"Several young men stepped in the timemachine and set forth to Europe in 1492, unknowingly that they would change history as we know it..."

Ok, Ozzeh, LuisPivo and me we're discussing yesterday that the empires in War of the Worlds we're too big, that there where too few conflicts and too few players. So here am I starting up a new game.
Stats:
I'll be the GM, Ozzeh and Luispivo can serve as co-gm. Pibe will be the host for now, Ozzeh will be the backup. We'll play fridays at 20.00 CEST. Players from the War of the World games will get first pick...
We're gonna play Ryo"The Doomed"ken's Balanced 1492 scenario.
Post if you're interested.
Countries:
"Majors"
France - labalag (#ICQ 190282991)
England - Konrad der Rote (#ICQ 166633049)
Spain - Van Engel (#ICQ 236188964)
Austria - Ozzeh (#ICQ 270540271)
Ottoman Empire - LuisPivo (#ICQ 199778214)
Musowy - Papa Chubby (#ICQ 329979576)
Poland - Starwarrior (#ICQ 313434152)
Mughal Empire - Javier (Pibe) (#ICQ 145855619)
"Minors"
Sweden - Duke of Austria (#ICQ 199328083)
Netherlands - wolf4492000 (#ICQ 325065397)
Brandenburg - Dr Bob (#ICQ 278543055)
Portugal - Moredhel (#ICQ 64030926)
Still available
Persia - npy
Subs
cobjor (#ICQ 316374337)
Nexis (#ICQ 201364943)
Options:
Exposed European COTS: On
Exposed Asian COTS: On
Common Primary Culture: On
Extra Cultures: On
Extra Cores: On
Merged North German Minors: On
Southeast Asian Nations: On
Hardcore Pagans: On
Treaty of Tordesillas: Off
No Free Lunch: Off
No Forced Decline: Off
No Dutch: Off ( The Dutch will be able to revolt and recieve Holland, Friesen, Gelre, Zeeland, Flandern and Brabant as starting provinces)
Dutch At Start: Off (can be turned on by request)
Slow Exploration: Off
Early Governors: On
Equal DP Sliders: On
Spain & Ottoman Boost: On
Religion & Culture Mod: On
Goods Mod: Off
Weak Persia: On (will be turned off if there is a Persian player)
Tax Boost Mod: On
Manpower Boost Mod: Off
(explanation of the options can be found here)
Rules:
- A maximum of two human majors and one human minor in an alliance ( see above for who belongs where, and yes status can change ingame...)
- A maximum of 3 provinces in a peace deal untill 1600, 5 provinces untill 1750 and 8 provinces till the end of the game
- If in a peacedeal you vassalise, you can't demand extra provinces
- No gamey stuff
- No maptrading untill 1600
- No maptrading with AI until 1700
- Swapping provinces can only happen once a session at a cost of 50 ducats a province and -1 stab per deal.
- Rp-ing is not needed
- Writing AARs is encouraged through free stabilty (max +1), free cash (max +300) or a free FAA (only after 1700 and only once)
- Be nice, so no namecalling or insults.
P.S.: No rule is set in stone, it's only saved on a server in Stockholm, so if the majority + GM wants to change the rule then a rule can be changed. The same for the options but only untill the game begins.
EDIT: New rules for colonial lands:
- A tradepost may not be burned down in a war.
- In a peacedeal colonial (ie not European) provinces are worth: Tradeposts 1/8, Colonial Villages (-1000) 1/4, Colonial cities (1001-5000) 1/2, and Colonial cities (5000+) 1, the cost of a normal province.

Ok, Ozzeh, LuisPivo and me we're discussing yesterday that the empires in War of the Worlds we're too big, that there where too few conflicts and too few players. So here am I starting up a new game.
Stats:
I'll be the GM, Ozzeh and Luispivo can serve as co-gm. Pibe will be the host for now, Ozzeh will be the backup. We'll play fridays at 20.00 CEST. Players from the War of the World games will get first pick...
We're gonna play Ryo"The Doomed"ken's Balanced 1492 scenario.
Post if you're interested.
Countries:
"Majors"
France - labalag (#ICQ 190282991)
England - Konrad der Rote (#ICQ 166633049)
Spain - Van Engel (#ICQ 236188964)
Austria - Ozzeh (#ICQ 270540271)
Ottoman Empire - LuisPivo (#ICQ 199778214)
Musowy - Papa Chubby (#ICQ 329979576)
Poland - Starwarrior (#ICQ 313434152)
Mughal Empire - Javier (Pibe) (#ICQ 145855619)
"Minors"
Sweden - Duke of Austria (#ICQ 199328083)
Netherlands - wolf4492000 (#ICQ 325065397)
Brandenburg - Dr Bob (#ICQ 278543055)
Portugal - Moredhel (#ICQ 64030926)
Still available
Persia - npy
Subs
cobjor (#ICQ 316374337)
Nexis (#ICQ 201364943)
Options:
Exposed European COTS: On
Exposed Asian COTS: On
Common Primary Culture: On
Extra Cultures: On
Extra Cores: On
Merged North German Minors: On
Southeast Asian Nations: On
Hardcore Pagans: On
Treaty of Tordesillas: Off
No Free Lunch: Off
No Forced Decline: Off
No Dutch: Off ( The Dutch will be able to revolt and recieve Holland, Friesen, Gelre, Zeeland, Flandern and Brabant as starting provinces)
Dutch At Start: Off (can be turned on by request)
Slow Exploration: Off
Early Governors: On
Equal DP Sliders: On
Spain & Ottoman Boost: On
Religion & Culture Mod: On
Goods Mod: Off
Weak Persia: On (will be turned off if there is a Persian player)
Tax Boost Mod: On
Manpower Boost Mod: Off
(explanation of the options can be found here)
Rules:
- A maximum of two human majors and one human minor in an alliance ( see above for who belongs where, and yes status can change ingame...)
- A maximum of 3 provinces in a peace deal untill 1600, 5 provinces untill 1750 and 8 provinces till the end of the game
- If in a peacedeal you vassalise, you can't demand extra provinces
- No gamey stuff
- No maptrading untill 1600
- No maptrading with AI until 1700
- Swapping provinces can only happen once a session at a cost of 50 ducats a province and -1 stab per deal.
- Rp-ing is not needed
- Writing AARs is encouraged through free stabilty (max +1), free cash (max +300) or a free FAA (only after 1700 and only once)
- Be nice, so no namecalling or insults.
P.S.: No rule is set in stone, it's only saved on a server in Stockholm, so if the majority + GM wants to change the rule then a rule can be changed. The same for the options but only untill the game begins.
EDIT: New rules for colonial lands:
- A tradepost may not be burned down in a war.
- In a peacedeal colonial (ie not European) provinces are worth: Tradeposts 1/8, Colonial Villages (-1000) 1/4, Colonial cities (1001-5000) 1/2, and Colonial cities (5000+) 1, the cost of a normal province.
Last edited: