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OldEnt

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Aug 12, 2019
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  • Magicka
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List of Stellaris triggers, modifiers and effects for most game versions since launch. Triggers and effects in game_triggers files. Modifiers in game_modifiers files. game_modifiers_RAW files were generated from game versions available on Steam. Use GitHub file history feature to compare_versions.

Compiled by OldEnt with the help of McAwesome, Erdnuss and the rest of the Stellaris Modding Den Discord crew. Thanks to McAwesome for providing files for game versions no longer available on Steam and editing help. Thanks to Erdnuss for editing help.

https://github.com/OldEnt/stellaris-triggers-modifiers-effects-list

I also maintain the same kind of list for Crusader Kings III.

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  • stellaris-triggers-modifiers-effects-list.zip
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Updated lists for patch 2.8.0 and 2.8.1 beta.

2.8.0
New modifiers:
Code:
job_death_priest_add
job_death_priest_per_pop
job_death_priest_per_crime
job_necromancer_add
job_necromancer_per_pop
job_necromancer_per_crime
job_death_chronicler_add
job_death_chronicler_per_pop
job_death_chronicler_per_crime
job_necro_apprentice_add
job_necro_apprentice_per_pop
job_necro_apprentice_per_crime
job_mortal_initiate_add
job_mortal_initiate_per_pop
job_mortal_initiate_per_crime
job_chronicle_drone_add
job_chronicle_drone_per_pop
job_chronicle_drone_per_crime
planet_building_necrophage_elevation_chamber_build_speed_mult
planet_building_necrophage_house_of_apotheosis_build_speed_mult
planet_building_sacrificial_temple_1_build_speed_mult
planet_building_sacrificial_temple_2_build_speed_mult
planet_building_sacrificial_temple_3_build_speed_mult
planet_building_galactic_memorial_1_build_speed_mult
planet_building_galactic_memorial_2_build_speed_mult
planet_building_galactic_memorial_3_build_speed_mult
planet_building_dread_encampment_build_speed_mult

New triggers:
Code:
is_ambient_object_type - Checks if the ambient object is a specific type.
is_ambient_object_type = caravaneer_billboard_1
Supported Scopes: ambient_object
Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV

num_assigned_jobs - Checks the number of pops the planet or country has that work a specific job.
num_assigned_jobs = { job = <key>/unemployed value > 2 }
Supported Scopes: planet country
Supported Targets: none

New effects:
Code:
set_origin - Sets the country's origin to a certain value. Note: This will not run effects executed during galaxy generation.
set_origin = <origin>
Supported Scopes: country
Supported Targets: none

remove_starbase_module - Removes a module from a certain slot or all slots on a starbase
remove_starbase_module = { slot = <int> (optional, default = all) module = <starbase_module> (optional) }
Supported Scopes: starbase
Supported Targets: none

remove_starbase_building - Remove a building from a certain slot or all slots on a starbase
remove_starbase_building = { slot = <int> (optional, default = all) building = <starbase_building> (optional) }
Supported Scopes: starbase
Supported Targets: none

set_government_cooldown - Locks the country's government for a given period of days, the default cooldown, or unlocks it.
set_government_cooldown = 500/default/no
Supported Scopes: country
Supported Targets: none

change_colony_foundation_date - Changes the colony foundation date (affecting on_colony_X_years pulses) by a specific number of days. Use with care, you can probably break things with this!
change_colony_foundation_date = <+/- int>
Supported Scopes: planet
Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV

A couple of triggers and effects received expanded funtionality or new description.
create_country effect received adjective = <string>.
Code:
get_galaxy_setup_value - Copies a value from the galaxy setup into a variable, optionally scaling it by an int value
get_galaxy_setup_value = { which = <string> setting = <string> [ scale = <int> ] }
possible values: num_empires, num_advanced_empires, num_fallen_empires, num_marauder_empires, mid_game_year, end_game_year, victory_year, num_guaranteed_colonies, num_gateways, num_wormhole_pairs, num_hyperlanes, habitable_worlds_scale, primitive_worlds_scale, crisis_strength_scale, tech_costs_scale
Supported Scopes: all
Supported Targets: none

change_government effect received cooldown = no (default: yes) .

any_ambient_object
and any_system_ambient_object received <count=<num/all>> in trigger section

ideal_planet_class is now valid for country pop species scopes (might be a documentation fix)

2.8.1 beta
New modifier:
Code:
pop_purge_speed
 
Updated repository to 3.0.1, refreshed zip attachment. For detailed list of 3.0.1 changes see Nemesis moddability changes: over 100 new triggers and effects each.

EDIT: Updated zipped repository file to 3.0.3.

EDIT: Updated zipped repository file to 3.1.2.

EDIT: Updated zipped repository file to 3.2.2

EDIT: Updated zipped repository file to 3.4.4
 
Last edited: