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Nodscouterr

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77 Badges
Jul 26, 2009
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This event seems just stupid for me. Time over and over again this has literally DESTROYED my nation. Take an example from my recent Pagan Chiefdom of Hellas game. An opportunity had presented to gain another province from the bishopric of Demetrias, I declared war and moved my troops in there. I won a few battles, but the siege went very slow as I only had about 200 soldiers. I later got ''Our lands are invaded by foreigners'' and got 850 more troops. This did put me into about -15 gold per turn, but I figured it would be over soon. However, att 1/5 part of the siege left they got the White peace event. I declared war again as I knew I would never get this chance again. The same thing happened again. So, not only did I NOT gain an extra province, but I also went from +100 gold to -50. This is probably the example where I got off easiest. I think this event should either be removed, EXTREMELY lowered frequency or extremely lowered chance of AI choosing yes.
 
This event seems just stupid for me. Time over and over again this has literally DESTROYED my nation. Take an example from my recent Pagan Chiefdom of Hellas game. An opportunity had presented to gain another province from the bishopric of Demetrias, I declared war and moved my troops in there. I won a few battles, but the siege went very slow as I only had about 200 soldiers. I later got ''Our lands are invaded by foreigners'' and got 850 more troops. This did put me into about -15 gold per turn, but I figured it would be over soon. However, att 1/5 part of the siege left they got the White peace event. I declared war again as I knew I would never get this chance again. The same thing happened again. So, not only did I NOT gain an extra province, but I also went from +100 gold to -50. This is probably the example where I got off easiest. I think this event should either be removed, EXTREMELY lowered frequency or extremely lowered chance of AI choosing yes.

Well, obviously the game is intended to be played as a christian nation, thus some events might not be balanced towards muslims, jews or pagans. Why wouldn't the bishopric take the white peace in your case?? ... he is certainly loosing the war.

If I am loosing badly in a war, I would gladly take the white peace option of the event.

If you wish, you can find the event in the event files (somewhere) and then edit it out, and you won't have that problem ... but don't expect Paradox to change it.
 
Yea, I did edit it before posting. And by the way, all religions get that event, not just christians. I got it once under the war and got the Zealous trait from it. Possibly why it didn't come more times.
 
As a christian the event gives you the option to continue your war or make peace.

It is never your Pagan/Muslim opponent who can decide if you have a forced peace or not and this is because like TempestDK said the events are there for christian since the game is only built to be playable as christians.
 
Are you sure? Because I know I got that event as a pagan.
 
Are you sure? Because I know I got that event as a pagan.

I didn't say you couldn't get the event as a Pagan. I said as a christian the event never forces you to make peace, you have 2 options as a christian

a) make peace
b) continue the war

When you are playing as a chistian there are no events that force a peace onto you, you always have the choice to continue or not. Of course your liege can make peace for you, but that is something totally different and not related to an event.

From your post I gather that the AI (a christian in this case) gets an event that forces you as a Pagan to make peace. For christians these kind of events don't exist. The reason for this is that the game isn't designed to be played as pagans or muslim.

So saying that the event doesn't make sense is incorrect, since you are playing the game in a way for which it wasn't developed.
 
This is the event BTW

Code:
###########################################################
# The heathens are splintered - A white peace is possible #
###########################################################

character_event = {
	id = 1105
	picture = "event_intrigue"

	trigger = {
		condition = { type = or
			condition = { type = not value = { type = ai } }
			condition = { type = is_independent }
		}
		condition = {
			type = atwar
		}
		condition = {
			type = not
			value = { type = enemy_same_religion }
		}
	}

	mean_time_to_happen = {
		months = 90

		modifier = {
			condition = { type = not value = { type = ai } }
			condition = { type = is_vassal }
			factor = 2
		}
		modifier = {
			condition = { type = intrigue value = 1 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 2
			}
		}
		factor = 3
		}
		modifier = {
			condition = { type = intrigue value = 2 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 3
			}
		}
		factor = 2.5
		}
		modifier = {
			condition = { type = intrigue value = 3 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 4
			}
		}
		factor = 1.5
		}
		modifier = {
			condition = { type = intrigue value = 4 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 5
			}
		}
		factor = 1.2
		}
# Factor 1.0 waste of CPU
#		modifier = {
#			condition = { type = intrigue value = 5 }
#			condition = {
#				type = not
#				value = {
#					type = intrigue
#					value = 6
#				}
#			}
#			factor = 1.0
#		}
#
		modifier = {
			condition = { type = intrigue value = 6 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 7
			}
		}
		factor = 0.8
		}
		modifier = {
			condition = { type = intrigue value = 7 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 8
			}
		}
		factor = 0.6
		}
		modifier = {
			condition = { type = intrigue value = 8 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 9
			}
		}
		factor = 0.4
		}
		modifier = {
			condition = { type = intrigue value = 9 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 10
			}
		}
		factor = 0.2
		}
		modifier = {
			condition = { type = intrigue value = 10 }
			factor = 0.1
		}
	}

	action_a = {#No thanks!
		effect = {
			type = random
			chance = 25
			effect = {
				type = add_trait
				value = zealous
				}
			}
	}

	action_b = {#Yes thank you!
		effect = { type = peace value = not_same_religion }
	}
}

So this event can fire for every religion, but it can't fire for the AI. So your opponent can never get this event.

And the event gives you always the choice to continue the war or not.

So this is not the event that forces a peace on you, are you sure you don't have a liege, who makes peace for you ?
 
And even then, I'd argue that the event when the pope demands "Gods Peace" is much worse.
 
And even then, I'd argue that the event when the pope demands "Gods Peace" is much worse.

Really ? I find it a very usefull event.

In one of my games, I was at war with the kingdom of France (who, since I had broken away from him) had claims on all my titles. The French king defeated my army and started sieging my provinces.

But then the above event popped up and I was so thankfull ! :)

And just as the other events, you always have a choice to continue the war.
 
Really ? I find it a very usefull event.

In one of my games, I was at war with the kingdom of France (who, since I had broken away from him) had claims on all my titles. The French king defeated my army and started sieging my provinces.

But then the above event popped up and I was so thankfull ! :)

And just as the other events, you always have a choice to continue the war.

Well, indeed. On second thought it can be quite useful, but I mainly remember it for all the times I've had a child King who succeeded his father with only 15 or so prestige, only to have that event pop up while the child is at war with a few rebellious vassals, so I have the choice of declaring war again right away if I accept (at the cost of prestige), or accepting the fact I have a large chance of being excommunicated, so I often do the former.
 
The only thing I don't like about the event-driven peace deals is that they don't affect your vassals who might also be at war. There are times when I was happy to take a God's Peace or Heathens are Splintered peace deal, only to sigh that my dukes/counts who declared war were going to be absorbed and driven off their lands or sit languishing with their troops called up for years and years while neither side made any progress.
 
This is the event BTW

Code:
###########################################################
# The heathens are splintered - A white peace is possible #
###########################################################

character_event = {
	id = 1105
	picture = "event_intrigue"

	trigger = {
		condition = { type = or
			condition = { type = not value = { type = ai } }
			condition = { type = is_independent }
		}
		condition = {
			type = atwar
		}
		condition = {
			type = not
			value = { type = enemy_same_religion }
		}
	}

	mean_time_to_happen = {
		months = 90

		modifier = {
			condition = { type = not value = { type = ai } }
			condition = { type = is_vassal }
			factor = 2
		}
		modifier = {
			condition = { type = intrigue value = 1 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 2
			}
		}
		factor = 3
		}
		modifier = {
			condition = { type = intrigue value = 2 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 3
			}
		}
		factor = 2.5
		}
		modifier = {
			condition = { type = intrigue value = 3 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 4
			}
		}
		factor = 1.5
		}
		modifier = {
			condition = { type = intrigue value = 4 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 5
			}
		}
		factor = 1.2
		}
# Factor 1.0 waste of CPU
#		modifier = {
#			condition = { type = intrigue value = 5 }
#			condition = {
#				type = not
#				value = {
#					type = intrigue
#					value = 6
#				}
#			}
#			factor = 1.0
#		}
#
		modifier = {
			condition = { type = intrigue value = 6 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 7
			}
		}
		factor = 0.8
		}
		modifier = {
			condition = { type = intrigue value = 7 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 8
			}
		}
		factor = 0.6
		}
		modifier = {
			condition = { type = intrigue value = 8 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 9
			}
		}
		factor = 0.4
		}
		modifier = {
			condition = { type = intrigue value = 9 }
			condition = {
			type = not
			value = {
				type = intrigue
				value = 10
			}
		}
		factor = 0.2
		}
		modifier = {
			condition = { type = intrigue value = 10 }
			factor = 0.1
		}
	}

	action_a = {#No thanks!
		effect = {
			type = random
			chance = 25
			effect = {
				type = add_trait
				value = zealous
				}
			}
	}

	action_b = {#Yes thank you!
		effect = { type = peace value = not_same_religion }
	}
}

So this event can fire for every religion, but it can't fire for the AI. So your opponent can never get this event.

And the event gives you always the choice to continue the war or not.

So this is not the event that forces a peace on you, are you sure you don't have a liege, who makes peace for you ?

Damn it! I knew I shouldn't have pledged allegiance to the tribe of Österbottten. Damn you fins! Still better than Danes and Norwegians though. Then again, how could one NOT be?

Anyway, my fault, sorry.
 
Then we must keep it, oh great god-emperor of mighty Suenik