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Sleight of Hand

retired modder
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Feb 14, 2012
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I noticed that my king came to be known as 'the Careless' and yet did not seem to have any traits which would suggest such a name, so I checked nicknames.txt and discovered that it's more or less a bug as a result of mistranslation. I also noticed similar complaints here.

Code:
nick_the_careless = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = trusting
			trait = duelist
			trait = content
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

I think the assumption on the part of whoever coded this particular nickname was that 'careless' is the same as 'to not care' - which isn't the case. Being careless is more slapdash, forgetful, slightly uninterested... As someone in the thread I linked to said, I think it would be better to remove this name and replace it with 'the Affable' and perhaps a negative name.

Code:
nick_the_affable = {
	allow = {
		age = 20
		OR = {
			trait = trusting
			trait = gregarious
			trait = content
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = charismatic_negotiator
		}
		modifier = {
			factor = 2
			trait = hedonist
		}
		modifier = {
			factor = 2
			trait = falconer
		}
		modifier = {
			factor = 2
			trait = hunter
		}
	}
}


I also think 'the ill-ruler' is a very strange name. It does make sense, but it seems a bit... off.
 
Upvote 0
Oh, and 'the Ironside' should just be 'Ironside' - assuming you mean Edmund Ironside. I'm not aware of any others by that name.
 
Finally, if you wanted a replacement negative event for 'the Careless' you could use 'the Apathetic' - meaning someone who just doesn't care either way; in this context, morally vacuous, or at least ambiguous.

Code:
nick_the_apathetic = {
	allow = {
		age = 20
		OR = {
			trait = weak
			trait = content
		}
		NOT = {
			trait = diligent
			trait = ambitious
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = incapable
		}
		modifier = {
			factor = 2
			trait = deceitful
		}
		modifier = {
			factor = 2
			trait = envious
		}
		modifier = {
			factor = 2
			trait = cynical
		}
	}
}

That should work, assuming content and envious are not mutally exclusive. That would be quite a good title... very fitting for a lot of medieval kings. ;)