The implication that EU4 or CK2 weren't complete games on release is incredibly unfair. I've put a chunk of time into both games post expansion content, but I spent most of my time on both games with the base game!
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only they shouldn't. theey should have been part of it.The dozens of cosmetical DLC's should really be seperated from the big stuff like The Old Gods.
the games -are- complete on launch. Eu4 was a fully formed Eu3 + some stuff. That sounds like a complete game unless you want to argue Eu3 isn't "complete". Ck2 was everything ck1 was at the end + more!
You're treating this like it's EA, releasing the same game every few years but witholding all the stuff added onto the last one since release so we can buy them again.
and im happy ith the dlc model if it means i get my map expansion in the pfree patch instead of having to buy it like with DW
i dont consider that out of the question. the game as made was about crusading kings. i have no reason to need to also play pagans, muslims and indians right away. the only one that could have been argued was republicsIn CK2 we had to pay an extra $25 just to play as every ruler in the game. EA was once a good company too.
i dont consider that out of the question. the game as made was about crusading kings. i have no reason to need to also play pagans, muslims and indians right away. the only one that could have been argued was republics
"it was incomplete" there you go with that idiotic lunacy again. and expanded with a "but they plan to release expansions after release". Were you against Expansion packs in the same way? Those games were also designed to have stuff added onto them after release as well, there isn't a difference.You had no reason to play them right away because the game was released incomplete and the mechanics for these countries did not yet exist. I'm not saying that CK2 was bad on launch because I bought it on release and enjoyed it. But knowing how it is now I know that I shouldn't spend $40 on a PI game at its release when I can wait a few years and get a more complete game on sale. I'm sure they consider the reality of how people buy games today and decided that this approach is the best way to profit from their games, which I can understand. But I don't understand how you can say that their games are complete upon launch when they are designed to be expanded multiple times shortly after release.
"it was incomplete" there you go with that idiotic lunacy again.
and then there's always my complaint that i have to buy black people.
IMO, we all see that this DLC system can be very confusing, and limiting, and also seems greedy.
Paradox grand strategies are literally early access games in the good term. They do not just add extra content, they develop a game they way like it was incomplete, changing every existing feature over time. Forexample: Ck2 has a new method for distinguishing feudal, tribal, nomad, iqta, theocracy holding.
DLC kind of distribution is for extra weps and missions, but not for a game under literal development. I think that this system needs to change.
I would prefer something where:
1. You dont have to spend hundreds of dollars to join in with a complete game, but neither paradox studios becomes Jesus 2.0 with 10 humble traits. Some kind of system where the game is expanded completely free for 1 year after you buy the Season pass. Version stops there for people who dont buy more.
2. Developers dont have to mess around with compatibility and necessity of the 50+ DLC you either buy or not.
3. Developers can build on everything they made for the game before, as they dont have to make it a DLC and keeping up their promises for it. They could improve India without having to go through a new DLC, messing around and people being pissed for getting india experience in 2 DLC. You cant do it now, because if you buy something like an india DLC, they cant really say that they want to improve it further and release a DLC only for people who bought the previous DLC (well if they did, that would seem even more greedy).
Yeah, I know it has cons, and people who never buy anything for the game will disagree. But all the others would get a bit cheaper game where you are up to date for a year after season pass without worrying of being left out of anything.
i hate that anaology because it isn't correct, atleast fully.No to be taken out of context !
Anyway, the DLC model. I'll take it in an example of how it is supposed to work in an ideal world : Let's imagine that CKII was a burger. 20 years ago, you'd have had 2 pieces of bread and meat, as well as salad, tomatoes, ketchup and mayo, all for 15$. 10 years ago, you'd have 2 pieces of bread and some meat for 10$, but they would offer you their Deluxe Addition (salad + tomatoes + ketchup + mayo) for another 5$. Now, you still have 2 pieces of bread and some meat for 10$, salad for 2$, tomatoes for 2$, ketchup for 0.5$ and mayo for 0.5$. But they also added pickles for 1$ and a drink for 3$, which was NOT the case 10 years before because they knew many people hate pickles and wouldn't buy the Deluxe Addition if they had added it.
So, yeah, the price for a full product went up, from 10$ to 15$ to 19$, but that is only because the customers can now flavor their burger as they wish. Same burger would either not have been possible before or cost the same price. That is how the DLC-system is supposed to work, and why it is inherently a GOOD system.
It can however be abused, don't get me wrong. What people are afraid of, is "cutting content". An example : 1990's, I'd offer you a burger with salad and bacon for 10$. 2010's, I'd offer you a burger with bacon for 10$, and add salad for another 2$ => I have cut content from what was in the base-product before, so that I can make more money. Evil me is abusing the DLC system ! The DLC system is a bad system !
However, had I sold the burger with bacon for 8$ and added salad for 2$, everything would have been in order. So this "abuse" is in fact over-pricing of a product - a problem which isn't inherent to the DLC system : after all, a game in the 90's could be over-priced as well. If this is the case, customers will vote with their wallets, and companies (be it Paradox or whomever) will have to adjust their prices. And the magic thing is, that even if your meaning differs of that of the majority about what something is worth, you will just have to be patient : sales occur often in the game industry, and there is a good chance that the game/DLC you want will be 50/60/70% off before a year has passed.
TL;DR : The DLC system is inherently a good system since 1. the customer can buy only the bits he wants without having to pay for things he doesn't want 2. It lets devellopers create more content, that would not have been available in previous business models (eg : Sunset Invasion). The only problem included with it may be the pricing, which isn't inherent to the DLC system but to our capitalistic market of offer and demand, and is easily resolved by patience since games and DLC's go often on sale nowadays.
The DLC system is fine if you're on the train from the beginning (from launch). It's paced decently and you throw money at Paradox every once in a while. However if you want to start CK2 now it would be a nightmare with more DLC than anyone can count, valued over 100 dollars/ euros.
that's a GOOD thing! if you enjoy a game then one would think you'd enjoy expansions and improvements as a matter of routine.I prefer receiving a game on release instead of an outline. 10 years ago games were designed to be complete by themselves and expansions were only considered if the game was super successful. Now games are designed to be expanded in the near future.
i really don't think the devs feel unsupported by people who get things at a discount.the problem with the "but when its on sale it's super great!" is that you really shouldn't be -encouraging- a userbase of people who only bought into paradox lifestyle when it was on the cheap, instead of fully supporting the devs.