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ray243

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Oct 19, 2010
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A lot of new features and DLCs have been focused on increasing the ways we can gain currency. And most of the ways of spending currency is we get increased benefits from it. In other words, we are spending currency to gain even more currency. This might be an issue with a lot of DLCs that seems to make the game 'easier', because expansions offers new ways of increasing existing currencies and even new currencies.

There is little to no way we 'waste' or misuse currency. You rarely end up spending your currency that gives you no reward in the end. When there should be a lot more currencies spending that often don't lead to desired effect, or you have to spend or waste a lot of currency to ensure your character don't increase their stress too easily.
 
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perhaps something like you have a chance of losing a set percentage of your herd during the really bad seasons? also maybe increasing the costs of events that take away resources? idk.
 
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Devs be like "so you want your cat hurting people and costing 200 gold to happen more?"

perhaps something like you have a chance of losing a set percentage of your herd during the really bad seasons? also maybe increasing the costs of events that take away resources? idk.
My goodness no. People have already discussed reasonable solutions for this and it doesn’t involve random chance.

1. Adjust monthly maintenance costs up. Royal courts is an easy one, another would be men-at-arms and raised levies. Some have suggested maintenance on buildings (which i’m 50/50 on)

2. Add additional expenditures (which importantly do not acquire additional resources) I’m talking like needing to spend resources on spy networks, embassies, calling vassals into wars, plots ect. Basically add costs to actions that are currently free.

3. Provide more uses for the resources. If there was more general politicking in the game, I could foresee lots of uses for prestige. What if liege council positions could be stolen via prestige bidding wars. What if a king couldn’t just give land to a random courtier but vassals could bid their prestige to try and get their preferred candidate on the title? These are just off the cuff examples, take them or leave them as actual ideas but you get the point. I’d make prestige something you use to subtly influence your political standing in a realm. For piety (if they ever introduced actual religious mechanics) there could be a whole system of spending piety to get your preferred realm priest / get them higher up the church hierarchy.
 
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