Basically, how well do you think the CK2 engine could model the dark ages? I'm trying to think of reasons what problems, for example, a AD 476 mod would have. For the most part, what problems I can imagine are not insurmountable.
- Eastern Roman Empire would need to be modeled quite differently, since its not really a feudal institution even in 1066, let alone earlier. For starters, I'd say that most of the vassals should be mayors (duke level ones), and most of the provinces should have no castle holdings, to simulate a much more classical civilization. The border regions would be different, perhaps basically vassal military orders would best represent them.
- Somehow, the Empire would need to be handicapped, since it would obviously steamroll over everyone (as it does often enough in 1066).
- The Arab expansion could be modeled somewhat similar to the Mongol invasion.
- Laws would have to be much harder to change, to prevent earlier consolidation of power than historically plausible. Pretty much, most realms should be fairly well locked into gavelkind for the majority of the game.
- The Norse would need some boost to go viking.
- Holy wars would need to be toned down quite a bit, since much of Europe was still pagan, providing easy CBs all around.
- Speaking of which, obviously people would want the option to play as the pagans.
- The various divisions within early Christianity would need to be modeled.
Any other challenges that would come with making such a mod? Where might the engine be taxed to represent the situation accurately?
- Eastern Roman Empire would need to be modeled quite differently, since its not really a feudal institution even in 1066, let alone earlier. For starters, I'd say that most of the vassals should be mayors (duke level ones), and most of the provinces should have no castle holdings, to simulate a much more classical civilization. The border regions would be different, perhaps basically vassal military orders would best represent them.
- Somehow, the Empire would need to be handicapped, since it would obviously steamroll over everyone (as it does often enough in 1066).
- The Arab expansion could be modeled somewhat similar to the Mongol invasion.
- Laws would have to be much harder to change, to prevent earlier consolidation of power than historically plausible. Pretty much, most realms should be fairly well locked into gavelkind for the majority of the game.
- The Norse would need some boost to go viking.
- Holy wars would need to be toned down quite a bit, since much of Europe was still pagan, providing easy CBs all around.
- Speaking of which, obviously people would want the option to play as the pagans.
- The various divisions within early Christianity would need to be modeled.
Any other challenges that would come with making such a mod? Where might the engine be taxed to represent the situation accurately?