
Welcome to Sunnydale! Home to the biggest Hellmouth west of the Mississippi. The perfect place for vampires, werewolves, demons, cults, and all other spooky social out casts! Buy your home or open your business today!
The thing the Chamber of Commence doesn't tell you is this wonderful community is it is being ruined by a certain self-rightous young lady and her friends. Yes, we've got trouble right here in Sunnydale. Trouble with a capital T which is next to S and that stands for Slayer.
RULES:
There will be 17 players, no more, no less. Roles will be handed out after #17 signs up.
The game will then proceed to the First Night (after I have handed you your roles).
The Roles
1x Traveling Slayer Killer(Seer): Propose a new way to get rid of the slayer. All the demons etc, transfer power to him and he thinks about the slayer to figure out who she is.
4x The scoobies (Werewolves): A bunch of nerdy but powerful teenagers, bent on wiping out the great demon community.
12x Vampire, Demons, etc (Villagers): Normal beings trying to make a living on the hellmouth.
(NOTE: Obviously, the players are encouraged to choose appropriate characters to play as, and to roleplay if they like. However, if a player does not choose a character, one will be selected for them at such time that something happens to them, usually something bad.
Deadlines for votes are given by 18:30 GMT – three hours before the forum reboot. (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 18:29 will count, whereas a vote at 18:30 will not.
Game starts with a nocturnal deadline.
Winning:
The slayer killer and Demons win by eliminating the Scoobies. The Scoobies win by achieving numerical parity with the other players, at which point they can reveal themselves to loot, burn and pillage sunnydale.
Various rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§1E. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in colored text.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§6C. – Always trust the GM.
§7A. – Forging PMs is allowed. Screenshots of PMs is not. Posting the ID numbers of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§7c. - YOU MAY NOT DISCUSS ROLE PMs. THIS INCLUDES WHETHER YOU HAVE RECEIVED ONE OR NOT. BREAKING THIS RULE WILL RESULT IN YOU BEING SUBBED OUT.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting, the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§8F. - It is the responsibility of the player to ensure they vote in clear and legal fashion. Failure to do so may result in the GM miscounting, see rule §6B.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10. – Trust no one.
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