Aladar said:Well i did see him crash right after the last rehost and noted so. But since Daniel didn't comment, i presumed that we didn't want a new rehost again. After that i kinda forgot about it thou, till Sicily revolted from Naples atleast, when the subject were brought up again.
Daniel needs to get his act together about GMing. If he is not prepared to take notice of in game chat, then you need to be sole GM during the game Aladar. If a time critical decision is needed, such as a player crashing while at war, then the first person to realise it should pause, because allowing the clock to run could severely disadvantage the crashed player in ways that it is impossible to compensate. If the situation is not critical then there is good reason not to pause because it interupts the flow of the game.
So, when I had a loading glitch, I described the problem, but didn't pause because I prefer to let the game flow. The GMs were content to let the game continue, and for the sake of avoiding a rehost I was prepared to put up with the inconvenience. If a player chose to take advantage of my blindness to unit affiliations, then that's no more or less than I expect from some players. I am disgusted that a GM should do. Remember, everyone that if you get hit by the same sort of graphics glitch that I had or the pop-up bug that Tonio had, Daniel is liable to let play go on and use that to cover an attack on you.
Daniel finds it convenient as a player to be able to deny having read chat. This is Ok. Stalling and denyability are useful diplomatically. It is not Ok for a GM. Players need to be able to assume that a GM is aware of an extended discussion going on via chat.
Daniel can stay ignorant during the game provided it is clear that Aladar is in charge, and Aladar is the only one that pauses when he decides that he needs to talk to Daniel.