(Stellaris, by the way)
I've got the PDX exporter running well enough that I can export from maya and bring a mesh into the previewer. But I still can't figure out how to get a texture to display properly on the model. I've tried several different combinations of folder layouts, DDS export options, hypershade connections, and everything still shows up as flat black squares. No color, no transparency, just the test animation and some blank polygons. Am I missing a step? Do I need to copy my exported files into the Steam game itself rather than the separate mod folder I created in my documents? I'm totally lost, and the tutorials I've found don't offer any guidance.
I've got the PDX exporter running well enough that I can export from maya and bring a mesh into the previewer. But I still can't figure out how to get a texture to display properly on the model. I've tried several different combinations of folder layouts, DDS export options, hypershade connections, and everything still shows up as flat black squares. No color, no transparency, just the test animation and some blank polygons. Am I missing a step? Do I need to copy my exported files into the Steam game itself rather than the separate mod folder I created in my documents? I'm totally lost, and the tutorials I've found don't offer any guidance.