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I agree with Pierre in these matters, although I know exactly how you feel, Oranje. I played the Papal State and got into wars with both Turkey and England that I just couldn't end. In a few years, Italy was in flames and Milan, Parma and Tuscany all revolted and declared independence. End game. :(

It is realistic though. Why would the great power agree to a peace with a tiny minor, ceding a province when they know that the minor won't last once its allies are out?

As for the minor nation leader issue, I am trying to remedy that, as you know. ;)

/Doomie
 
I have one possible bug to report. It might have been fixed in 1.03, but it isn't mentioned in the announcement:

City growth rate is out of whack. When playing the GC as Sweden, Stockholm had some 9200 inhabitants at the end of the game. (It has 7000 in 1492.) No plague events, sieges or similar had ever reduced it. The stated growth rate was 7% most years, but the population obviously didn't grow so much. Stockholm was the capital of a vast colonial empire and over 20 provinces in Europe.

Now, in other campaigns, Stockholm has around 22000 inhabitants in 1615. Shouldn't the GC simulate this, and shouldn't the stated growth percentage correspond to the actual growth?

Stockholm is just an example; the same situation is true for many other cities, although capitals should grow extra quickly IMO.

/Doomie
 
I agree that religious conversion is a little clunky, but it is certainly intentional. You are supposed to have to deal with many minorities in a large empire.

However, I would like the 'religious conversion' event to be more common (and the 'heretic' event to be far less common.) I also find it strange that the conversion event does not seem to happen to muslim provinces (if you're a Christian nation), but maybe I've just been unlucky.

Of course, those of you without scruples can simply cheat. Press F12 and type 'event 7'. It's magic. ;)

/Doomie