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Pretty much what has been said above.

1. Warp - Slower travel but allows you to take a direct course between the systems
2. Hyperlanes - Uses specific paths to traverse the galaxy, but can require you to take a longer route (but is faster than Warp).
3. Wormholes - Requires you to build wormhole generators (has initial cost + resource maintenance), has lower "range" than the other two FTL methods.. but is almost instantaneous.

All of the FTL methods have their advantages/disadvantages etc, and we hope to balance it out nicely so that no FTL method is the "go to" method.

So basically:

1. Star Trek
2. Human Node drives from Sword of the Stars
3. Hiver gate network from Sword of the Stars
 
Pretty much what has been said above.

1. Warp - Slower travel but allows you to take a direct course between the systems
2. Hyperlanes - Uses specific paths to traverse the galaxy, but can require you to take a longer route (but is faster than Warp).
3. Wormholes - Requires you to build wormhole generators (has initial cost + resource maintenance), has lower "range" than the other two FTL methods.. but is almost instantaneous.

All of the FTL methods have their advantages/disadvantages etc, and we hope to balance it out nicely so that no FTL method is the "go to" method.

Question: Will the wormholes only connect to other wormholes, or will they be able to spit ships out at any system within their range?
 
Question: Will the wormholes only connect to other wormholes, or will they be able to spit ships out at any system within their range?
Yeah, there's a question. Is it a gate network that has to be constructed over time like the jump gates in Freelancer or Hiver gates in SotS where you have to slowboat it to each system at slower than light speed then build the gate there, or is it more like secondary mass relays in Mass Effect or fling beacons in Star Ruler 2 where the gate will fling you as far as a particular range from the gate and then you build another gate there?
 
Yeah, there's a question. Is it a gate network that has to be constructed over time like the jump gates in Freelancer or Hiver gates in SotS where you have to slowboat it to each system at slower than light speed then build the gate there, or is it more like secondary mass relays in Mass Effect or fling beacons in Star Ruler 2 where the gate will fling you as far as a particular range from the gate and then you build another gate there?

Personally I am hoping for the latter, because it will let me fling out colony ships to various systems, then decide once they start developing if I want to furnish them with a gate.
 
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Big question is: will it be possible to obtain access to all methods of FTL or will you be "locked" after your initial choice?
Pretty sure they said it would be the latter. I don't see why you'd unlock new methods over time. That completely removes the point of choosing one of the three.
 
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I am not saying that I want to, I am just curious if this is possible or not. They said that you will pick between one out of the three methods, but they didn't say if you can acquire other technologies later or not.
 
There are three
1) Hyperlanes (Eg. Star Wars)
2) Warp Drive (Eg. Star Trek)
3) Wormholes (Eg. Mass Effect, Stargate)

FTL in Stargate would fall under warp drive IMO, since the stargates themselves weren't utilised at all for ship travel outside of a few rare occurrences.

Can't wait to see how these three methods play out in conjunction.
 
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Think it's great they are providing three such different FTL possibilities. Replayability for this game looks awesome already. Balancing these is going to be a real challenge however.
 
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FTL in Stargate would fall under warp drive IMO, since the stargates themselves weren't utilised at all for ship travel outside of a few rare occurrences.

Can't wait to see how these three methods play out in conjunction.
Ship travel is irrelevant, Cuthuthulu was making the point that Stargates can launch whatever objects all across the galaxy nigh instantaneously. It's about the how the device works, not what uses it.
 
Evidently not a very good background.
Look up the Alcubierre Drive, which is a real-world hypothetical form of FTL currently being researched to see if it's possible.
 
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Question: Will the wormholes only connect to other wormholes, or will they be able to spit ships out at any system within their range?

Sounds like the latter to me. Basically, hyperspace cannons. Otherwise, you'd be limited to STL travel times to expand. And that'd be... less than balanced.
 
1. Warp. The Warp is everywhere. It should be the most basic and most common FTL drive in the galaxy. It is reasonably fast but should be energy inefficient enough to research other ways to move ships around. The Warp could be disrupted either by natural causes or intentionally by the players.
2. Hyperlanes in the Warp. Certain routes which enables warp-capable ships to move faster or consume less energy while travelling. These hyperlanes should be generated randomly by the game and some hyperlanes should be much much longer (or shorter) than the direct way.
3. Wormholes. The Instant Transmission of the FTL drives. There should be two types of wormholes. Those generated by the game ('natural' wormholes if you like) and those generated/constructed by the players. Plus these things should sometimes be unstable. Ships could disappear while using an unstable wormhole, never to be heard of again or reappear on the other side of the map.
4. Stargates. Yes, the rings used in the series. Commonly placed on a planet, but bigger gates could be placed in space.
5. Teleportation drive. Basically you dematerialize a ship and rematerialize it somewhere else. Should be useful for short distant travels or in combat.

But actually there should be more than FTL drives, more conventional approaches in the early stages of the game.
 
Pretty much what has been said above.

1. Warp - Slower travel but allows you to take a direct course between the systems
2. Hyperlanes - Uses specific paths to traverse the galaxy, but can require you to take a longer route (but is faster than Warp).
3. Wormholes - Requires you to build wormhole generators (has initial cost + resource maintenance), has lower "range" than the other two FTL methods.. but is almost instantaneous.

All of the FTL methods have their advantages/disadvantages etc, and we hope to balance it out nicely so that no FTL method is the "go to" method.
Hi

would it be possible to customize at game start to make only use one of them? A Warp only galaxy? Eventually one where no FTL transportation exist?
 
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This would mean you can't move between star systems... What would be the sense of the game if you can't go into space?

You can move ships around but even with .9999999 c it will take ages to reach the stars. Running a space empire will be extremly difficult and later pretty much impossible to handle.
 
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