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axxey

First Lieutenant
2 Badges
Aug 4, 2015
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For purpose not spam the forum I make this kinda personal thread. Please forgive me if some issues are well-known - I am not veteran player and this game have almost quarter-century long history.

1.
Astrakhan_CoT.JPG

I assume access to European CoTs have been disabled for central asia tribes for historical purposes. In this case Astrakhan CoT should be moved into Asia. Notice situation for Nogai: they have CoT neighbooring their capital (in Alga), but unable to get income from it! Same for other CA tribes - Uzbek, Bukhara, Khiva, Kazakh etc. Although they all have merchs in this CoT in 1617 setup (and further scens), they get zero income from it.

PS Personally I suggest to move to Asia all provinces to east of Volga river (for eu2 map they are Kazan, Ufa, Volgograd, Astrakhan and beyond).
Btw Volgograd naming here always remind me one old soviet anecdote:
After Stalingrad was renamed to Volgograd (in 1961), a telegram came from the other world: "Agreed. Joseph Volgin"

2.
1617_MeckCoT.JPG

Some CoTs since early 1.3 are locked by placing exceed number of merchs in scenario setups. 2 in 1617 & 1701, 3 in 1773, 6 in 1816.
Is it WAD?
3.
1617_Table_ColCh.JPG

So these 500 natives don't count because their low number or lack of ferocity?
 
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I assume access to European CoTs have been disabled for central asia tribes for historical purposes.
No, there are several general rules applying to everyone including european countries:

- to trade in a CoT a country has to have dicsovered the province the CoT is in,
- if the CoT is on another continent then the country needs to have at least one coastal province (access to the sea) which correctly assumes that most of the trade hapened by ships.


In this case Astrakhan CoT should be moved into Asia. Notice situation for Nogai: they have CoT neighbooring their capital (in Alga), but unable to get income from it! Same for other CA tribes - Uzbek, Bukhara, Khiva, Kazakh etc. Although they all have merchs in this CoT in 1617 setup (and further scens), they get zero income from it.

They would not get much income from it otherwise either - Nogai has at the start of the 1617 scenario trade level 1 compared to Russia and the Ottomans trade level 5 and the Crimeas trade level of 3. So their share of 1/20th of Astrachans market value would be lowered by their low trade level.

PS Personally I suggest to move to Asia all provinces by left shore of Volga river (for eu2 map they are Kazan, Ufa, Volgograd, Astrakhan and beyond them)
Btw Volgograd naming here always remind me one old soviet anecdote:
After Stalingrad was renamed to Volgograd (in 1961), a telegram came from the other world: Agreed. Iosif Volgin
)
The definition to which continent a province belongs is not only important for trade but as far as I remember for the military too. A country can gain manpower only from provinces that are either on the same continent as it´s capital or if it has an unbroken line of provinces from the capital to the province.
 
They would not get much income from it otherwise either - Nogai has at the start of the 1617 scenario trade level 1 compared to Russia and the Ottomans trade level 5 and the Crimeas trade level of 3. So their share of 1/20th of Astrachans market value would be lowered by their low trade level.
At least it is very strange to see 0.00 TE on their merchs in that CoT.
The definition to which continent a province belongs is not only important for trade but as far as I remember for the military too. A country can gain manpower only from provinces that are either on the same continent as it´s capital or if it has an unbroken line of provinces from the capital to the province.
So moving those provinces to Asia won't hurt anybody manpower.

Or such line of direct connecton to Cap can be applied to trade routings too.
 
A vague memory: Wasn´t "Alga" province long ago a coastal province on the Caspian Sea? That then got redefined as inland due to the AI building ships on the isolated Caspian Sea which was to be prevented?

If so then the usual rules of having a coastal province to be able to send merchants to CoT´s on other continents would have been no problem back then for Nogai...
 
A vague memory: Wasn´t "Alga" province long ago a coastal province on the Caspian Sea? That then got redefined as inland due to the AI building ships on the isolated Caspian Sea which was to be prevented?
No, even in eu1_110 all caspian provinces were coastless, and NOG didn't exist as well as Astrakhan CoT.
 
Funny thing: then nationalist rebels wins siege and cross a border to another country, they are demoted into just peasant scum.

Also note strangeness about 1617: protestant & reformed countries have slowly incremented relations with muslims, so in about mid-century many northern german states may fall upon unholy alliance with Ottoman Turks.
 

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There have been historical alliiances of christian nations with the Ottomans. e.g. the Franco-Ottoman alliance as one of the first ones. And by supporting France they supported the protestant princes within the Holy Roman Empire of German Nation, too as both fought the Habsburg Emperor.

Later the Dutch cooperated with the Ottomans in their fight against the spanish Habsburgs.
 
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1703. Fought pretty good defensive war as Hol (+Gbr Pal Nav) against Fra (+Spa +Sav) sience late 1700. Kicked out Spa and Sav, killed most of french ground forces and taked several core provinces, but no matter of warscore and situation in field still get "no chance" tooltip on ANY peace demand. Initially I thought what such stubborness can be something hardcoded for War of SS, but after AI accepted few months later my _demands_, being still little below 100% warscore, I assume here is something wrong with estimation code.
 

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1703. Fought pretty good defensive war as Hol (+Gbr Pal Nav) against Fra (+Spa +Sav) sience late 1700. Kicked out Spa and Sav, killed most of french ground forces and taked several core provinces, but no matter of warscore and situation in field still get "no chance" tooltip on ANY peace demand. Initially I thought what such stubborness can be something hardcoded for War of SS, but after AI accepted few months later my _demands_, being still little below 100% warscore, I assume here is something wrong with estimation code.
Send save please. Can be easily checked.
 
A bit earlier than that screenshot, but still the same situation with 88% ws. Actually AI will accept up to 40% on demands.

Btw please take a quick look there at Zanzibar TE. They have 0.01% almost in all CoTs (Aden, Alexandria, Manhattan (lol) ), because of pirates in their only coastal province (Zanzibar strait), but at same time normal TE on Mauritus and Table CoTs.
 

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You're actually correct about the War of Spanish Succession. France from 1700-1715 is coded not to make peace except with an absolute victory or an absolute defeat. (I.e. its AI file has "ferocity = yes".)

Zanzibar's TE disparity is because blockades reduce trade efficiency in COTs on a different continent. Mauritius and Table are both part of Africa.
 
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You're actually correct about the War of Spanish Succession. France from 1700-1715 is coded not to make peace except with an absolute victory or an absolute defeat. (I.e. its AI file has "ferocity = yes".)
Thanks for tip about ferocity flag, because actual hardcoding will be quite strange here.
Zanzibar's TE disparity is because blockades reduce trade efficiency in COTs on a different continent. Mauritius and Table are both part of Africa.
Yep, I was made a mistake about Alexandria and therefore was not sure about such explanation.

A bit weird situation in case of island country anyway.
 
Before building new fortress of maximum level I was informed about stabilty cost discount and investment bonus (not only in capital province btw, which seems a bit illogical), but clearly not see any bonus nor actual increment in budget panel after completion. Not sure about discount.
 
Before building new fortress of maximum level I was informed about stabilty cost discount and investment bonus (not only in capital province btw, which seems a bit illogical), but clearly not see any bonus nor actual increment in budget panel after completion. Not sure about discount.
Stability cost discount? Are you sure you mean FORTRESS and not MANUFACTORY? The Fine Arts Manufactory does give a discount to stability cost.
 
:) roughly my feelings then I see this:

MaxFort_announce.JPG


But after I think a little it seemed be OK for capital province, considering insane cost of the project. Sort of micro Great Wall wonder as national symbol like Pentagon or Kremlin. Btw I quite miss old EU star fortress picture... Although it looked slightly futuristic against a background of renaissance style houses.

fort_FTG.JPG
fort_EU.JPG
 
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:) roughly my feelings then I see this:

But after I think a little it seemed be OK for capital province, considering insane cost of the project. Sort of micro Great Wall wonder as national symbol like Pentagon or Kremlin. Btw I quite miss old EU star fortress picture... Although it looked slightly futuristic against a background of renaissance style houses.
Thanks, this was an off-by-one error in the internal building indexing, which caused the interface window to think you were building a manufactory. It is only a visual bug and would not have affected the actual building.
 
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Tried Russia in 1773.

During partitions of Poland Friedrich der Große & Joseph II were dogpiling like crazy, throwing up to 100 000 men on to some god-forsaken holes in snowy swamps. Suvoroff was sitting near and looked at them in terror.

On other front, Central Asia tribes still can't do anything in Astrakhan CoT, which becomes kinda private monopoly for Russia (because apparently only Turks with their balkan sattelites know its location) . But this time it is rather good thing for them, because Russia can't spot their capital locations via merchant activity. She know all their border provinces, have many cores on them, even can receive spam from them, but can't DoW them. Quite sick!
 

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Shouldn't lone transports without warship support be instantly destroyed? Initially it was ~22-0-2 vs ~7-0-17 then I have good rolls at first what allowed me to sank dutch warships, but later rolls became quite bad and those scary transports were fighting for 3 long weeks and then retreated at 0-0-9.
 

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Shouldn't lone transports without warship support be instantly destroyed? Initially it was ~22-0-2 vs ~7-0-17 then I have good rolls at first what allowed me to sank dutch warships, but later rolls became quite bad and those scary transports were fighting for 3 long weeks and then retreated at 0-0-9.
I think what is happening is you are being outmaneuvered by a superior Dutch admiral, who managed to extricate his ships from a bad situation with minimal damage.
 
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