Does this work for AoD?
Yes, it does.
Should work with this link:
http://wwwnew.filefront.com/13899334/Ships_v3.zip
Silly filefront, they could at least re-direct people to the new links if they change everything. Oh well, hope it works now.
these look alot like the Navyfield models?
They are, and glad NavyField was around otherwise we wouldnt have those.
That's cool but I found that there is an error on the MIN CV unit. It is the original one when it stand still but if it move, it changes....
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You're correct.According to the MIN CV .spr files the "moving" sprites show us the P'dox vanilla CV while the "standing" MIN CV is the english one. Since bebro used the english QE-class BB as the MIN BB it seems that he'd planned something similar for the MIN CV but forgot to exchange the WALK .spr files. Luckily we can fix this easily.
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You mean that there will be a new verson?
Sprite = {
Bitmap = "T-CARRIER A-WALK C-ENG L-1 D-E.bmp"
Origin = { x = 85 y = 85 }
Frames = 50
Speed = 5
Palette = "T-CARRIER C-ENG.bmp"
}
I hope that these sprites will be fully compatible with AoD one day.
What makes you think that they aren't fully compatible with AoD? HOI2 had allowed multi-level sprites for naval and air units. AOD expanded this to land units and also added sprites for transport planes and naval bombers.