• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Yes, there was some discussion on that issue in another thread of mine abt
Overrated/Underrated countries where proposals for such an event were put forward.
In 1836 someone suggested a danish event: Sudden technological breakthrough with alternatives:

- ignore invention,

- confiscate the rights for the sake of a higher good, take big militancy and/or consciousness hit with clerks and maybe capitalists and adopt rifle,

- grant patent rights, pay a LOT and adopt rifle.

Each alternative having costs and benefits. In case of adopting rifle the firepower of Danish units should jump up to repeater level at the end of XIX
century.

Rgds, Oldtimer
 
OLDTIMER said:
Yes, there was some discussion on that issue in another thread of mine abt
Overrated/Underrated countries where proposals for such an event were put forward.
In 1836 someone suggested a danish event: Sudden technological breakthrough with alternatives:

- ignore invention,

- confiscate the rights for the sake of a higher good, take big militancy and/or consciousness hit with clerks and maybe capitalists and adopt rifle,

- grant patent rights, pay a LOT and adopt rifle.

Each alternative having costs and benefits. In case of adopting rifle the firepower of Danish units should jump up to repeater level at the end of XIX
century.

Rgds, Oldtimer
well, that will be a GREAT advantage for Denmark...
And, we can easilly think that if Denmark adopted that and can used in a battle with success, why not the other european players?... so we will need to create a bunch of events to "destroy" the historical chain of inventions... not good, not good... ;)
 
OLDTIMER said:
On the contrary, very very good...

Rgds, Oldtimer

How is messing up the old invention-tree "very very good"??? :confused:
 
If you don`t like radical changes of history and "what if" scenarios this event idea is really awful and a lot of very hard work. Perhaps you may also have to consider confining yourself to already written history if only interested in what happened factually. Even give up gaming, maybe?

Rgds, Oldtimer
 
OLDTIMER said:
If you don`t like radical changes of history and "what if" scenarios this event idea is really awful and a lot of very hard work. Perhaps you may also have to consider confining yourself to already written history if only interested in what happened factually. Even give up gaming, maybe?

Rgds, Oldtimer
well, i think that he is trying to say that one event will destroy completely the entire tech tree... if this didn't happen, it must be for some reason and in the game, i do not think we can simulate the reasons why this didn't happen... so, a player will ALWAYS choose this new option, because it knows the outcome, the AI doesn't... :(
 
The main use for planes in this period was for recon, yes. Would there be a way to expand the sight-range of land units? Also, it would be nice to have an army invention for air-recon, which increases org (best, except that it will exacerbate the entrenchment problem) or defense.

Since apparently new divisions can't be added, perhaps HQ brigades form the basis of a work-around?

HQ divisions would seem the most likely to have airplanes attached to them.

If you don't want to monkey with the HQ brigades, perhaps hussar or cuirassier brigades could be swapped to Air brigade somehow? By the time airplanes were in military use, cavalry was nearly useless. And, IMHO, in the early game, hussar/cuirassier brigades on infantry divisions are fairly pointless. If you want something that's got some fire and some shock, build dragoons, not Inf-H.
 
Land Unit Sizes

Is there a way to increase the size of a land unit in game? Not from adding brigades, but to increase the standars size fo a land unit. I looked through the event commands file, but I didn't see anything that would do the trick.

I was thinking along the lines of having nations start at regimental level for their land units, and have a tech/invantion (linked to Army Directionism?), that sets the standard unit as a division. Probably not do able, but I thought I'd float it to see if someone else knew for sure.
 
Concerning machine guns, I think that the generic tech should be kept, although it should have few initial results. For instance, it would not immediately affect the stats of any military units. Instead, I think that this tech should trigger several inventions representing the evolution of 'machine guns', in the sense of any firearm with substantial mechanisation of the firing and loading process.
These machine gun inventions would start with the 'mitrailleuse', which if I remember correctly first appeared in the Franco-Prussian war, and was deployed as an artillery piece. Then, we have gatling guns, maxim guns, and finally the true, portable machine guns deployed with infantry units by the time the Great War rolls around. I think that using this evolution, machine guns can be better represented in Victoria.
 
The main use for planes in this period was for recon, yes. Would there be a way to expand the sight-range of land units? Also, it would be nice to have an army invention for air-recon, which increases org (best, except that it will exacerbate the entrenchment problem) or defense.

Yep, most for recon. Increased sight-range would be great, and maybe org too. But, how to simulate the airplane's battles between divisions with planes attached that are adjacent of an enemy's division with planes?
 
To add some life to this post.

I think that Clausewitzian Theory and Jomanian Attitude should be looked at. As it is now, Jomanian Attitude gives armies a 20% bonus in Morale, which appears to have a greater affect on the battlefield than the 5% bonus in Organization Clausewitzian Theory gives. I did some reading up, and on the surface the bonus' appear right (Jomanian was all about the glory, Clausewitz was all about the organization of the command), but perhaps giving Clausewitzian Theory a slight bonus of Morale would increase its desireability, as Clausewitz did support the glory of the battle, just not as much as Jomani, or have a greater Organization increase than 5%. This might allow for nations to stand up against Jomanian powerhouses like Russia better.

In regards to airplanes, I think that adding an Organization bonus to HQ brigades is the best, as it gave vital information to headquarters about enemy operations. Also, in WWI air superiority was less of an issue than in WWII. Rarely did a nation gain total and complete air superiority, while the tide turned from side to side, with neither gaining complete benefit of recon, but neither being totally turned away. So, adding a bonus, without threat of losing it, would make sense for this era.
 
cain_devera said:
Concerning machine guns, I think that the generic tech should be kept, although it should have few initial results. For instance, it would not immediately affect the stats of any military units. Instead, I think that this tech should trigger several inventions representing the evolution of 'machine guns', in the sense of any firearm with substantial mechanisation of the firing and loading process.
These machine gun inventions would start with the 'mitrailleuse', which if I remember correctly first appeared in the Franco-Prussian war, and was deployed as an artillery piece. Then, we have gatling guns, maxim guns, and finally the true, portable machine guns deployed with infantry units by the time the Great War rolls around. I think that using this evolution, machine guns can be better represented in Victoria.

This is a good idea, maybe have something like an early gatling gun, leading up to improved weapons to the final version being the Maxim which all WW1 weapons were direct descendents, some direct copies, but not worth representing as a new gun (the main difference being portability, but this really didn't affect firepower).

Gatling Gun 1860
les mitrailleuses 1870
Nordenfelt/Gardner Gun 1880
Maxim Machine Gun 1885
 
Regarding Gas attack/defense.

Since Gas attack and defense doesn't seem to work right now, how about having (temporarily) these techs give bonus' to fire attack, and then defense? These could simulate the power of the attacker using gas, then when they have countermeasures how it has been 'nullified'. When/if Gas Attack is fixed in a patch, it could be switched back.

As it is now, the techs are completely useless, AFIK.
 
How about adding missing stuff like SMG's, LMG's, flamethrowers, engineer tactics used in WWI, armored cars, semiautomatic rifles(stormtroopers had them, didn't they?), trench/ligth mortars(mortars as we know them today), body armor(used in WWI), camoufladge(also used in WWI IIRC) and grenades as inventions?
 
I posted some stuff a couple days ago at

http://forum.paradoxplaza.com/forum/showthread.php?t=152070&page=3

that might interest you guys. I have to agree that breech-loading rifles and machine guns probably ought to be broken up into several inventions with rolling benefits.

Airplanes' most important role in the great war was artillery spotting (even more true if we include observation balloons as aircraft), so perhaps an "aerial observation" invention ought to give a small fire bonus to Artillery attachments. I'm not sure what exact bonus an HQ attachment should get from airplanes; org or defense makes sense, as aircraft would enable some observation of enemy artillery and troop concentrations, even more effectively eliminating the foe's ability to achieve operational surprise.