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Siu-King**

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May 8, 2016
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Here is a guide I wrote quite a long time ago on Buildings & Economy - http://steamcommunity.com/sharedfiles/filedetails/?id=682373821
And I decided to do a tutorial video about it here -

On top of that,
I have heard many people saying Manufactories are a huge money sink that do not return much, using the formula of cost = 500 divided by monthly income boost;
but well, there are many more hidden mechanics for Manufactories in terms of Production and Trade and I am explaining it specifically here.

Hope this is helpful for people/new players struggling with economy & buildings :D
 
Where do you hear people saying manufactories are a waste? It certainly isn't this forum.

It has been quite some time ago. But I do know some new players struggle with staying afloat with their economy because they only think Tax/Production buildings are cheap enough to worth it.
=> Monthly income increase when you click to build Manufactory is extremely misleading
 
It has been quite some time ago. But I do know some new players struggle with staying afloat with their economy because they only think Tax/Production buildings are cheap enough to worth it.
=> Monthly income increase when you click to build Manufactory is extremely misleading

It's double misleading because the amount of penalty you take from LA is misrepresented too, in addition to no trade estimate (accurate trade estimate would be hard though).

These are tip top investment priorities after land, like your video says it's an upward spiral of income that can get out of hand when you 100% a collecting node.
 
It's double misleading because the amount of penalty you take from LA is misrepresented too, in addition to no trade estimate (accurate trade estimate would be hard though).

These are tip top investment priorities after land, like your video says it's an upward spiral of income that can get out of hand when you 100% a collecting node.

Ya but at least they should mention Trade in it somewhere, now if you are not an experienced EU4 player who pays attention to the modifiers, there is no way you will know manufactories also benefit trade - and the game's tutorial is utter garbage as we all know.
 
Ya but at least they should mention Trade in it somewhere, now if you are not an experienced EU4 player who pays attention to the modifiers, there is no way you will know manufactories also benefit trade - and the game's tutorial is utter garbage as we all know.

Not garbage just outdated. 4 years ago it was the best tuto Para ever made.
 
Play as Muscovy. Take Scandinavia and Northern Russia. Make land into states. Build trade companies and workshops in said states. Have more money than god. Take all of Siberia. State anything with fur. Have more money than Superman Prime. Use excess dip to develop said provinces (very possible as Muscovy). Mandate that citizens bathe in gold so that you can make sure at least some small portion of the land you don't have

Also works wit France with regards to cloth and wine, especially if you force your way into Italy, Iberia, and the Lowlands (use transfer vassalage on Burgundy). Conversely, as Spain take lower France and inherit Burgundy, Aragon, and Naples.
 
Guides are
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to the EUIV: FAQ & Strategy Guides subforum.
 
A couple of months back I prepared a basic spreadsheet to help with building ROI. There is an early version of the spreadsheet in the OP here if you wish to link it in your OP:
https://forum.paradoxplaza.com/forum/index.php?threads/roi-buildings.998285/


Edit: If you have the time feel free to improve on the spreadsheet - sadly I got sidetracked with other stuff since.

Sorry I currently have been dealing with enough numbers on my thesis :p (and ya, it's about numbers and tables as well)
 
Hope this is helpful for people/new players struggling with economy & buildings :D

I just wanted to say thanks for the video. I did indeed think that manufactories were a bad investment unless the tooltip said that the profit was more than, say, 0.4 ducats per month. I just watched your video and it helped a lot. Good, clear explanation of how goods produced affects both trade and production.