Hi all,
I have a very unusual problem with EU2 v1.05 at the moment.
The sound fragments that are associated with a particular event play only once during a game session.
This include simple ones like the click you hear when selecting a province, a land unit, a naval unit, etc., but also the gunshot during a siege, the weapons noise during a land battle, the trumpet herald when an ambassador announces a request.
The funny thing is that when the same sound is associated with more than one action (such as the 'click' or the trumpet herald), it plays exactly once for each associated action, and then never again.
I have recently reinstalled Windows from scratch, including all drivers. I have made two hardware modifications since the last moment EU2 behaved normal (sound wise, that is): I replaced the SoundBlaster Live with a SoundBlaster Audigy II, and I replaced the 300W PSU with a 460W PSU.
I did a complete reinstall of Windows to avoid old drivers and/or driver files from previous hardware to screw up my installation, so that cannot be the cause.
Furthermore, I currently use the most recent NVidia Detonator drivers (GeForce 4 Ti4200) and the SB Audigy II drivers as supplied on the CD (no updates available yet). I also have installed the most recent DirectX version (8.1b)
Before the soundcard upgrade I already had the GeForce 4 Ti4200, but then I was using the Asus supplied 29.x version, instead of the 40.72 ones (although these ARE Microsoft certified, and the 29.x ones are not).
I have no busmaster drivers installed, and no GART driver either. Everything hardware related is Windows Installation default, except (of course) the sound and video drivers.
Other games are behaving normal (sound wise)
Any ideas as to what could be the cause?
Jan Peter
I have a very unusual problem with EU2 v1.05 at the moment.
The sound fragments that are associated with a particular event play only once during a game session.
This include simple ones like the click you hear when selecting a province, a land unit, a naval unit, etc., but also the gunshot during a siege, the weapons noise during a land battle, the trumpet herald when an ambassador announces a request.
The funny thing is that when the same sound is associated with more than one action (such as the 'click' or the trumpet herald), it plays exactly once for each associated action, and then never again.
I have recently reinstalled Windows from scratch, including all drivers. I have made two hardware modifications since the last moment EU2 behaved normal (sound wise, that is): I replaced the SoundBlaster Live with a SoundBlaster Audigy II, and I replaced the 300W PSU with a 460W PSU.
I did a complete reinstall of Windows to avoid old drivers and/or driver files from previous hardware to screw up my installation, so that cannot be the cause.
Furthermore, I currently use the most recent NVidia Detonator drivers (GeForce 4 Ti4200) and the SB Audigy II drivers as supplied on the CD (no updates available yet). I also have installed the most recent DirectX version (8.1b)
Before the soundcard upgrade I already had the GeForce 4 Ti4200, but then I was using the Asus supplied 29.x version, instead of the 40.72 ones (although these ARE Microsoft certified, and the 29.x ones are not).
I have no busmaster drivers installed, and no GART driver either. Everything hardware related is Windows Installation default, except (of course) the sound and video drivers.
Other games are behaving normal (sound wise)
Any ideas as to what could be the cause?
Jan Peter