Game Version: The Sneezer, 1.02
Game Type: Multiplayer
Reproducible: Yes
Description: In a multiplayer game (We had 3x people), it is not uncommon for a remote player to just be playing the game, and suddenly be dropped from the game back to the main menu. It seems to happen slightly more with larger servers, and often when the game is running above pause speed. Even when the game is paused a remote player can be dropped. Then trying to join back in, a remote player often has to try repeatedly to even get a connection that will even get them starting to load the server, let alone see it through to being connected and back in the game.
Steps to reproduce: Have a new multiplayer world (We had 3x players). Just start playing the game and building up a prison. It will reach a point where one of the remote players drops out. Have them try reconnect, and see how it often takes a few goes to join. Have them try connect while the game is running at different speeds. Have them try to stay connected for any length of time. See how far you can get through the game, with even a smaller sized prison, of say 100 - 200 prisoners.
Game Type: Multiplayer
Reproducible: Yes
Description: In a multiplayer game (We had 3x people), it is not uncommon for a remote player to just be playing the game, and suddenly be dropped from the game back to the main menu. It seems to happen slightly more with larger servers, and often when the game is running above pause speed. Even when the game is paused a remote player can be dropped. Then trying to join back in, a remote player often has to try repeatedly to even get a connection that will even get them starting to load the server, let alone see it through to being connected and back in the game.
Steps to reproduce: Have a new multiplayer world (We had 3x players). Just start playing the game and building up a prison. It will reach a point where one of the remote players drops out. Have them try reconnect, and see how it often takes a few goes to join. Have them try connect while the game is running at different speeds. Have them try to stay connected for any length of time. See how far you can get through the game, with even a smaller sized prison, of say 100 - 200 prisoners.
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