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unmerged(54278)

Second Lieutenant
Feb 24, 2006
113
0
ehm the transport-range is not historically... ok model 1 is called coastal-trading-vessel - but a range of 250 km makes it even hard to attack southern norway by sea-transports...

historically the germans went staight to narvik in one step by sea...

i see two possibilities: first and easiest give germany 3 transports with correct range by the weserübung-event.

secound and more interesting: it is possible to give destroyers and cruisers a little transport-capacity for land-division? i found an entry in division = { capacity... } which should make that possible. maybe a destroyer could load 0.05 division... - so that lets say 10 destroyers and 5 cruisers could load one division? that would be the historical way... germany attacked narvik with gebirgsjäger loaded on destroyers and cruisers and maybe that would improve the us-japanese-war too...
 
The same thing happened to me with Norway in CORE, you can't even reach Oslo without conquering denmark.
Perhaps change the models you get to model 2, small passenger liner?
I guess the model 0 is supposed to be a 'rhine barge', what germany wanted to use in the invasion of england, so the range of 250 is ok.

I tried giving destroyers a transport capacity of 0.5, but it didn't work. Apparently the game can't handle fractions.
 
Will be fixed in the next upcoming release (I'm not sure whether that will be 0.32 or 0.40).
 
Perhaps for game play reasons, only one of the three transports should have longer range, enough to reach Narvik? The other two could stay the same.

Ive always wished we could split up single divisions in HOI2. I know it would probably add a ton of problems/issue's and more micro management, but historically there were instances like the Norway Invasion that didnt involve full divisions. Norway is so easy as it is with full german divisions against half strength reserves. It would make it a little more fun IMO, but I dont think it can be done in the current engine, right?
 
Hi,

Historically the troops landed in Narvik amounted to about a regiment, which is far less than any size unit we have. None of these were in fact carried on proper transports, but instead were carried on DD units for the most part. So IMO giving GER the capability to land a full division in Narvik has no justification. Since there is nothing that prevents GER from building TP units with adequate range for the task I see no reason to do this. So my suggestion is if you want the ability to finish off NOR faster than ITRW just spend some IC and build a decent TP unit.

As for the Transport Capacity suggestion it would be a nice fix. Unfortunately PAradox never actually made this work in game so those stats are just useless garbage. Otherwise we'd definitely do it.

mm
 
dec152000 said:
Hi,

Historically the troops landed in Narvik amounted to about a regiment, which is far less than any size unit we have. None of these were in fact carried on proper transports, but instead were carried on DD units for the most part. So IMO giving GER the capability to land a full division in Narvik has no justification. Since there is nothing that prevents GER from building TP units with adequate range for the task I see no reason to do this. So my suggestion is if you want the ability to finish off NOR faster than ITRW just spend some IC and build a decent TP unit.

mm

but Germany needs a possibility to land in narvik - the game can not simulate regimant-sized units - so it has to be a division. ahistoric, well, but far less unhistoric than conquer norway in what - 6-8 weeks - from oslo to narvik.

ahistoriec is also that britain in hoi never tries even to sail near norway and no way to land troops near narvik -as they do in history. they almost fight back the german gebirgsjäger, but quit norway cause of the running invasion of benelux & france.
 
Hi,

GER does have the possibility to land in Narvik. As a player there is nothing stopping you from building a better TP unit. And the AI completely ignores naval range limits, so it can do it as well. I really don't see this as being an issue, especially since invading Narvik in game brings the campaign to a close almost immediately. But ITRW the Norweign campaign did take from 9 Apriil to 10 June. So the timeline required to march north to Narvik much more closely approximates the length of the RW combat in Norway.

mm
 
Yeah I agree with you now Dec, its not hard to finish off norway from oslo anyway and historically it did take a while, longer then France! IF you really want to land a unit in narvik then build a real transport.

Oh and the UK did land in norway in my game. They didnt land during my invasion, but they did land while I was busy in russia. I had forgotten to garrison a beach :eek: With minimal units in norway it was a bit of a panick to get units there and throw them tommys back to the sea.
 
dec152000 said:
Hi,

GER does have the possibility to land in Narvik. As a player there is nothing stopping you from building a better TP unit. And the AI completely ignores naval range limits, so it can do it as well. I really don't see this as being an issue, especially since invading Narvik in game brings the campaign to a close almost immediately. But ITRW the Norweign campaign did take from 9 Apriil to 10 June. So the timeline required to march north to Narvik much more closely approximates the length of the RW combat in Norway.

mm

IRW the British re-invade Norway with two divisions - wich forced back the german Gebirgsjäger near Narvik till Operation Sichelschnitt was performed - after that the British leave Norway. That was one main cause why the campaign last that long... the resistance of Norway in-game could be simulated with a higher partisan-factor - not with corps-sized battles in june between Norway and Germany.

So trying to simulate a historical-campaign in Norway - try to get the British ai to Narvik - a German walk form south Norway to Narvik surely is not the most historic simulation of those events.