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Cities: Skylines Official

Second Lieutenant
Paradox Staff
16 Badges
Jul 31, 2023
171
2.846
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Colossal Order Staff
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • PDXCon 2019 "Baron"
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
CSII-EcPatch_Content-1920x300.jpg


Hello Cities Mayors,
We wanted to provide you with an update on the status of our upcoming patches and content.

Economy Re-work
The initial implementation of the economy re-work is done, and the patch is currently being polished. Our internal team, along with feedback from our Beta group, indicates we are heading in the right direction, and we are excited to share it with you soon. This patch will not address everything, but to ensure it meets the expectations of our wider community, we want to give it a few more weeks so we can take action on more of the feedback we have received from the Beta group. The goal of the patch is to address the community feedback we have received in regards to the economy; increase the importance of managing the economy, increase the challenge, and make it clearer to the player how the economy is affected by your choices. Currently, we aim to release the patch in the window June 3rd - June 19th and we will be detailing the update further in upcoming Dev Diaries.

Upcoming Creator Packs
As a result of this extended feedback and adjustment period for the economy patch, the Creator Packs will be pushed to post-summer. Even though the Creator Packs require relatively little time for implementation from Colossal Order, we want to make sure the upcoming economy patch has the intended result, and that we have time to also evaluate your feedback before we release any new paid content. This means we will move the Creator Packs to release after the summer lock.

What is "summer lock"?

In accordance with Swedish and Finnish vacation laws and union agreements, both Paradox Interactive and Colossal Order observe a general holiday period during the month of July and parts of August, where employees have the right to four consecutive weeks of vacation. This means that our staffing levels are reduced on both the development and publishing side. Therefore, we avoid scheduling any updates during this time period. As there is always a potential risk when patching a game, we always want to have the necessary personnel available in case any critical bug is introduced so we can fix it within a reasonable timeframe. Hence, we do not plan for patches or updates in the month of July or early August.

Upcoming Patches
The patch, scheduled for release soon, primarily focuses on the economy. However, there are some other requested improvements included such as an update to the building upgrade system. This means you will be able to place building upgrades more freely around the main buildings and also delete and move specific upgrades. We will provide detailed patch notes in connection to the patch as usual.

The next patch, expected after summer, will introduce some free content and other frequent requests, such as new service buildings and vehicles, as well as the addition of a surface tool to allow more freedom to paint the areas around buildings. We are also making progress with the technical difficulties that are blocking the release of the asset editor; we cannot confirm if it will be ready for the first patch after summer, so no promises just yet, but we are doing everything we can to make it so.

Consoles
We had a Beta build delivery at the end of April which has undergone extensive performance and stability tests. These results showed that we are not hitting the stability and performance targets that we want to reach. Fixing these crashes and improving the FPS is the highest priority when it comes to the console builds. The development team is working diligently and has already fixed some of the issues from these tests, and we still hope we can keep the timeline for an October release. But, to set expectations, the window for an October release is shrinking and it might have to be delayed further.

Player Feedback
We have two groups testing our patches and providing valuable feedback before public release: a long-standing group of dedicated modders and a newer group of community representatives and prominent modders who joined through the application process last year. We recently held a more intimate meeting with representatives from the community, who shared their insights and conveyed those of their follower base, on what they wish to see in the game. Once the economy patch is out, we will also launch a survey to gather feedback from you, the broader community. This will ensure that we understand your experience and continue heading in the right direction. We are also continuously reading posts you share on our official channels and we appreciate all the good and constructive feedback we have received over the past few weeks.
Thank you for being a part of our community and for your continued passion for Cities: Skylines II. Stay tuned for further updates on the economy patch and the timeline for upcoming patches and new content.

// The Cities Team
 
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Yess! Can't wait for this patch and the next patch good to know we'll be getting more service buildings and surface painting tools and I have been really annoyed at not being able to remove add ons to buildings so thats great too. This game is heading in the right direction and i'm excited to see what happens in the next year
 
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What I take from this "update":
1. More delays (for no reason... we ultimate edition buyers already paid for this postponed content)
2. We are working on stuff but only give abstract information without concrete details on what we are doing, but we do dedicate an entire section to how we value player feedback; just not you, reader, but fickle influencers and modders who barely have time to actually play and do not play vanilla.

Edit: autocorrect typo
 
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What I take from this "update":
1. More delays (for no reason... we ultimate edition buyers already paid for this postponed content)
2. We are working on stuff but only give abstract information without concrete details on what we are doing, but we do dedicate an entire section to how we value player feedback; just not you, reader, but fickle influencers and modders who barely have time to actually play and do not play vanilla.

Edit: autocorrect typo
The delays are because game development is a complicated thing.
 
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Thanks for the communication. As a Ultimate Edition buyer, it's sad to know there are more delays, but I prefer direct communication rather than don't say nothing until que quarter is end and we don't have the content and finally have to announce it won't be released on time.

Glad to see there are reworks on the economy and also working on improving the game like building expansion, area (I really asked for it many times because it's something that can help to improve cities in visual ways and integrate for example parks or parking lots) as well as new buildings.

Hope that in future updates and fix batches there is the ones related with cut/fill option and tunnel that are not working well, as well as shadow glitches on pre-made round-about.
 
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What I take from this "update":
1. More delays (for no reason... we ultimate edition buyers already paid for this postponed content)
2. We are working on stuff but only give abstract information without concrete details on what we are doing, but we do dedicate an entire section to how we value player feedback; just not you, reader, but fickle influencers and modders who barely have time to actually play and do not play vanilla.

Edit: autocorrect typo
Ah yes because they enjoy not releasing content and dlc, it's great for buisnsss so they're going to keep delaying for no reason.
What a dumb take
 
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However, there are some other requested improvements included such as an update to the building upgrade system. This means you will be able to place building upgrades more freely around the main buildings and also delete and move specific upgrades.
YES! YES FINALLY!
The next patch, expected after summer, will introduce some free content and other frequent requests, such as new service buildings and vehicles, as well as the addition of a surface tool to allow more freedom to paint the areas around buildings.
YEAH VANILLA SURFACE TOOL!

Okay this is amazing new stuff, thank you so much for listening CO!
 
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The delays are because game development is a complicated thing.
Delays are one thing. This content is, as they said, very low effort for them. It would be a quick-win to release it. We paid for it at release. They should have planned better and not promised release timeframes to get sales if they cannot deliver even now, more than 200 days after release.
 
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Ah yes because they enjoy not releasing content and dlc, it's great for buisnsss so they're going to keep delaying for no reason.
What a dumb take
Their reason (we do not want to release paid content until we are satisfied with X and Y and Z) is a bad reason since multiple players already paid for this content.
If they just release, we get what we paid for and others can choose whether or not to buy. Right now, there is no choice, only money paid without goods delivered.

But thank you for becoming personal for no reason and calling names.
 
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View attachment 1137537

Hello Cities Mayors,
We wanted to provide you with an update on the status of our upcoming patches and content.

Economy Re-work
The initial implementation of the economy re-work is done, and the patch is currently being polished. Our internal team, along with feedback from our Beta group, indicates we are heading in the right direction, and we are excited to share it with you soon. This patch will not address everything, but to ensure it meets the expectations of our wider community, we want to give it a few more weeks so we can take action on more of the feedback we have received from the Beta group. The goal of the patch is to address the community feedback we have received in regards to the economy; increase the importance of managing the economy, increase the challenge, and make it clearer to the player how the economy is affected by your choices. Currently, we aim to release the patch in the window June 3rd - June 19th and we will be detailing the update further in upcoming Dev Diaries.

Upcoming Creator Packs
As a result of this extended feedback and adjustment period for the economy patch, the Creator Packs will be pushed to post-summer. Even though the Creator Packs require relatively little time for implementation from Colossal Order, we want to make sure the upcoming economy patch has the intended result, and that we have time to also evaluate your feedback before we release any new paid content. This means we will move the Creator Packs to release after the summer lock.

What is "summer lock"?

In accordance with Swedish and Finnish vacation laws and union agreements, both Paradox Interactive and Colossal Order observe a general holiday period during the month of July and parts of August, where employees have the right to four consecutive weeks of vacation. This means that our staffing levels are reduced on both the development and publishing side. Therefore, we avoid scheduling any updates during this time period. As there is always a potential risk when patching a game, we always want to have the necessary personnel available in case any critical bug is introduced so we can fix it within a reasonable timeframe. Hence, we do not plan for patches or updates in the month of July or early August.

Upcoming Patches
The patch, scheduled for release soon, primarily focuses on the economy. However, there are some other requested improvements included such as an update to the building upgrade system. This means you will be able to place building upgrades more freely around the main buildings and also delete and move specific upgrades. We will provide detailed patch notes in connection to the patch as usual.

The next patch, expected after summer, will introduce some free content and other frequent requests, such as new service buildings and vehicles, as well as the addition of a surface tool to allow more freedom to paint the areas around buildings. We are also making progress with the technical difficulties that are blocking the release of the asset editor; we cannot confirm if it will be ready for the first patch after summer, so no promises just yet, but we are doing everything we can to make it so.

Consoles
We had a Beta build delivery at the end of April which has undergone extensive performance and stability tests. These results showed that we are not hitting the stability and performance targets that we want to reach. Fixing these crashes and improving the FPS is the highest priority when it comes to the console builds. The development team is working diligently and has already fixed some of the issues from these tests, and we still hope we can keep the timeline for an October release. But, to set expectations, the window for an October release is shrinking and it might have to be delayed further.

Player Feedback
We have two groups testing our patches and providing valuable feedback before public release: a long-standing group of dedicated modders and a newer group of community representatives and prominent modders who joined through the application process last year. We recently held a more intimate meeting with representatives from the community, who shared their insights and conveyed those of their follower base, on what they wish to see in the game. Once the economy patch is out, we will also launch a survey to gather feedback from you, the broader community. This will ensure that we understand your experience and continue heading in the right direction. We are also continuously reading posts you share on our official channels and we appreciate all the good and constructive feedback we have received over the past few weeks.
Thank you for being a part of our community and for your continued passion for Cities: Skylines II. Stay tuned for further updates on the economy patch and the timeline for upcoming patches and new content.

// The Cities Team
Nice maybe the economy will work now
 
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The main issue of this game is the DLC that isn’t worth the price tag. I love this game and see its potential, and don’t wanna see it become another the Sims 4, with DLC so small that’s almost on par wirh mobile phone’s micro transactions.
 
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This all sounds promising! Thanks for updating us. I personally love communication, even if it's something minor. Let's us know we haven't been forgotten :p

If possible, for your summer break, if there's enough WIP, please consider some sort of "beta" that us users have to opt into.
 
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I am looking forward to the economic rework, and I can't wait for the ability to delete building upgrades.

Also, finally, the communication is where it is supposed to be. Open, honest and with time estimates so that we actually know what is going on at CO. Thanks for that!
 
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While it's nice to see that they work on a surface tool, I'm not sure it's right up there in terms of priorities considering there are already some mods that cover that. I've not seen the tool and maybe it's amazing, but considering the ammount of work needed, I don't feel like doing a version of something already available is strictly necessary. If the game had release in a better shape ofc, that would be nice, but hey. Let's see
 
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Suddenly "About a month" became "About a month and a half to two months". You had to have known it wasn't gonna be "about a month" a couple weeks ago, why wait until a month has passed to say so?

The creator packs are delayed...again.

You're going on vacation for two months...again. (And not to be that guy, but vacation from what? We've got little evidence you've done anything since the last one. Bugs introduced before the last one aer still in the game!)

So by late september/early october we'll get another patch after this one?

This pace is glacial. This pace is unforgivably slow. Is anything being done internally to bolster development? More hiring? A second company coming in and helping, or, hopefully, outright taking over? This is not a hopeful update.
 
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I love this news. This is really going in the right direction. I can't wait to see how it turns out. I'm not playing too much at the moment out of weariness but this news gives spice for the future. I don't dare use asset mods for fear of breaking existing cities when the asset import is released. Looking forward to the patch and after summer
 
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