Thanks for doing a survey and proving my point re: airborne decks have the best fighters. I figured at this point everyone would know the air tabs by heart but looks like nope.
You do realize airborne decks get the best fighters right? If you buff fighters, you worsen the problem of air cancer. AA needs to not blow so that every deck can defend itself even if the air complement sucks. Luckily Eugen is finally coming around to that viewpoint so hopefully the cancer endeth soon.
That would only be an issue if fighters were effective when attacking ground targets, which in my experience isn't the case.
The problem is they're equally ineffective at engaging air targets - in theory if I know my opponent has air cover available I should be worried about sending in my bombers. In practice unless I'm bombing somewhere close to my opponent's air corridor I'm usually pretty confident I can get in, unload the ordnance and get out without taking more than minor damage at best, in fact most of the time the bomber will be long gone before the enemy fighter gets close enough to fire.
I think the other issue is that making AAA overly effective simply encourages plane trains. After all, if I don't need a fighter to protect my airspace why wouldn't I simply fill my air section with bombers?
Yep, the problem there though is you usually need to micro the CAP plane to prevent it deciding to turn over the enemy line. It's another point of imbalance; at the moment effectively defending in the air takes considerably more micro than effectively attacking from the air. It's also a problem with the more effective AA - ideally I'd like to be able to engage the bomber before it attacks the target with a reasonable chance of either driving it off or severely disrupting it's attack. This would usually entail engaging above the enemy line in most cases. I don't mind punishing a player who leaps too early by driving off or killing the fighter, but I'd want to avoid a situation where the frontline can be bombed with impunity because it's too risky to engage the bomber until it's left the opponent's AA envelope.As in WRD, you need a CAP. Circle a fighter behind your lines and you can catch bombers easy. This is less viable when your enemy can spam out half a dozen upvet fighters whenever yours comes near their planes.
We've had several AA buffs to solve the problem, and we still have the problem (admittedly I haven't had a chance to play with the latest update yet). As I said, I suspect maybe we're looking at this from the wrong angle by focusing purely on AA. Ultimately the air game is a triad between ground attack, air superiority and air defence, any real balancing effort should really be looking at all three points.Its like you're not aware that plane trains are the problem this AA buff was meant to solve.