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yurshenko

Corporal
Sep 18, 2023
35
62
Hello, it has happened to you that the ruler of your empire barely has level 3 at the time of the elections and your best scientist already has level 5 or 6 because you have already used it to analyze many anomalies, special projects, probe systems or even some archeological site? Now it turns out that your useful scientist is the first candidate to be elected as ruler of your empire and unless you spend a lot of unity (better to give up if it is a democracy) your scientist will now be a prisoner in a position where you will not be able to use him anymore in exchange for sorrows nothing. Or perhaps it is not a scientist and instead it is your best admiral or that official who guarantees the productivity of your main sector. If you identify with any of this, perhaps this is the solution you needed. Make the rulers of the empires usable in their respective functions. This will ensure that these leaders can continue to be useful to your empire and they can continue generating experience thanks to their other tasks, so it will be less common for your other leaders to surpass them in level. The Khan is a leader present in his fleet who can die in battle so I don't see why leaders of regular empires couldn't function the same way. On the other hand, it always seemed a little silly to me that the ruler of the empire does not rule the capital planet at the beginning of the game, i mean, why would he have someone else do his job? he has no more things to do those to take care of than their own planet. As a final detail, I emphasize the diametric difference between subscription between democracies and empires. In the first you can barely do anything to prevent one of your best leaders from ending up stuck in the position of government, while in the case of empires, the heirs are leaders who do not consume quotas or units, and you know beforehand that this leader will end up in that position, so you can prepare him in advance for that purpose. That's all, let's make rulers useful and guide their empires from the front line of science, production, diplomacy or war!
 
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Hello, it has happened to you that the ruler of your empire barely has level 3 at the time of the elections and your best scientist already has level 5 or 6 because you have already used it to analyze many anomalies, special projects, probe systems or even some archeological site? Now it turns out that your useful scientist is the first candidate to be elected as ruler of your empire and unless you spend a lot of unity (better to give up if it is a democracy) your scientist will now be a prisoner in a position where you will not be able to use him anymore in exchange for sorrows nothing. Or perhaps it is not a scientist and instead it is your best admiral or that official who guarantees the productivity of your main sector. If you identify with any of this, perhaps this is the solution you needed. Make the rulers of the empires usable in their respective functions. This will ensure that these leaders can continue to be useful to your empire and they can continue generating experience thanks to their other tasks, so it will be less common for your other leaders to surpass them in level. The Khan is a leader present in his fleet who can die in battle so I don't see why leaders of regular empires couldn't function the same way. On the other hand, it always seemed a little silly to me that the ruler of the empire does not rule the capital planet at the beginning of the game, i mean, why would he have someone else do his job? he has no more things to do those to take care of than their own planet. As a final detail, I emphasize the diametric difference between subscription between democracies and empires. In the first you can barely do anything to prevent one of your best leaders from ending up stuck in the position of government, while in the case of empires, the heirs are leaders who do not consume quotas or units, and you know beforehand that this leader will end up in that position of virtual ruler, so you can prepare him in advance for that purpose. That's all, let's make rulers useful and guide their empires from the front line of science, production, diplomacy or war!
Yes, that’s happened to me. It’s frustrating when your best scientist or admiral ends up stuck as ruler, making them unusable for their original purpose. Being able to continue using rulers in their respective roles would be a great solution. If the Khan can lead a fleet while ruling, regular empire leaders should be able to do the same. It would also make sense for the ruler to govern the capital planet from the beginning. The imbalance between democracies and empires in this regard really stands out. This change would improve both gameplay flexibility and immersion.
 
I feel that the fact that leaders are entirely interchangeable in theory (what election propose) but not in practice (hello 0 ruler perk guy winning against 6 ruler perks previous ruler).

I default to dictatorship very often to avoid the headache but I know democracies are popular, and yeah elections are a pain. Personally I don't think any councilor should do anything aside being a councilor but I would probably change a lot of things for rulers anyway.

Either make their traits relevant for both councilor and normal positions or entirely split the two pools once and for all.

Right now leaders learn a set of things that are usually only useful for their current occupation. So if a leader is both a councilor and something else, you will have to choose one they are good at and one they just are ok at.

So the very simplest solution : Councilors don't count toward leader cap, councilors are chosen in their own little pool and they all have the equivalent of emperor or gestalt trait making them only learn councilor things. Only councilors can be elected (to spice it up for democracies, leaders could be generated as candidates at each election, they could be taken from the "can be recruited" pool).

More complex would be to rewrite all traits so they are useful as councilor traits (and vice versa) so you are not entirely unhappy a powerful scientist was elected as their skills in archeology would translate into other bonus as an empire leader.
 
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I feel that the fact that leaders are entirely interchangeable in theory (what election propose) but not in practice (hello 0 ruler perk guy winning against 6 ruler perks previous ruler).

I default to dictatorship very often to avoid the headache but I know democracies are popular, and yeah elections are a pain. Personally I don't think any councilor should do anything aside being a councilor but I would probably change a lot of things for rulers anyway.

Either make their traits relevant for both councilor and normal positions or entirely split the two pools once and for all.

Right now leaders learn a set of things that are usually only useful for their current occupation. So if a leader is both a councilor and something else, you will have to choose one they are good at and one they just are ok at.

So the very simplest solution : Councilors don't count toward leader cap, councilors are chosen in their own little pool and they all have the equivalent of emperor or gestalt trait making them only learn councilor things. Only councilors can be elected (to spice it up for democracies, leaders could be generated as candidates at each election, they could be taken from the "can be recruited" pool).

More complex would be to rewrite all traits so they are useful as councilor traits (and vice versa) so you are not entirely unhappy a powerful scientist was elected as their skills in archeology would translate into other bonus as an empire leader.
If for some reason, it's kept that Rulers can't also have a separate assignment, I like the idea of having non-Councilor Traits have some bonus for Councilors or maybe even just for Rulers.
 
Faction power has a major influence on Popular support when it comes to Democratic Elections. The stronger their Ethic/Faction is, the more power they'll have over Leaders of a different Ethic. From this, Leader Class(Pacifist Democratic Governments love Scientists and Officials), Veteran Class(Council Classes like Advisor are preferred) and Council Traits(more you have, the stronger the boost) are used to determine overall support. To ensure the ruler you want remains in power, run the Ethic Agenda that boosts their support(Pacifist is quite strong here via their Agenda + Peace Festivals). I also tend to put Industrialist Veteran class for my Core Sector Governor so they never come up. My lead Scientists can be an issue though due to their higher level and the fact I tend to pick Statistician for them since they're on my Council so the Research speed boost from the Veteran Class really helps.

So yeah losing your lead Scientist early on can be a pain but the solution, as I see it, is to simply have a Scientist Ruler at start. If your Head Researcher should happen to replace him, no need to hire another Scientist.

Now if you're Oligarchic... Ruler rotates by design if memory serves so not much you can do there.