Hi
I have a question, when the game starts to run (Steam version)
There are three options
"General game, Steam multiplayer, Nakama CrossPlay multiplayer"
Where is the difference between these three?
I know Nakama Backend
Does this mean that I can use Nakama, an open source game server
Set up a multiplayer server EU4, and does this mean that the quality of the multiplayer connection can be improved? It is not limited by the network speed of the host? (Generally speaking, a multiplayer game with about 20 people It's basically an acceptable upper limit of play)
If this is the case, are there any reference documents to test? For example, cloud-based (GCP, AWS) multiplayer online games can easily break through the upper limit of 20 people, and can also perform multiplayer games at speed 3 stably
Please forgive me for my bad English, the above are all using Google Translate (Chinese>English)
I have a question, when the game starts to run (Steam version)
There are three options
"General game, Steam multiplayer, Nakama CrossPlay multiplayer"
Where is the difference between these three?
I know Nakama Backend
Does this mean that I can use Nakama, an open source game server
Set up a multiplayer server EU4, and does this mean that the quality of the multiplayer connection can be improved? It is not limited by the network speed of the host? (Generally speaking, a multiplayer game with about 20 people It's basically an acceptable upper limit of play)
If this is the case, are there any reference documents to test? For example, cloud-based (GCP, AWS) multiplayer online games can easily break through the upper limit of 20 people, and can also perform multiplayer games at speed 3 stably
Please forgive me for my bad English, the above are all using Google Translate (Chinese>English)
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