I apologise but my post may be quite long...
the_hdk said:
Please check it so we can edit the stats... traits
Not much to say about it, maybe make Gilly a coward.
the_hdk said:
also now Torden's children have Giantsbane as surname? should I change it to other? the no surname dynasty? or leave it?
In my opinion you can leave it.
the_hdk said:
also I could add the following as warriors at Mance's court:
Grik the Goat, Errok, Botzer, Dil, Fat Pimple, Hanepan Dan?
Heink the Helm, Len and Toe??
I think we may already have enough people.
the_hdk said:
also I might have made some mistakes so please if you spot any say so so we can edit them now
Munda should be female, Jarl and Rattleshirt have the same DNA, I think you should use another for Jarl who should look better. Halleck and Hal, Ryk and Lenyl, Styr and Mag have the same DNAs, choose any you like.
the_hdk said:
edit: also I made two chars up . Valdal as father to Dalla and Val and Hal to Harma and Halleck so they can be siblings ingame... what do you think?
That is good.
the_hdk said:
Also another thing when editing other scenario files in scenario folder (files counties and titles? )
The code you wrote is good for the scenario_characters.inc file.
In the world_names.csv file you should change CULTURE_NORWEGIAN to Wildling, and put the norwegian/wildlings names in character_names.csv. Still in world_names.csv change BURG to Beyond The Wall and if as I think you did not change the tags ABYD to Beyond The Wall.
In the text.csv file, change ORTHODOX to The Old Gods.
In the province.csv file, make all the counties from C114 to C120 part of ABYD duchy and BURG kingdom, edit the terrains and incomes.
In the scenario.eug file copy the following code:
Code:
BURG = {
gender = male
type = kingdom
dna = "63000208000175"
title = { BURG ABYD C117 C120 }
}
C114 = {
gender = male
type = county
dna = "19879875145648"
title = { C114 }
}
C115 = {
gender = male
type = county
dna = "75010112044238"
title = { C115 }
}
C116 = {
gender = male
type = county
dna = "19879875145648"
title = { C116 }
}
C118 = {
gender = male
type = county
dna = "19879875145648"
title = { C118 }
}
C119 = {
gender = male
type = county
dna = "14010113151098"
title = { C119 }
}
In the scenario_provinces.inc you have to edit the provinces cultures/religions and I do not know what techs/improvements should be, in my opinion, they should not be well developped.
In the scenario_titles.inc you can copy this code:
Code:
title = {
tag = BURG
tier = kingdom
liege = ----
holder = {
character = { type = 10 id = 143800 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = ABYD
tier = duchy
liege = BURG
holder = {
character = { type = 10 id = 143800 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C117
tier = county
liege = BURG
holder = {
character = { type = 10 id = 143800 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C120
tier = county
liege = BURG
holder = {
character = { type = 10 id = 143800 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C114
tier = county
liege = ----
holder = {
character = { type = 10 id = 143826 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C115
tier = county
liege = BURG
holder = {
character = { type = 10 id = 143806 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C116
tier = county
liege = BURG
holder = {
character = { type = 10 id = 143822 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C118
tier = county
liege = BURG
holder = {
character = { type = 10 id = 143805 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
title = {
tag = C119
tier = county
liege = BURG
holder = {
character = { type = 10 id = 143817 }
startdate = {
year = 1065
month = january
day = 0
}
}
}
In the scenario_countries.inc add the following code:
Code:
country = {
tag = C114
form_of_goverment = feudal
capital = 114
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 143826 }
}
controlledprovinces = {
114
}
laws = {
elective_law = yes
popular_law = yes
}}
country = {
tag = C115
form_of_goverment = feudal
capital = 115
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 143806 }
}
controlledprovinces = {
115
}
laws = {
elective_law = yes
popular_law = yes
}}
country = {
tag = C116
form_of_goverment = feudal
capital = 116
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 143822 }
}
controlledprovinces = {
116
}
laws = {
elective_law = yes
popular_law = yes
}}
country = {
tag = BURG
form_of_goverment = feudal
capital = 117
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 143800 }
}
controlledprovinces = {
117
120
}
laws = {
elective_law = yes
popular_law = yes
}}
country = {
tag = C118
form_of_goverment = feudal
capital = 118
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 143805 }
}
controlledprovinces = {
118
}
laws = {
elective_law = yes
popular_law = yes
}}
country = {
tag = C119
form_of_goverment = feudal
capital = 119
ruler = {
startdate = { year = 1066 month = january day = 1 }
character = { type = 10 id = 143817 }
}
controlledprovinces = {
119
}
laws = {
elective_law = yes
popular_law = yes
}}
You know your dynasties better than me, so I will not have to tell you what to do.
In the scenario_relations.inc you can put the following code:
Code:
marrige = {
primary = { type = 10 id = 143800 }
secondary = { type = 10 id = 143801 }
startdate = { year = 1066 month = january day = 1 }
}
friend = {
primary = { type = 10 id = 143802 }
secondary = { type = 10 id = 143804 }
startdate = { year = 1066 month = january day = 1 }
}
I think Mance and Dalla are married but Mance said to Jon: "This beauty is her sister Val. Young Jarl beside her is her latest pet." So I think friendship would be better (we all know what friendship between man and woman means in CK


).
the_hdk said:
does everything have to be in some sort of order?
like first kings titles than duchy than counties?
I do not think it really matters, sorting out the titles can be useful for researchs however.
the_hdk said:
also what claims should I give Mance? the wall? and king of the North? or duke of the North? Ned will be the duke. cause I want Robert to have the 7 King titles.
The wildlings only want lands where there are no Others so maybe claims on mountain clans lands or Umber lands would be enough to start a war with the North and The Wall and the North would be allied.