.

Thus it will be very simple to decide who is on time and who is not."

Aladar, please keep control of this and report in the thread who were not on time.

---------

BTW, end of kindness now. Please adjust yourselves to the rules.


Daniel, I said I wanted a state gift for a bonus, not deflation. Portugal has almost no inflation.

Though, actually I changed my mind since then. I'd like a BB reduction for both bonuses if that's alright.
 
Daniel, two people mentioned that KJ calculated wrong MT, based on 10MP instead of real MP at 1434. Please check this matter.
 
Daniel A said:
I also took away Armangnac among those nations listed on the screen from where you specify what save to upload. I did it by moving all other one step up. But then position 11 became blank so I chose Algiers as a nation for that, just to not leave it blank. But then when I went to the leader generator page Algiers became one of the nations for which the generator offered me the possibility to generate leaders. :confused:

You need to leave players field fully empty when uploading stats if you want to exclude this nation from stats.

Daniel A said:
The save at your site is the new one with all the edits made. It overwrote the old one, perhaps not that good. Better would have been if it had ended up as a separate one. I know HAL does that in TfG. How do you manage that, can I rename the new file somehow?

Save is named "XX-year.zip". It takes "year" from the savefile. I didn`t check, but as far as i understand in TfG HAL edited the year in save like "1520edited".
 
Daniel, the reason, while you failed to generate leaders that you didn`t change maximum values of movement, fire and shock to 5.

I didn`t spend my time to inform about this error after i added new module of individual average.
You need to set max 5, and everything will work.
 
Daniel, more instructions for you about generator and options for your better understanding.

1. Are you sure you want everyone would get 2 general and 2 admirals each session ? You can make number of leaders random too, for example from 1 to 3 or so. You can let people choose leadersgroup - LT choice like it was in past games like:
LT1: 3 generals, 1 admiral
LT2: 2 generals, 2 admiral
LT3: 1 general, 3 admirals
or any variations you wish.

2. Life period exp/conq. I guess you wanted to set it on 7-8 as average ?

3. Time period for leaders generation - that is linked with average length of the session. It is average time during which the leaders should generated if "Time of leaders appearance" is choosed "During the session".

4. Time of leaders appearance. If you set up "At start", they appear at first year of the session. During session will make appearance of the leaders random.

5. Life period gen/adm. It is 15,25,30 now. It`s up to you, i suppose 20 years average is all right.

6. Shift leaders appearance (years from start). Very rare option, asked by KJ once. If you want to delay leaders (for example you just had very small session), set this value like "5". So first leaders will appear not in 1434, but in 1439.

7. Show generated leaders - you can hide them from everybody including yourself by choosing "no".

8. Influence of land slider of number of generals/admirals
You can make number of leaders depending on land slider of each nation automatically. For example, set 10% dependance per click.

Imagine you want generate following number of leaders:
Generals:
min - 0
avg - 1
max - 2
Admirals:
min - 0
avg - 1
max - 2

Fully land nation (land=10) will get 50% bonus (5 clicks * 10%) of getting more generals and 50% malus of getting admirals.
So land=10 will get following number of leaders if you use 10% setting:
Generals:
min - 0
avg - 1,5
max - 3
Admirals:
min - 0
avg - 0,5
max - 1
 
Tonioz said:
Daniel, two people mentioned that KJ calculated wrong MT, based on 10MP instead of real MP at 1434. Please check this matter.

Well, my MT calculation made the total to be 10, not 5, so the number posted wasn't the one I made.

Using the ending MP instead of the starting MP, I actually come out higher than this number also. My ending max MP was 12 because of nationalism and rebels controlling some of my provs, just 2 mp higher than at the beginning. My MT should actually be 7.555555, I guess rounded up to 8?:) Thank you for catching this Tonio. I had just assumed that somebody else like Daniel went ahead and did the calculation for new MP values himself- I didn't realize my MP was actually so low.
 
BTW, could one of my loans be deleted? There's enough money in my treasury to cover it.
 
After checking AAR thread i found following MT:

Albania MT=4, 2% defl
Armagnac Not existing anymore
Brabant MT=5, 2% defl, one lagloan paid from treasury
Helvetia MT=3.3, 1% deflation (did not write an AAR)
Livonian MT=2.9, 2% defl
Naples MT=5, 200d
Portugal MT=5, 2% defl
Saxony MT = 3, 1% deflation (did not write an AAR)
Scotland MT=2.9, 2% defl
Skåne MT=3.3, 2%defl, one lagloan paid from treasury

Albania MT=4.0
Brabant MT=5
Helvetia MT=3.3
Livonian MT=2.9
Naples MT=5.0
Portugal MT=? (what is ending real MP ?)
Saxony MT = 3.1
Scotland MT=2.9
Skåne MT=3.3
Moldavia MT=3.4
 
King John said:
Well, my MT calculation made the total to be 10, not 5, so the number posted wasn't the one I made.

Using the ending MP instead of the starting MP, I actually come out higher than this number also. My ending max MP was 12 because of nationalism and rebels controlling some of my provs

Lol :D Very unusual, because your pool is 21, so i guess after you killed all rebels you`ll get around 25... Well, so, your MT is 5 definetely.
 
King John said:
Daniel, I said I wanted a state gift for a bonus, not deflation. Portugal has almost no inflation.

Though, actually I changed my mind since then. I'd like a BB reduction for both bonuses if that's alright.

You got what you wanted John. I wrote the wrong thing in the post you quote.

I am not sure I can take care of the BB right now. Must rush off to work. But I may be playing tonight after all and if so we can arrange that before start.

If anyone else does it, it means treasury -200 and BB -6.
 
Tonioz said:
After checking AAR thread i found following MT:



Albania MT=4.0
Brabant MT=5
Helvetia MT=3.3
Livonian MT=2.9
Naples MT=5.0
Portugal MT=? (what is ending real MP ?)
Saxony MT = 3.1
Scotland MT=2.9
Skåne MT=3.3
Moldavia MT=3.4

I calculated John's MT based upon the theoretical end MP pool cap. It became 5.1. Since all MT values are capped at 5 it meant 5 for him. Apparently I forgot to edit this post.

I should have calculated it on the actual cap but this did not matter.
 
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King John said:
Well, my MT calculation made the total to be 10, not 5, so the number posted wasn't the one I made.

Using the ending MP instead of the starting MP, I actually come out higher than this number also. My ending max MP was 12 because of nationalism and rebels controlling some of my provs, just 2 mp higher than at the beginning. My MT should actually be 7.555555, I guess rounded up to 8?:) Thank you for catching this Tonio. I had just assumed that somebody else like Daniel went ahead and did the calculation for new MP values himself- I didn't realize my MP was actually so low.

All of this is irrelevant since you are above the cap regardless. You lost so many men that it did not matter which value we used :D
 
Hmmm, don't worry about it Daniel. Porto will be fine sticking with a state gift.
 
The Swiss will need a sub tough, so majbe you can arrange youre sub to play them. ;)

Otherwise I'll try to search my own offcourse.
 
Bob has said he will be in vnet on time. As he has my full instructions he is not an ideal sub. But we will have to do with him I suppose.

Please get a tight grip on your life - at least on Thursdays ;) - so that last minute RL things do not interfer with this game. This game is not a normal EU MP game, in this game the "heaven falls down on your head" if you are away, as Asterix and Obelix would have put it.

We do not intend to make edits for people not being present. We do not intend to make any edits at all except because of rewards and rule breaks.
 
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Me and Aladar is GM. You can contact us by writing here. That is the simplest. Or sending a PM.

Make sure you test that your installation works. I can test it with you. I do hope you have made a fresh installment of the Watk3.1 plus the patch so that we do not end up as in the first session where it took one hour to start.

I hope Lyko has told you all you need to know.
 
Absolut said:
Ive checked the rules a few times but I havent find any place that describes what rewards I am entitled to, except the AAR rewards. Am I perhaps entitled to more rewards? :)

You bombard my precious head with information all the time, wether someone should go to Naples or not, I have to calculate my MT. No wonder my precious little head keeps forgetting your rules. :D

My dear Absolut. The info about rewards are in post 1 of this thread, under the well-chosen title "REWARDS" :D

For your convenience I also dupliacted that info in post 1 of the AAR thread :rolleyes: