I've seen there are already multiple threads about the game being too long, but my take is different, I believe. The issue is the game takes 500 years which is a lot longer than Imperator Rome in a time period when rapid and often relatively stable conquests of large areas were quite possible even in places distant from homeland like Spanish conquering much of America in the 16th century while simultaneously getting control of a lot of Italy and Portugal, the British conquering/colonising most of Canada, Australia, South Africa and even all of India in the last century of the game, large rapid conquests in Asia like Timur, although these might be less stable. Even Western Europe did allow for relatively rapid expansion early on with the expansion of the Burgundian state. If the game is to allow historical scenarios it needs to enable such rapid expansion and players will be able to learn how to do it. Now if you allow the player who has learned the game mechanics well to expand like this or even faster (assuming historical Spain and others weren't doing their absolute best) for about 250 years, there is no way they will not build a huge empire that will not face any serious challenges, if they start as a strong nation, and the game will only get easier from there. The game could be made more challenging by making rebellions a bigger issue, but an experienced player will learn how to deal with them efficiently. Some expansion opportunities like personal union integration could probably be made slower. But the point is that a strong nation that would be doing their absolute best (like an experienced player would) would have snowballed way out of control long before the end of the game.
I am not saying that the game is unplayable in the later half because of this. Many people only play about first 150 years of most EU IV games, but I played quite a few until the end date and enjoyed them. Making the game challenging until the end for the very good players would require to make it hyperrealistic in a way, either be making it super complicated, but I wonder how the AI and less experienced players would handle that, or massively increasing the RNG factors, but I doubt many people want this. I think the best solution to this would be to add another start date about half way into the game. I have followed much of Tinto maps so I think I have an idea how much work it could take to make another start date, that is real lot. But I think another start date would almost amount to a new game for quite a few people, who would only rarely reach the content in the second half of the game otherwise.
I am not saying that the game is unplayable in the later half because of this. Many people only play about first 150 years of most EU IV games, but I played quite a few until the end date and enjoyed them. Making the game challenging until the end for the very good players would require to make it hyperrealistic in a way, either be making it super complicated, but I wonder how the AI and less experienced players would handle that, or massively increasing the RNG factors, but I doubt many people want this. I think the best solution to this would be to add another start date about half way into the game. I have followed much of Tinto maps so I think I have an idea how much work it could take to make another start date, that is real lot. But I think another start date would almost amount to a new game for quite a few people, who would only rarely reach the content in the second half of the game otherwise.
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