Wanted to report a minor issue that I'm having with Elder Kings. Custom races don't seem to match up exactly with the DNA and properties when I import a character's DNA and properties. No idea why that's happening, though.
Do you mean that, for instance, DNA chosithikwe may become cheii0hace0, after it refreshes ?
It happens when letters are higher than the number of frames in the sprite.
For instance d2 o becomes e if there are only 10 frames (a -> j), but both represent the 5th frame.
Also d5 (t) and d10 (e) are reset to 0, because they're not used in portraits.
Btw, just noticed that p6-p11 were behaving badly when importing with value 0: they seem to be randomized, I'll fix that.
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