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Okay, last of the Imperial improvements:

"A number of events have been added to empires based on the presence of courtiers in the top liege's court with either the Imperial Bureaucrat, Imperial Courtier, or Imperial Guard trait. One of these is likely to pop up every 5-10 years, and can lead to both good and bad effects -- from reforms being suggested to an increase in Imperial Decadence to an intrigue within the court or a claim upon the emperor's title."

A couple of examples:

ck2_1.png


ck2_3.png


That makes the last of the changes I'll be working on for this. Short of bug-fixing, that's all she wrote.
 
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"A number of events have been added to empires based on the presence of courtiers in the top liege's court with either the Imperial Bureaucrat, Imperial Courtier, or Imperial Guard trait. One of these is likely to pop up every 5-10 years, and can lead to both good and bad effects -- from reforms being suggested to an increase in Imperial Decadence to an intrigue within the court or a claim upon the emperor's title."
do any of these evens about "reforms" cause laws to be changes, or at least try to change them?
 
I would suggest trying this with 4.04.1, to be honest.

Started new game on 4.04.1 (I hated all my heirs anyway) and 20 years in I've yet to see the same level of weirdness I saw in the last game.

In fact, when I withdrew the duchy title from a vassal who owned every county in the theme, it gave me all the counties too. That's smart.
 
In fairness, since Paradox replaced the King's Peace mechanic with Council Peace if you have Conclave, it's much harder to keep your vassals from behaving like spoiled children who think they deserve the neighboring count's land because it has pretty forests, nice waterfront property, is sitting in the mountains, or whatever deranged reasoning the AI uses to decide what it wants..
 
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Hey there, I love what you've done with the imperial administration government type. I am looking into doing something similar, and I am wondering - how do you get the game to change government types when you change the laws?

Is it related to scripted triggers/events?
 
It's scripted effects, called from law effect block.

Look at common/laws/demene_laws.txt and common/scripted_effects/plus_scripted_effects.txt
 
One problem with the Imperial government type is that I can't get my vassals onto the government type, and in fact vassals I create as Imperial have flipped over to Feudal. Any ideas what might be causing this?
 
One problem with the Imperial government type is that I can't get my vassals onto the government type, and in fact vassals I create as Imperial have flipped over to Feudal. Any ideas what might be causing this?
The flag for feudal is set per title, so if you inherit or revoke and then hand it out, it will remain feudal. Destroy/re-create title worked for me.
 
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Reading this thread makes me realize that they need to make a standalone game just focusing on Rome, from the republic to the fall, not as an EU styled game but a CK one. Imagine it. Start out with the fall of the Roman king, try to get your family dominance in the Senate, eventually making one of your family members Emperor and then trying desperately to keep it all together.