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XXibcb

First Lieutenant
7 Badges
Mar 9, 2018
227
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if anyone can be so kind to explain what this error message means?

also, what is "[pdxpreallocatedarray.h:64]: Wrapping array growing, GetSize(): 0 GetCapacity(): 1"?
 
I'm guessing these are due to modding attempts, is that right? Assuming so I'll move you over there.
 
I'm guessing these are due to modding attempts, is that right? Assuming so I'll move you over there.
yes, exactly. as you wish boss. I thought I should post error messages here, sorry to bother.
any instructions about my trouble?
 
Looks like you've got § somewhere in localisation.

It's supposed to be followed by a colour code to make text different colour, but you didn't put anything except for apostrophe, so it tried (and failed) to find a colour associated with apostrophe.
 
Looks like you've got § somewhere in localisation.

It's supposed to be followed by a colour code to make text different colour, but you didn't put anything except for apostrophe, so it tried (and failed) to find a colour associated with apostrophe.
thanks for your help
I checked the whole file and confirm don't lose any color code after §
but I use multiple , - : in my blocks of §H §! is that wrong?
 
No, that shouldn't be the problem. I read it a bit wrong, somewhere there is a lonely § symbol, but it is followed by space.
I can't find any lonely § symbol, all usages are complete §H§! or §R§!
this error is extremely massive in the error log, about 10 per second. I don't know how much this can lag the game.
but anyway, thanks for your kindness.
 
Is it possible for you to track what is on-screen while error occurs?
I have deleted all usages of § in my mod localization, but this still being generated as before
but I find that if I don't move my fleets at all, the error log will be clean. I guess it is generated in combat exactly by my mod ships, I will do further test.
 
I have deleted all usages of § in my mod localization, but this still being generated as before
but I find that if I don't move my fleets at all, the error log will be clean. I guess it is generated in combat exactly by my mod ships, I will do further test.
Did you figure it out? I am having this issue.