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unmerged(175287)

Swordless Knight
3 Badges
Oct 25, 2009
253
1
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
If a character's spouse is dead, does the event trigger check still count them as married? Or does it only check for living spouses? Also, how do you initialize an event from the console?
 
If someone dies, any marriage they were in is ended in the savegame. So their spouse is no longer counted as being married.
To launch a character event, focus the character it is for and type charevent 12345 in the console. To launch a province event, focus the province in question and type provevent 12345.
You cannot launch prov_x_prov (spread) events.
 
So, I suppose that means you can marry off people in the savegame file, right?

I mean, I know there's a part of the savegame file which deals with that, but its a bit confusing @.@
 
Last edited:
Yes, you can add marriages to the savegame. This is a marriage entry:
Code:
    marrige = { 
        primary = { type = 10 id = 106 } 
        secondary = { type = 10 id = 105 } 
        startdate = { year = 985 month = january day = 1 } 
        enddate = { year = 1002 month = august day = 8 } 
        }
This marriage is between the characters 105 and 106, started January first 985, and ended August 8th 1002.