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Here is a fairly poor translation from the fish of Babel...


DTF: How do you do! Let us begin immediately straight away. What lowest feudal title, which can bear your player in the universe of "crusaders"? But or to us are accessible only quite important feudal lords?

Snowball: Graph is the simplest title in the game. But this simplicity is deceptive. For example, in the Roman Empire there exist the set of the independent graphs, which are been very serious force. So that, to rise at least to the duke will be complex - competitors to doze will not begin.

DTF: What regions will include the political map of "crusaders"?

Snowball: First of all, this Europe from Iceland to the Urals. Also place for Asia Minor, Arabia and North Africa was located on the map.

DTF: It is still here interesting. Maybe, peace will be large, and player always will be conveyed only around his feud, driving off zealous competitors?

Snowball: In some regions precisely so everything must be for example, in small Ireland there are five local rulers, each calls itself by "king" and each it leleyet the hope to become the fully authoritative ruler of island. For a long time to be absented from its possessions in this situation is very dangerous.

DTF: But as does work system with marriages and children of monarch? Is it possible to marry its prince on the queen of some state and thus to take its throne? What will be, if the monarch not at all had children? Does indicate this defeat, as in Medieval: Total War?

Snowball: To marry heir on the strange queen is possible and even it is necessary. In this case in your dynasty the claim on the throne of the newly-made relatives will appear. However, in them to your - also. It is worthwhile to also consider that the artificial intellect knows how to check the inheritance not worse than the player. Therefore if for it is exist danger to lose title, then it marries queen on its own duke and will leave title to itself. And neither gold nor diamonds nor significant loss of prestige will influence its solution.

As far as childless monarchs are concerned, this not such already and rare situation. But in such rulers will always be located brothers, nephews, cousins and further on the family tree. It is worthwhile to consider that we nevertheless count characters properly, but not as in MTW. in that game the main thing - tactics of battle, in our - the tactics of family relations.

DTF: Is it possible to bequeath its throne of daughter? :)

Snowball: It is possible. Only for this it is necessary to accept the appropriate law. But to carry out this is possible only two hundred years after the beginning of game.

DTF: Byzantine empire. As we know, for the power of romeyev it frequently was necessary to survive internal wars - it is more frequently than to carry out some achievements. How will be realized the internal device of byzantine empire in the "crusaders"?

Snowball: It is worthwhile to consider that the internal wars occurred by no means because of the poor device of empire or bad nature of romeyev. To everything fault was the infrastructure, which elementarily did not make it possible to follow after the political and administrative formation of such sizes. Inside occurred to be the feudal relations: entire earth is tsarist, but the further from the center, the more insolent controlling. But if among the notable it is ancestral there is not one, which possesses indisputable authority, then appear plots and subsequent wars.

DTF: In the period of the middle ages "Roman Empire" and the Papal throne they played enormous role in the world policy. How will be realized their pressure above the ambitions of individual princes and rulers? In "Europe II" this moment was somehow missed. In Medieval: Total War Developers generally send by the most primitive way - they made the "Roman Empire" as unitary state! It is interesting, as will enter you?

Snowball: Again you about MTW. us nothing connects with this game, and her primitivism let remains on the conscience of creators. Our emperor rather is similar to that, which exists in the global strategy "Europe II" and which existed in medieval Germany: the first among the equal. However, in the "crusaders" emperor will nevertheless somewhat limited in the rights - deprive the duke of title, and also obtain imperial tax and troops he will be able not always.

Pope and all the remaining rulers - real character, but not figment. I.e., any Catholic ruler can cut his son or nephew in monks, and then appoint somewhere bishop, in the hope, that rodstvennichek will grow to the Pope. Indeed if this occurs, then it for sure will remove from the church of the enemies of dynasty. On the clean agreement, it understands.

DTF: Analogous question apropos of the device of Kiev Russia and caliphate. They indeed were also crushed; however, they did have a certain authority above their internal vassals?

Snowball: Kiev Russia is characterized by extensive territories, but control capabilities are far from limitless. If there is an authoritative and talented ruler, then everything is held together. But if for the change someone with the modest skills arrives, then entire structure simply will be scattered. The same regularity is observed also with respect to the caliphates: strong ruler - empire solidly stands on the feet, average ruler - all is loose, weak - everything is pulled down.

DTF: Tricky question. What historical school you do adhere to with respect to ancient Russia? : -) Some indicate that the feudalism was definitely, others are considered that not it was it, the third cannot make a decision... But you themselves that do think, on what source you do rest?

Snowball: In our game the relations in all countries and states are defined as feudal. Certainly, this approach generates inevitable simplifications. But otherwise it is impossible. The English, German, Scandinavian and French "feudalisms" were very differed from each other. Peasantry was everywhere enslaved to the different degree, feudal lords had different rights, besides graphs and dukes there were viscounts, marquises, markgrafy and many others. In the "crusaders" the feudalism is everywhere one.

DTF: Question about the assembly of armies. There will be they conditional as in "Europe", or as in Medieval: Total War - to be comprised from different type yunitov? Can troops collect experience?

Snowball: Give let us go away from the analogies with MTW and not we will more compare "crusaders" with the game, whereas in which in 1096 by Kiev guided the man with the Mongolian features of face, robed in the Mongolian armors OF THE XIII century. By the way, in our project armies will be dressed on the last military mode, i.e., their extrinsic ethos will change on the motion of game.

In the "crusaders" there are seven types of troops, pluses siege machines. Assembly it is regimental it occurs through the provinces, depending on the distribution of material goods between the social groups: peasants supply mainly militiamen and a little archers, nobles - exceptionally horse and foot knights (heavy cavalry and heavy infantry) with the armor-bearers (light cavalry).

DTF: Is it possible it will play for the nomads - Hungarians, the Mongolians, the Turks, etc?

Snowball: Since at the moment of the beginning of game in 1066 Hungarians were already Christians, then for them to play it is possible. Mongolians will appear in the game in the beginning OF THE XIII century. To battle for the Turks will not come out.

DTF: How will be realized battles in the game? There will be in the "crusaders" sea battles? Will be able the hero of player to participate in the battle?

Snowball: Everything is simple with the battles. We war by that army, such as it was possible to outfit. Commands army the one who is set in her chapter. We can assign combat tactics. As a rule, in the battle itself the hero of player does not participate.

DTF: What religions and heresies will be represented in the game? Is it possible it will become king- heretic? Is it possible it will cross the population of the conquered provinces into its religion, and if yes, as this will be realized?

Snowball: In the "crusaders" are represented Christianity (catholicism and orthodoxy), Islam and paganism. To become heretic is possible. All depends on what solution will be accepted in one or other situation or another. The church wonderfully will manage with the rotation of population into the necessary faith, the main thing it from not preventing. But to here turn into your the religion of the conquered ruler you are simply obliged.

DTF: On what does act the religion of state? In EU2 there were insignificant bonusy, which were rather made for the balance, than as the separate aspect of game. Do love in the "crusaders" of each other catholics and orthodox?

Snowball: In the game the wars without the official occasions are impossible. But in catholics and orthodox such occasion, which we call konfessional'nym, exists always. Hence it is possible to make a conclusion about their relation to each other.

DTF: But that about the economy? How will be supplemented the treasury of player? Is it possible it will change tax policy and construct the additional buildings, which increase income in the province?

Snowball: Treasury is supplemented in the course of the planned collections of taxes. Their "collectability" directly depends on the loyalty of population. In this case the level of taxation you establish themselves. But one should consider that the higher the taxes, the lower the loyalty and vice versa. Besides this, there are special collections on the special cases. For example, the erection of son into the dignity of knight - outstanding occasion to gather money from its vassals.

DTF: Of what innovations of diplomacy in the "crusaders" in comparison with "Europe" you most of all do be proud?

Snowball: The concept of the diplomacy of "crusaders" was formed by us on the basis of long considerations at our forums and analysis of the reports to Russian leagues on the game into "Europe II". As a result came out the system of negotiations, whose analogs, with our entire innate modesty, there does not exist. For example, about the need for dividing military alliances into the defensive and the offensive have long ago they spoken, but realized this only we.

DTF: What will obtain the player, if does select Jerusalem in Moslems? There are or some bonusy to player -musul6maninu, who conquered Jerusalem kingdom? What about the orthodox?

Snowball: First of all the player will obtain additional glasses of prestige, which will lie on the calculation of his dynasty. There are other places, for the possession of which give additional glasses, and - they take away for the loss. For each of religion they their. Only to heathens this nevertheless.

DTF: Can the character of player participate in the battlefield and perish?

Snowball: Can. And, we are sincerely enraptured by such rulers, as personally conduct troops in the battle.

DTF: Finally. Ask not we will be on the periods, we know that nevertheless you will not say: -) Already at least you describe to our readers, on what stage of development are located the "crusaders"? Soon whether there will be skrinshoty?

Snowball: No comments.

DTF: Enormous thanks for the answers! We desire to you the successes in the development of games, good sales and abundance of foreign publishers!

Snowball: Thanks to you. To answer such questions - continuous pleasure.
 
Originally posted by Ibn
As far as childless monarchs are concerned, this not such already and rare situation. But in such rulers will always be located brothers, nephews, cousins and further on the family tree.

So.... I feel it's wrong. Why? Because it will make you care less about having a heir and take away one of possible additions to the game.

Pope and all the remaining rulers - real character, but not figment. I.e., any Catholic ruler can cut his son or nephew in monks,

Because, here, you can see - if you see that some distant cousin has better traits than your own children, then you make your own children monks and that cousin will be new heir. Very bad from roleplaying point of view, don't you think?

Snowball: In our game the relations in all countries and states are defined as feudal. Certainly, this approach generates

Awww, that's answers one of my questions about nature of feudalism and its evolution in Poland.

Snowball: Give let us go away from the analogies with MTW and not we will more compare "crusaders" with the game, whereas in which in 1096 by Kiev guided the man with the Mongolian features of face, robed in the Mongolian armors OF THE XIII

It was biggest surprise to me that "slavic look" to westerners means mongolian features :))) In Poland "Slavic beauty" or "Slavic look" means blue eyes and blonde.

century. By the way, in our project armies will be dressed on the last military mode, i.e., their extrinsic ethos will change on the motion of game.

But only 11 cultures. So probably no "Polish exclusive" military mode.

Snowball: Everything is simple with the battles. We war by that army, such as it was possible to outfit. Commands army the one who is set in her chapter. We can assign combat tactics. As a rule, in the battle itself the hero of player does not participate.

Which actually make sense taking into account character of medieval warfare :)

Snowball: In the game the wars without the official occasions are impossible. But in catholics and orthodox such occasion, which we call konfessional'nym, exists always. Hence it is possible to make a conclusion about their relation to each other.

Bad thing. Poland and Rusin principalities were in more or less friendly relatiosn for centuries (just check the genealogy tree of Piasts - there are a lot of Rusin princesses)


the taxes, the lower the loyalty and vice versa. Besides this, there are special collections on the special cases. For example, the erection of son into the dignity of knight - outstanding occasion to gather money from its vassals.

What about domains, where kings own some villages directly? Or will it be possible to receive funds from pope to fight infidels? (As Kazimierz the Great who used the received money to quite other things, while secretly supporting orthodox church in Rusin provinces... and forcing, blackmailing him actually, the patriarch to nominate new, wha't is called in orthodox, archbishop?? in Red Rus?

I wish sergei could answer that questions.

Oh well, I wish i could go into betatester team to find out the answers myself (and to write my own mod if something will be wrong).
 
Thanks guys, this is very interesting. Also the diffirentiation between defensive and offensive alliances (if I did not misunderstood) that's pretty high on my wishlist.

I am surprised this thread isn't flooded with reactions!?
 
Yes, I'm flooding it:D

Well, many interesting points, but some that sound odd (maybe because of the translation, but I doubt it)....for example, will turks be a part of the game (ottoman turks, of course, not selgiuk ones)?

Pope and all the remaining rulers - real character, but not figment. I.e., any Catholic ruler can cut his son or nephew in monks

Yeah, this sounds fishy. Penalties anyone for doing this?
 
Yeah, this sounds fishy. Penalties anyone for doing this?

How many nobles do you think would recognize the nth degree cousin of the king as heir to the throne and as their future ruler? Besides, if the prince sent to monastery is weak minded, it would be normal for many nobles to rebel on his behalf, put him on the throne and run the kingdom in his shadow. A Civil War would be the harshest consequence, a palace coup attempt the mildest.

Cheers!!

Laur
 
Does really disappear from list a monk heir, there are some examples in history of sons of a King that were made monk and ended inheriting the throne.
 
Maybe they can be un-monked? :p

Sure, why not.

I was under the impression that 'scores' (as far as they matter when playing) were kept in terms of piety and prestige. I'd think if you sent off your first, second and subsequent born to a monastary in favor of a cousin in second or third degree, just because of his stats, would mean a pretty severe hit in prestige (I mean, we are talking about dissing your own kings direct offspring). Not to mention the RR and/or risl of civil war mentioned earlier and (which would be a nice touch, IMHO).
 
Hmmm... I think Snowball started getting a little pissed about the MTW comparisons.:D
 
Well, "Europe" is a no-no too, it seems...:( ...quite strange, if you think that they co-host CK with Paradox...

but I just love the word "russian" or "slavic" inserted in half of the phrases....:D
 
Originally posted by Dmitri
Graph means Count
The russian word for the Peace and World is the same.
Leleyet - hmm... the most close is "To have ambition"... long and strong.
Romeyev - Romeans
Rodstvennichek - Relative (ironically)

Leleyet' - means - to cherish, to foster someone;)
 
Originally posted by Laur
How many nobles do you think would recognize the nth degree cousin of the king as heir to the throne and as their future ruler?

Yes! I could provide historical example: When Wladislaw Herman sent his oldest son into monastery, nobles revolted and forced him to recognize the rights of the son...
 
DTF: Hello! Let's get straight to business. What is the lowest feudal title a human player can have in "Crusader Kings"? Are only the grandest feudals available?

Snowball: The most basic title is count. But this "basicness" could prove decieving. For instance, there are many independent counts in HRE, and they are quite a formidable power. So, even making it to a duke might prove tricky. Your counterparts won't just sit and watch.

DTF: What regions will CK's political map include?

Snowball: First of all, it's Europe from Iceland to Urals. There's also a bit of space on the map for Asia Minor, Arabia and Northeren Africa.

DTF: One more thing. Is it possible that in such a large world, the player will end up spending most of his time in minor squabbles with his immediate neighbors?

Snowball: In some regions, it is only natural. For example, in Irish lands, there are five major rulers, each one calling himself a "king" and each one cherishing a hope to rule the whole island. Leaving your own domain for a long time there is just dangerous.

DTF: And how does the system of marriages and childbearing work? Can one make his prince a husband of some queen and thus capture that state's throne? What happens if a monarch dies heirless? Will it mean defeat, like in Medieval: Total War?


Snowball: Marrying your heir to a foreign queen is not only possible, but also profitable. Thus you gain a claim to the throne of your new relatives. As well as they get one on yours. It is also advisory to notice that AI can calculate the inheritances as well as a human. So if he is in danger of losing a title, it will marry the queen to a local duke and leave the title to itself. And neither gold, nor brilliants, nor severe prestige loss will affect its decision.

Regarding childless monarchs, it isn't quite a rare occurence. But such rulers will always have brothers, nephews, cousins and so on. Take heed, that we calculate our characters and their families to full extent, unlike MTW. There, battle tactics is a prime, while here, it is family relations tactics.

DTF: Might one leave his throne to his daughter? :)


Snowball:One might. But there'll be a need for a corresponding law to be adopted. And this can only be accomplished in 200 years after the game starts.

DTF: Byzantine Empire. As we all know, the romeoi state was frequently subject to civil wars - much more frequently than actually conquering something. How will be the inner structure of the Byzantine Empire reflected in CK?

Snowball: Take heed, that civil wars didn't happen due to inefficient imperial structure or poor emper of the byzantines. The infrstructure was at fault, simply disallowing one to control a political and administrative entity of that size. Inside, we observe feudal relations: all the land belongs to the emperor, but the farther from center, the more self-assured the landlords become. And if there is no single unbeatable authority amonst the noble houss, conspiracies and consequent wars arise.

More to come! Don't have much time right now, and my keyboard went Byzantine on me
:D
 
Excellent so far....I understood everything..I shall be curious about the AI....it seems pretty easy to exploit "marriage"... maybe the AI has some secrets to defeat it
 
Thanks, Walter Hawkwood! Keep up the good work. It is much appreciated.:)