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- The interface is overloaded with shiny graphs and piecharts that sometimes have 0 impact on the game.
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dont you take away my piecharts, i like knowing what the breakdown is :c

- Starting dates. It's surprising there's no September 1914 start date (or even a 1912 start date), and it wouldn't be bad to have one prior in 1870 (Franco-Prussian war) and 1904 (Japanese-Russian war) as well. Best possible would be an EU/CK post-1066 style 'start whichever day you like' approach, but that may be too much work to be practical.

no way, in a vicky 3 that maintains any kind of depth whatsoever, the less start dates the better, maybe one for ww1 for those people who want to go do ww1 differently, but the more start dates they have, the more each one has to have the myriad of details done right, and a "every day" like ck2 and eu4 have going would just bog them down in years of designing history.

theres a reason people complain about the shallowness of the AHD start date, and its because they may as well have just used the console to change the 1836 date's setup, leaving players with 30 less years in a game that everybody talks about always invariably ends just to soon
 
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There are so many areas where the game could be improved even it's still IMO currently the best Paradox game.
I was thinking that the DLC model that is used right now could really fit the game with specific center of attention :
-Great War focus : new start date, new diplomatic system maybe where you could host conferences to divide the gains between winners (maybe too hard to implement but I'd buy it instanetely)
- a Communist focus : yeah I know Communism really was not such a big deal in the era but I read a post in CoE topic and I think Communist countries could deserve a unique system where it is a dictatorship but with elections within the main party (Internationalists, Anarchists, Bolsheviks...), new CB and events to spread the revolution, a new start date (1917 or maybe the Civil War (hard to model because of the facts that it would need new tags but could be interesting) )
- a new system for the Oriental Crisis which is poorly modeled in the base game and could really deserve some love (I mean it's one crisis that could had broken the Order of Vienna, should Thiers had maintained support to Ali) which could simulate a new system for westernization

Just throwing my two cents but I think that's something to consider since it needs to produce money to be done :p
 
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Quite some reasons:
* AI is abit outdated and stupid.
* Diplomacy could (imo should) be expanded.
* More complex monetary system needs to be implemented.
* Obviously outdated graphics.
* Trade system needs to become more manageable, so you could sell stuff to one country, but embargo other with certain products..
* Some balancing is needed, like eating china is guaranteed win due to insane population and soldiers from foreign country still joining army..

Main problem with this game is that AI is very bad..
 
dont you take away my piecharts, i like knowing what the breakdown is :c

Hell no, there should be even more of them. There should also be an option to switch between bars and pies. But they shouldnt clutter vital information.
A. make them a drop down menu like region -> province or B. put them all into the ledger and hyperlink it from the respective menu page or C.any other way.

Speaken in hyperbole it should look like Pong and with one click is Farcry 4.
 
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And that's off the top of my head ;). To be honest, the PDS game that feels 'most' complete would be CK2, so if there was any game for which a sequel could be questioned, that'd be the one (and I'm not suggesting it isn't necessary, just that it's 'less' necessary than Vicky 3 - I will buy and play CK3 :))

Concurred.
 
it would also be nice to see naval aspects improved upon, if i blockade the enemy coastline in Victoria 2 it doesent really have much of an affect, but i should be able to stop other countries trade with say germany if im at war with them. that could however make the other countries not like you as much. there is just so much that could be improved/expanded upon
 
it would also be nice to see naval aspects improved upon, if i blockade the enemy coastline in Victoria 2 it doesent really have much of an affect, but i should be able to stop other countries trade with say germany if im at war with them. that could however make the other countries not like you as much. there is just so much that could be improved/expanded upon
This is a good idea, it would be really interesting as paradox has always had a more shallow naval aspect in their games when compared to land combat.
 
I think a big problem with economy is that prices have a max and a min value. Price should be allowed to have any value bigger than one and depend solely on offert/demand
 
Vicky 2's diplomacy is terrible in comparison to EU4; a lot of concepts from EU4 could be brought over. Economically, I want to see proper trade routes, stock exchanges, supply routes, companies that compete with one another, and rulers in Vicky 2. All of those things would be so big as to be best implemented in a sequel.
 
The very first Paradox game I ever owned was Vicky 1. The time period was just so fascinating, and I really wanted to become good at the game. But there was too little in-game feedback to know what was going on, and most of it seemed like guesswork. Then Vicky 2 was a big improvement, although I have still not been able to really engage with it mainly because of the overly complex, counter-intuitive, and unrealistic economic system. If the economics could be sorted out in Vicky 3, that would be great. Although I hardly ever play Vicky 2, I'd love to be play an improved version of it. In the meantime, I have had endless fun with CK2 into which I was led by Vicky 2.
 
It would go a long ways if Paradox somehow reworked the Pops so that there's only one per Province... just some system so that I can actually understand what's going on.
 
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It would go a long ways if Paradox somehow reworked the Pops so that there's only one per Province... just some system so that I can actually understand what's going on.
What do you mean? The current systemn is great and should not be simplified. The UI could be made better, but the mechanic should stay the same/become more complex.
 
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the only problem id say there is with pops is how military units are built. rather than having all the soldier pops in one manpower pool they are in separate pools for each province. as a minor nation this can cause problems as in one province you might not have enough pops to form a unit but if you add up your total military pops from all provinces you might have enough for several units.
 
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It would go a long ways if Paradox somehow reworked the Pops so that there's only one per Province... just some system so that I can actually understand what's going on.

This would essentially kill Vicky. It would be like only having one character per Kingdom in CKII
 
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What do you mean? The current systemn is great and should not be simplified. The UI could be made better, but the mechanic should stay the same/become more complex.

I'd prefer if instead of having to look at individual Pops, I could take various sets of data and combine them to narrow down my search. For example, suppose I want to see how many Afro-American Catholics are employed in New Orleans in the Labor sector. I'd click on New Orleans, click on Afro-Americans, click on Catholic, and then I'd see all the information specific to that category. I'd also like to be able to search on multiple groups, or in multiple areas; if I want to see the general state of the Scottish people in my realm, I could just click "Scottish" from the main menu. Or, perhaps I want information from several specific cities, or several specific demographics.

That wouldn't necessarily require getting rid of Pops, but from the player perspective, you wouldn't deal with Pops, you'd just be specifying whenever you need to gather information to make decisions. That alone would be enough for me to pay the price of an expansion.

As for my other suggestions, they focus on increasing complexity. Trade routes, for example, aren't even implemented; trade flows entirely based on diplomacy (spheres of influence) and cultural influence (prestige). I'd have a system more reminiscent of EU4, wherein you've got Trade Nodes linked together. Unlike EU4, though, your infrastructure buildings would just decrease the time it takes to move a good and exert a toll. This change in the final price would simulate the way that trade routes shape the flow of goods and allow for independent railroad and shipping companies. If you want to improve your trade, but diplomacy alone isn't getting results, you could focus on infrastructure. Depending on how well the AI can work with this, it could also be used in lieu of Supply Limits: you've got a limited ability to ship goods, so you need to secure key infrastructure (or protect your own) in order to keep your troops in supply. Occupations would be more about seeking specific targets that can cut supplies.

Diplomatically, the trade system needs more options. Let me set tariffs on the basis of each individual country and good. Like my idea with Pops, you'd just start with your general Tariff level, and then you'd click on countries and goods that you want to specifically target. Likewise, trade agreements would add a lot. In fact, I'd say that the Sphere of Influence system should be reworked so that instead of just giving you a captive market, you can spend your built-up Influence on "favors", like favorable Trade Agreements and diplomatic actions.

Lastly, companies (as in, organizations that own factories/infrastructure/resources and compete with other such organizations) and stock exchanges would make the economy develop more organically. It could even be tied into corruption mechanics (where you can be bought by a government, or buy a weaker nation's government) and labor disputes (companies having control over their own level of Reform, but also having the ability to violently quell unions).
 
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Diplomatically, the trade system needs more options. Let me set tariffs on the basis of each individual country and good. Like my idea with Pops, you'd just start with your general Tariff level, and then you'd click on countries and goods that you want to specifically target. Likewise, trade agreements would add a lot. In fact, I'd say that the Sphere of Influence system should be reworked so that instead of just giving you a captive market, you can spend your built-up Influence on "favors", like favorable Trade Agreements and diplomatic actions.

Lastly, companies (as in, organizations that own factories/infrastructure/resources and compete with other such organizations) and stock exchanges would make the economy develop more organically. It could even be tied into corruption mechanics (where you can be bought by a government, or buy a weaker nation's government) and labor disputes (companies having control over their own level of Reform, but also having the ability to violently quell unions).

agree with this, like if im the united states i should be able to place an embargo on Oil and military equipment with just japan if they do something i dont like, and maybe if they dont like it i can give them an offer that if they stop their war trade will resume. it would be nice if there are decisions to form historic companies and new countries, like as Britain i can start BP once oil is discovered and i can change them to a private company. god there are so many things that can be done with this game, i do not envy whoever might have to make the game lol.
 
Yeah. One good feature that really ought to be implemented in every Paradox game would be a "Negotiate" button that allows you to request and offer diplomatic favors, just as you would money or land. Speaking of which, I wish that leaders and diplomats were modeled in Victoria II, so we can actually see characters like Disraeli and Metternich affecting politics and diplomacy around the world.
 
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I'd prefer if instead of having to look at individual Pops, I could take various sets of data and combine them to narrow down my search. For example, suppose I want to see how many Afro-American Catholics are employed in New Orleans in the Labor sector. I'd click on New Orleans, click on Afro-Americans, click on Catholic, and then I'd see all the information specific to that category. I'd also like to be able to search on multiple groups, or in multiple areas; if I want to see the general state of the Scottish people in my realm, I could just click "Scottish" from the main menu. Or, perhaps I want information from several specific cities, or several specific demographics.

That wouldn't necessarily require getting rid of Pops, but from the player perspective, you wouldn't deal with Pops, you'd just be specifying whenever you need to gather information to make decisions. That alone would be enough for me to pay the price of an expansion.
Oh, yes. That would be good, I misunderstood your post. :p I would not pay the price of an expansion for that right away, but it us still a good idea.
Yeah. One good feature that really ought to be implemented in every Paradox game would be a "Negotiate" button that allows you to request and offer diplomatic favors, just as you would money or land. Speaking of which, I wish that leaders and diplomats were modeled in Victoria II, so we can actually see characters like Disraeli and Metternich affecting politics and diplomacy around the world.
+1. Having a Bismark or not should matter.
 
one more thought, i remember a dev saying they got rid of the buy sell land thing from Vicky 1 because the players could exploit it which is understandable, but why not allow it to be included in multiplayer. then players can bargain for neutrality, alliance or just because they need money or hate the current borders.