The Resistance - Game 44
The Setting
(Roleplaying Background only, skip if you are not interested)
How did we miss this one? Yes, it's clichéd, but it's a perfect way to play Avalon while still feeling like you're playing Resistance. No weird fantasy or space stuff. Just plain old fighting for freedom in the best known example of it: the French Revolution.The Setting
(Roleplaying Background only, skip if you are not interested)
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The Resistance is a game for 5 to 10 players. All players will be given a role - Resistance or Spy - by the GM. Spies know the other Spies, but Resistance do not know other Resistance.
There are up to 5 rounds, each consisting of 1 to 5 mission Team proposals. Once the Leader (Leadership passes around the players in an order set by the GM at the beginning of the game) passes out Plot Cards, which have a variety of effects, and resolves them if necessary, he makes a proposal of a team of a number of players, possibly including himself, to go on the mission.
All players then make a vote on the team, in-thread or in private with the GM. If a majority of all players APPROVE the team, the team goes on the mission (more on that later). If the number of REJECT votes is equal to or larger than the number of APPROVE votes, the team is rejected. Whether a team is approved or rejected, Leadership passes on to the next player in the list.
If the team is rejected, the next Leader makes his proposal. Only the first Leader of the round receives plot cards to hand out. Up to four teams may be rejected in a single round. If the fifth team of a round is rejected, the Spies win.
If the team is approved, the mission team goes ahead. Resistance members must SUPPORT the team. Spies on the team have the option of SUPPORTING or SABOTAGING the team. Spies may send their orders by PM to the GM. If they do not, their order will default to SABOTAGE. Resistance need not send an order.
If all the orders from the team are SUPPORT orders - i.e. there are no spies on it, or all the spies on the team choose to SUPPORT, the mission is SUCCESSFUL. If at least one SABOTAGE order is sent, the mission FAILS (with one exception - the fourth mission in certain larger games). The number of sabotage orders sent is always revealed by the GM after the mission is resolved. After mission resolution, the round ends, Leadership passes along and the next Leader hands out cards, resolves them, and makes another proposal.
Once there are 3 SUCCESSFUL missions, the Resistance win. Once there are 3 FAILED missions, the Spies win. Remember that the Spies also win if the fifth team of a round is REJECTED.
Role Distribution:
5 players - 3 Resistance, 2 Spies
6 players - 4 Resistance, 2 Spies
7 players - 4 Resistance, 3 Spies
8 players - 5 Resistance, 3 Spies
9 players - 6 Resistance, 3 Spies
10 players - 6 Resistance, 4 Spies
Size of the Mission team by round (1st round - 5th round):
5 players - 2-3-2-3-3
6 players - 2-3-4-3-4
7 players - 2-3-3-4*-4
8 players - 3-4-4-5*-5
9 players - 3-4-4-5*-5
10 players - 3-4-4-5*-5
* - requires at least 2 sabotages for a failed mission and will succeed if there is only one sabotage
Roles
(All roles are optional except for Gavroche and his Assassin.)
(All roles are optional except for Gavroche and his Assassin.)
Gavroche - Resistance
Gavroche knows the names of all the Royal Spies, except for Inspector Javert, if he is in the game.
Assassin - Spy
The Assassin has to identify Gavroche. If, after 3 successful Missions, the Assassin correctly guesses him, the game is declared a spy victory.
Enjolras - Resistance
Enjolras knows Gavroche. If Eponine is in the game, he knows the names of Eponine and Gavroche, but not which is which(don't ask). Adding an Enjolras aids the Resistance.
Inspector Javert - Spy
This spy’s name is not given to Gavroche at the beginning. Having a Javert makes it easier for the spies.
Bamatabois - Spy
Bamataboi is not given the names of his fellow Spies and neither are the Spies given his name. Gavroche still knows that Bamatabois is a spy, though. A game with Bamatabois makes it easier for the Resistance.
Eponine - Spy
An evil spy, Eponine appears as Gavroche to Enjorlas. Adding Eponine makes it easier for the spies.
Gavroche knows the names of all the Royal Spies, except for Inspector Javert, if he is in the game.
Assassin - Spy
The Assassin has to identify Gavroche. If, after 3 successful Missions, the Assassin correctly guesses him, the game is declared a spy victory.
Enjolras - Resistance
Enjolras knows Gavroche. If Eponine is in the game, he knows the names of Eponine and Gavroche, but not which is which(don't ask). Adding an Enjolras aids the Resistance.
Inspector Javert - Spy
This spy’s name is not given to Gavroche at the beginning. Having a Javert makes it easier for the spies.
Bamatabois - Spy
Bamataboi is not given the names of his fellow Spies and neither are the Spies given his name. Gavroche still knows that Bamatabois is a spy, though. A game with Bamatabois makes it easier for the Resistance.
Eponine - Spy
An evil spy, Eponine appears as Gavroche to Enjorlas. Adding Eponine makes it easier for the spies.
The Thenardiers
These are two characters whose allegiance can change. One is always a spy and the other a resistance member. They may or may not know each other’s names.
The Thenardiers will switch allegiance after Mission 3.
(Changed because the other variants seemed way too complicated. If there is a problem with this that I didn't notice, please tell me. I am in no way experienced with Avalon resistance)
IMPORTANT! In this variant, the spy Thernadier must always sabotage any Expedition he is sent on.
The Thenardiers will switch allegiance after Mission 3.
(Changed because the other variants seemed way too complicated. If there is a problem with this that I didn't notice, please tell me. I am in no way experienced with Avalon resistance)
IMPORTANT! In this variant, the spy Thernadier must always sabotage any Expedition he is sent on.
Optional Rules
Lady Marianne
Lady Marianne
The last player on the Leader list may start the game with Lady Marianne.
Immediately after the 2nd, 3rd and 4th Expeditions are resolved, the player with the Lady must choose another player, whose allegiance will be revealed to him in private. The Lady then passes to the targeted player.
The Lady may not be used on a player that has used it himself.
Adding Lady Marianne helps the French Resistane.
Immediately after the 2nd, 3rd and 4th Expeditions are resolved, the player with the Lady must choose another player, whose allegiance will be revealed to him in private. The Lady then passes to the targeted player.
The Lady may not be used on a player that has used it himself.
Adding Lady Marianne helps the French Resistane.
Miscellaneous rules:
This game does not have a deadline.
Private conversation about the Resistance is strictly forbidden, including speaking about the game on the phone, in the pub, on another site, etc. Since it’s effectively impossible for the GM to police this, anyone who rats out a player talking about the game outside the thread will receive a glorious resistance flag to decorate their signature. All conversation about the current Resistance game is to happen in its thread.
We will be using Roleplaying traits, just for fun. They can be found in a spoiler at the bottom of this post. Don't worry, you can still roleplay even if you know absolutely nothing about the setting.
The GM is always happy to answer questions about the game. :)
Lisp: No, not the programming language.
Foreigner: Has a problem with the English language
Drunk: Likes rum
Haikusist: Duh
Optimist: Wishful thinker
Pessimist: And we're all gonna die!
Swedish Chef: A Swedish Chef, he'll do the cooking
Pjnlsn: An idiot
Redneck: A redneck
Scholar: An educated member with an aristocratic background(we'll cut of his head after this is over, promise)
Teen enthusiast: He joined, just because it was like so cool man!
Mathematician: 42 is the meaning of life!
Professor of History and Latin: How else could we move forward, if not by knowing our past?
Hitler: And he's not too happy
Polandball: Is of self-explanatory!
Lovers: Dealt out in pairs. These two people really like each other(What if someone picks it but not the other? Well, as happens in real life)
Werewolf: Hasn't quite adapted yet
Religious: Only God can save us from this blight
Anti-Religious: Yeah, sure.
Vlad: Not avampire spy
Obvious Spy: Special thanks to Tamius
Taylor Swift: Yes, I'm running out of ideas
Commoner: Registre familier, so to speak
Will add more if I think of any more.
Foreigner: Has a problem with the English language
Drunk: Likes rum
Haikusist: Duh
Optimist: Wishful thinker
Pessimist: And we're all gonna die!
Swedish Chef: A Swedish Chef, he'll do the cooking
Pjnlsn: An idiot
Redneck: A redneck
Scholar: An educated member with an aristocratic background(we'll cut of his head after this is over, promise)
Teen enthusiast: He joined, just because it was like so cool man!
Mathematician: 42 is the meaning of life!
Professor of History and Latin: How else could we move forward, if not by knowing our past?
Hitler: And he's not too happy
Polandball: Is of self-explanatory!
Lovers: Dealt out in pairs. These two people really like each other(What if someone picks it but not the other? Well, as happens in real life)
Werewolf: Hasn't quite adapted yet
Religious: Only God can save us from this blight
Anti-Religious: Yeah, sure.
Vlad: Not a
Obvious Spy: Special thanks to Tamius
Taylor Swift: Yes, I'm running out of ideas
Commoner: Registre familier, so to speak
Will add more if I think of any more.
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