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Nov 21, 2001
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Does anybody know what unit types there will be? MTW had many, many different kinds of units, many of them specific to certain countries. Hopefully CK will have more than just generic infantry and cavalry of EU and EU2.

Although, I still love EU / EU2 as the best games of all time.
 
There are far more troop types available as well – heavy cavalry, light horse, archers, heavy infantry, pikemen, and siege trains will populate your armies.

The above quote is in the preview listed in the sticky thread about the interview and announcement.:)
 
Originally posted by EB.
Does anybody know what unit types there will be? MTW had many, many different kinds of units, many of them specific to certain countries. Hopefully CK will have more than just generic infantry and cavalry of EU and EU2.

Although, I still love EU / EU2 as the best games of all time.

Right, but the problem is many of the faction-specific units in MTW are ridiculous. Some few of them make sense, while others have no historical basis. For instance, if you find a good book about the Byzantine army of the period, and then compare the historical troop-types to those in MTW, theyre way off, except for well-known units like the Varangian Guard. Same is true for all of the Christian factions; I dont know enough about Muslim troops to say if its also true in their case.

In other cases, rather famous units are left out altogether, like the elite Saracen light infantry/archers of Sicily, the heavy Brabantine pikemen used by the Emperors and Kings of England, etc.

Dont get me wrong, MTW is a neat game, but I expect CK to be alot more historically-accurate.
 
I agree completely, MTW has a great game engine but historical acuracy is totally missing, but so is in EU2, I hope CK is better on that regard.
The list of units in MTW is just for gaming, and you can end with an "egyptian"army with swiss pikemen
 
Originally posted by Aryaman
I agree completely, MTW has a great game engine but historical acuracy is totally missing, but so is in EU2, I hope CK is better on that regard.
The list of units in MTW is just for gaming, and you can end with an "egyptian"army with swiss pikemen

Exactly, and for whatever reason, an Egyptian army with Swiss pikemen bothers me! :D

As for EU2, I think its way more historically accurate than MTW, although when it comes to troop types that might be because they didnt even try to diversify. ;)

But for instance, in MTW there is no way to gain control over a country except outright conquest/annexation. Especially in the Middle Ages, there should be some sort of diplomatic/vassal-type relationship possible, even if you have to use war to enforce it (like England with Wales, Scotland, Ireland; HRE with Poland, Bohemia, Hungary, etc.) EU2 at least gives you some political/diplomatic options. Its not all just conquest.
 
What i'm curious about is the leader system this game will have (and yeah, units too but that's aside from my main interest right now). Will we have Eu2-type historical leaders, or have something along the lines of HoI (without the historical aspect of course) where we have a list of possible leaders (noblemen... our nobles? Even the rebellious ones? ;) ) who have a random start skill in or possibly a few categories since I have no idea how battles will work. And these leaders can gain in experience from their random starting point through battles and such? This would be preferred to me. But then it could be a merge between the two, with some historical leaders with set values while you also have a bunch of random guys running around too that can be every bit as good with some good luck random values to begin with and plenty of experience...


As for units themselves, I remember reading that certain provinces produce certain certain unit type(s). I hope for more than simply Infantry/Cavalry/Artillery, and in fact making it provincially based could make things much more diversified (Swiss Pikemen only available from Swiss provinces and such). Also, this could make certain areas desired not only for their tax values or possible resources, but also the type of unit they produce. With units like this, I see us leaning more toward an HoI system as well, with set units as opposed to the free numbers of the Eu2 system. Anyway, i'm getting a bit too excited. :p
 
The way I have understood the leders issue: In each province you can raise one army. The size and composition depends on the province. In general the noble ruling that province (the count) will lead the army. If you have called out a duke he will lead all his counts etc.

This means (if I haven't misunderstood this) that there will not be a list of leaders for some countries and "only" generic leaders for others. It will also mean that the stats of these leaders may differ between games...
 
Originally posted by Havard
The way I have understood the leders issue: In each province you can raise one army. The size and composition depends on the province. In general the noble ruling that province (the count) will lead the army. If you have called out a duke he will lead all his counts etc.

This means (if I haven't misunderstood this) that there will not be a list of leaders for some countries and "only" generic leaders for others. It will also mean that the stats of these leaders may differ between games...

Sounds good, and I definitely like the fact that these leaders' stats can differ between games. It'd be a shame to have a current Eu2 type thing going where I know if I attack country x between this date and that date, they won't have any significant leaders to fight me with. However I imagine it could be quite crippling here if you lost an army comprising some of your more loyal nobles. :( This is good though, I like what i'm hearing. :)
 
Originally posted by Havard
The way I have understood the leders issue: In each province you can raise one army. The size and composition depends on the province. In general the noble ruling that province (the count) will lead the army. If you have called out a duke he will lead all his counts etc.

This means (if I haven't misunderstood this) that there will not be a list of leaders for some countries and "only" generic leaders for others. It will also mean that the stats of these leaders may differ between games...

Havard, do you have any idea what some of the provincial troops will be?
 
I like the "duke leading his counts" thing. Thats generally how it worked in the Empire. But it raises another (maybe stupid) question; what about England? Will the earls be equivalent to dukes as pre-1066, or equivalent to counts like post-1066? If the latter, who would lead the earls since there werent any dukes until the 14th c.?
 
Originally posted by BarbarossaHRE
I like the "duke leading his counts" thing. Thats generally how it worked in the Empire. But it raises another (maybe stupid) question; what about England? Will the earls be equivalent to dukes as pre-1066, or equivalent to counts like post-1066? If the latter, who would lead the earls since there werent any dukes until the 14th c.?
CK will have a three-tier system of counts, dukes and kings no matter what. In countries where this does not fit it'll have to be somewhat adapted to this three-tier system.

Hopefully you should also have some nobles at your court you can give command to - a Constable or Marshal...
 
Originally posted by BarbarossaHRE
Havard, do you have any idea what some of the provincial troops will be?

You could probably imagine what some of them might be like - Spearmen from the northern parts of Wales, logngbowmen from the south etc. Some of the mix IIRC depends on the mix of the population in a province. So in one province when the nobles are prominent you may have a contingent with 100 knights, 100 archers and 100 spearmen. While in another province where the lower strata of society is prominent you may have a count leading 30 knights, 100 archers and 400 spearmen.

All of this is, of course, just my inferences from what has been said so far - or what I remember of what has been said so far.:) We have been discussing this game for nigh on a twelve month and I sometimes cannot remember what is the official word and what we on the forum have invented.:eek: :)
 
Originally posted by Havard
CK will have a three-tier system of counts, dukes and kings no matter what. In countries where this does not fit it'll have to be somewhat adapted to this three-tier system.

Hopefully you should also have some nobles at your court you can give command to - a Constable or Marshal...

Thanks. Giving it more thought, I guess there were always some earls that were more regional than local powers.

For instance, the Beaumont Earls of Leicester dominated most of old Mercia in the Midlands. Their Beaumont-Newburgh cousins were Earls of Warwick, their allies and close relatives by marriage were the de Senlis Earls of Northampton & the Ferriers Earls of Derby, and they managed to install brothers in Worcester & Bedford. Plus, at least until the Great War of the 1170s, the Earls of Leicester always held high offices at court.

The same could be said for the Earls of Cornwall in the southwest, who owned much of Dorset and either directly held lands in or had allies/relatives installed in Devon & Somerset. The Bigods had a similar position in East Anglia, where they were Earls of Norfolk and major landholders in Suffolk.
 
Originally posted by Sonny
You could probably imagine what some of them might be like - Spearmen from the northern parts of Wales, logngbowmen from the south etc. Some of the mix IIRC depends on the mix of the population in a province. So in one province when the nobles are prominent you may have a contingent with 100 knights, 100 archers and 100 spearmen. While in another province where the lower strata of society is prominent you may have a count leading 30 knights, 100 archers and 400 spearmen.

All of this is, of course, just my inferences from what has been said so far - or what I remember of what has been said so far.:) We have been discussing this game for nigh on a twelve month and I sometimes cannot remember what is the official word and what we on the forum have invented.:eek: :)

Got it. I was thinking more like one troop type from each province. Thanks for clearing that up. ;)