Following up on the post I made last week: https://forum.paradoxplaza.com/forum/threads/always-running-out-of-peasants.1845950/#post-30623794
Here's a small mod I made on the weekend to test my theories: https://steamcommunity.com/sharedfiles/filedetails/?id=3528525953
The general goal is to slow down the economic growth, particularly of small nations, and preserve at least SOME peasants in most of the world by the 20th century.
I'm not there yet, this is the first version with minimal changes and they are:
- **Construction PMs:** Rebalanced the input goods required for construction sector production methods and reduced the construction output
- **Base construction:** Reduced base construction, moved some of the base construction to tech unlocks.
- **Construction point cost:** Made it scale higher for more expensive buildings.
- **Reduced throughput:** for critical industries for development, like tools
- **AI strategy:** Changed AI construction strategy to be based of off the current tech (sins the expected cost per construction point goes down with tech)
I'll (hopefully) be updating this mod in the coming weeks
To anyone interested in contributing there's a public git repo you can fork from: https://github.com/VforVal/great_slowdown
Here's a small mod I made on the weekend to test my theories: https://steamcommunity.com/sharedfiles/filedetails/?id=3528525953
The general goal is to slow down the economic growth, particularly of small nations, and preserve at least SOME peasants in most of the world by the 20th century.
I'm not there yet, this is the first version with minimal changes and they are:
- **Construction PMs:** Rebalanced the input goods required for construction sector production methods and reduced the construction output
- **Base construction:** Reduced base construction, moved some of the base construction to tech unlocks.
- **Construction point cost:** Made it scale higher for more expensive buildings.
- **Reduced throughput:** for critical industries for development, like tools
- **AI strategy:** Changed AI construction strategy to be based of off the current tech (sins the expected cost per construction point goes down with tech)
I'll (hopefully) be updating this mod in the coming weeks
To anyone interested in contributing there's a public git repo you can fork from: https://github.com/VforVal/great_slowdown
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