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DominusNovus

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Oct 2, 2007
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Basically, how well do you think the CK2 engine could model the dark ages? I'm trying to think of reasons what problems, for example, a AD 476 mod would have. For the most part, what problems I can imagine are not insurmountable.

- Eastern Roman Empire would need to be modeled quite differently, since its not really a feudal institution even in 1066, let alone earlier. For starters, I'd say that most of the vassals should be mayors (duke level ones), and most of the provinces should have no castle holdings, to simulate a much more classical civilization. The border regions would be different, perhaps basically vassal military orders would best represent them.
- Somehow, the Empire would need to be handicapped, since it would obviously steamroll over everyone (as it does often enough in 1066).
- The Arab expansion could be modeled somewhat similar to the Mongol invasion.
- Laws would have to be much harder to change, to prevent earlier consolidation of power than historically plausible. Pretty much, most realms should be fairly well locked into gavelkind for the majority of the game.
- The Norse would need some boost to go viking.
- Holy wars would need to be toned down quite a bit, since much of Europe was still pagan, providing easy CBs all around.
- Speaking of which, obviously people would want the option to play as the pagans.
- The various divisions within early Christianity would need to be modeled.

Any other challenges that would come with making such a mod? Where might the engine be taxed to represent the situation accurately?
 
Youd need to expand the tech tree so it falls then rises again. Ten steps instead of five and the first five are a mirror of the second getting worse instead of better.
so you start off with extremely high demense limits so the Empire is high authority no vassals thing, and then first tech advances to lower it so over time tech gets 'better' and deminse limits falls so feudalism develops, armies become less effective, cavalry becomes better creating the nobility, until you get to CK2-1066 levels when you get the CK2 techs taking over.
 
I think a 476 scenario is a tad too early. I mean I'd love to give it a go but I feel the games engine would struggle to keep it "historical" (mind you I'd love it if Paradox chose that date range 476-800 maybe for their next game!). I'd plum for around 814 and the death of Charlemagne as the best earliest date. The Empire is split into three and the Vikings will soon being their raids. Then again how would you mod in the Viking longboats. I'll leave that to better and more talented minds than me but that's just my two cents.
 
Just give Norse religious group a casus belli against any non-Norse to raid? And enforcing demands give prestige and gold.

They would also need a completely different AI focussing on maritime raiding and settlement - they would probably require an expansion pack (which I hope Paradox produce), rather than just a mod.
 
One way to simulate viking raids would be to mod in special siege events that can trigger when the besieging army is owned by a viking noble. The event wouldn't affect the progress of the siege, but would give money to the besiegers and add a significant tax penalty to the county for the next few years. The effect would be that when a viking army is present in an enemy country then it's valuables would gradually be raided away.
 
One way to simulate viking raids would be to mod in special siege events that can trigger when the besieging army is owned by a viking noble. The event wouldn't affect the progress of the siege, but would give money to the besiegers and add a significant tax penalty to the county for the next few years. The effect would be that when a viking army is present in an enemy country then it's valuables would gradually be raided away.

Yeah, sounds like the right idea, almost a reverse of vanilla EUIII with regards to the Aztecs!! My only concern is how effectively would a horde-like navy be, would, with the new naval-ai, the Vikings be able to attack rich coastal provinces?
 
I think a 476 scenario is a tad too early. I mean I'd love to give it a go but I feel the games engine would struggle to keep it "historical" (mind you I'd love it if Paradox chose that date range 476-800 maybe for their next game!). I'd plum for around 814 and the death of Charlemagne as the best earliest date. The Empire is split into three and the Vikings will soon being their raids. Then again how would you mod in the Viking longboats. I'll leave that to better and more talented minds than me but that's just my two cents.

Well, the history would be quite divergent, that I'm sure of. But what might be some of the mechanical problems, besides simulating the Vikings, with such an early date?
 
Youd need to expand the tech tree so it falls then rises again. Ten steps instead of five and the first five are a mirror of the second getting worse instead of better.
so you start off with extremely high demense limits so the Empire is high authority no vassals thing, and then first tech advances to lower it so over time tech gets 'better' and deminse limits falls so feudalism develops, armies become less effective, cavalry becomes better creating the nobility, until you get to CK2-1066 levels when you get the CK2 techs taking over.

I think it would be better to just have some modifiers and decisions to simulate that.
 
Oh, and could viking raids be simulated by plots?